
Undead Inc. is a high-risk, high-reward resource management simulator where you establish and manage a local subsidiary of the Endswell Medical Corporation. Build, manage staff, conduct research, and trade in both cutting edge medical treatments and bleeding edge bioweapons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

As a franchisee of Endwell medical you are entrusted to establish and run a successful medical facility – delivering ever increasing profits for corporate HQ.

Establish a local subsidiary of the Endswell Medical Corporation. With multiple locations for your franchise to be located in, each biome will have new unique features that will keep things fresh while offering different challenges.

You will need to build and expand your offices and research facilities. Hire & manage your staff effectively to maximise efficiency. To satisfy Corporate HQ you will need to ensure you are delivering ever greater profits, legitimate business will only earn you so much – if you want to truly excel you will need to push the boundaries of science and medicine. Leave ethics at the door and research illegal bacteria & viruses to help develop cutting edge treatments and bioweapons.
Stay in control of your operation and make sure business runs smoothly. Manage suspicion levels by ensuring your staff are loyal, bribe or intimidate politicians & local officials, keep the police off your back and stay one step ahead of your rivals.
Pushing boundaries can be dangerous – ensure you keep hazardous activities in check by providing staff with adequate PPE and safety protocols, keep external interference away and if needed make sure your director is on hand to keep any mishaps ‘in house’.

Losing control is a matter of when, not if… When the time comes, ensure you are ready. Gather any trusted staff, as much money research you can carry and make your way to the extraction point before it’s too late. Anything gathered will be of great use in your next franchise…
Remember; All’s Well, that Endswell…
Key Features:
Resource Management:
Manage patients, cash flow, risks, and maintenance. Keep your operation running smoothly and without… incident.
Build:
Rent office space and expand your medical facilities – even underground. Utilise the space for a range of activities both above and below board.
Staff Management:
Hire the right staff for the right job. Staff are ranked on skill / cultural fit / stamina determining effectiveness, and you get what you pay for..
Research:
Develop new drugs and treatments to help serve your community whilst also secretly researching illegal viruses & bioweapons.
Roguelike game loop:
When things go bad, salvage as much money & research as possible to help start your new and improved franchise in a new town.
Directors:
Take control of unique Directors to help run your facility – each come with their own perks, special abilities, and equipment.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great premise but devs abandoned the game full of bugs
This game was released unfinished and seems to have been abandoned not long after. The idea of it is solid, it could have been good with some reworking, but they never did that reworking. Would have refunded it if I didn't go over the maximum time for that at launch trying to give it a fair shot.
Starcraft Silver League player here, this game is surprisingly challenging, subtle, and complex for a first time player. Definitely a bit more challenging than something like fallout shelter. The fact you have to earn the information on how to what features even are instead of a fully fleshed out tutorial + lack of more than 2 save slots + restarting new game every time you die, the procedural generation of levels being truly chaotic and encouraging re-rolling etc may put off some other players by how unforgiving it is. The UI is decent, but not very user friendly to newbies that aren't used to seeing tabs upon tabs of numbers, names. The tutorial mode can probably be stretched a bit more to explain different concepts and interactions, especially with regards to biomass harvesting and black market research. The game was somewhat unstable and still is, but seems to be improving in the short amount of time I binged this game for several days straight to try to understand it. I think its a great game though it could be a bit more polished and like I said, a more extensive tutorial may give more players a chance to learn to appreciate it as well as add more content without necessarily adding new features. That being said, I hope the dev team considers more DLC or sequel since it feels like a concept worth expanding.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kauft dieses Spiel nicht, es lohnt nicht. Es hat wirklich tolle Ansätze und macht teilweise sogar Spaß aber spart euch die Kohle. Seit über 2 Monaten keine Updates, der Entwickler meldet sich auch nicht zu Wort und überhaupt ist diese Spiel verstorben. Ach ja, der Entwickler scheint noch zu existieren ... NICHT KAUFEN, auch nicht im Sale.
Although it looks good and intriguing, it's actually a terrible management game.
the idea of the game is cool, but honestly it needs a lot of polish, maybe a whole rework
Mistake of a purchase - unfinished, unplayable, incredibly buggy.
엄브렐라 같은 느낌을 기대했으나... 그닥... 뭔가 ... 재미가 없다.. 맵도 한정적이다..
Have you ever feel that one game would be great, that it has everything to be one of your favourite games but it's just so... bad? Well, this game is this to me. It's a company managment game about a pharmaceutical company without fears of getting their feet on the illegal side of things (think Monsanto after acquiring Blackwater). The music is good, simplistic but it goes with the game. The art is excellent, dark and comic like, the city looks very good. The worldbuilding is a 10/10, all the company research paths are ingenious and fun, the idea of how the company works and how your employees and clients interact with the company, which in turn have to respond to a board of directors always asking for more and more money, which in turn force you to go down the illegal path, betraying the trust of employees and clients, are also good, the story, as little as there is, is very good. So bad then that the game itself is so atrocious!!! There are bugs everywhere, my first three games I lost them because while I was working with the underground part, the doctors got stuck on one client and stopped delivering money. The game crashed 5 times in the time I have played it. Buildings have to be recycled because they suddenly stop working. The employees have two "tired" stats, both means the same, with exhaustion they have to sleep, with stamina they have to drink coffee. This system is so badly made that it's frustrating: both drains so fast that if you get a 25% work day for one fully leveled employee is a lot. Sometime the employee leaves the work to have a coffee because stamina drained, then get back to work for two seconds to leave to go to sleep because exhaustion drained. This is much worse on the black market building, where if it's not manually managed, it can last a week before you got one order to work with. And then, orders last five hours, so if you don't have the items already produced, there is NO WAY to make them at the moment. The research path that I say was good and fun? It's also completely shallow. Plant research is only one item, soldiers engineer is only one stim pack research, animal research is the worst, with so many things to play here, you can only put weapons on big animals, weapon bear, gorilla or wolf. The equipment managment and production part is so badly made, you can't see what is being produced in the moment, have to enter every item in queue to see if that is the one made at that moment. If you want to build several items in group, you have to set it manually everytime you start the production. XCOM: UFO Defense had a much better building systems and it is a 1994 game. The only thing that I wanted to trigger that couldn't before abandoning was the zombie outbreak, but I think that it will be a deception as everything else here. What a dissapointment.
I really like this game. It's fun in the things you can do already. However, the first killer is how much does it crashes. It's a game which can't be played in the long run. Also, although many options are quite flavourful and also varied, it fields like it's missing a lot in the "Evil Mad Science" aspect. Early on, it's easy to go weapons smuggler because you can use these things. And keep the pharmaceutical part as a side gig. But couldn't feel a reason to advance further into the "Biological" research. I already get the Extraction option by just killing gangster and using gangsters to kill suspicious employees. Why else would I make killer gorillas and dogs? Give me mutants! That's what I want to make. Scary, horrible mutants which might require my own U.B.C.S. to ensure my bio-weapon operation is not revealed in the public!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 12 | 58% | $2.99 | |
| $11.8K | 30 | 70% | $15.99 | |
| $3.4K | 8 | 75% | $14.99 | |
| $1.2K | 10 | 90% | $4.99 | |
| $368 | 1 | 100% | $11.39 | |
| $108 | 1 | 0% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.8K | 211 | 61% | $3.74 | |
| $20.8K | 146 | 38% | $4.99 | |
| $20.8K | 510 | 81% | $1.99 | |
| $20.8K | 104 | 74% | $10.99 | |
| $20.8K | 92 | 93% | $9.99 | |
| $20.8K | 117 | 83% | $6.99 |