
Uncrewed is a real-time strategy game with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
intresting game
bought this cus it was cheap and looked kinda nifty. the vehicle designing part was really clunky and hard to use and the gameplay was kinda... meh. I might give it another try at a later point and maybe its actually a frickin awesome hidden gem but, yeh
While a bit clunky I've had a fair share of fun in this game, mainly by making my on vehicles/mechas, and hell even if the game seems to be dead now it wouldn't be the first time the developer takes a (3) year-long hiatus
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Era una gran idea, lastima que no se difundió. 10000% Recomendado.
So yeah, I like this. It's a bit clunky, but my experience has been overall pretty good. 7/10. The good: - Premise. It's all about making your own goofy war bots and pitting them against other goofy war bots in an RTS Environment. More complex bots take longer to build and cost more. More powerful weapons are locked behind specific things you need to invest in around your base. - Gameplay. As said before, it's good, silly fun at the end of the day. You can play it like a sweaty tryhard, but if you are, you're doing it wrong. At least, as far as I'm concerned, you are. It's less about balance, so much as it is screwing around in a designer, before taking your creations to battle against the AI. Though, it does make a concerted attempt at balance. - Sandbox mode. The bread and butter of the game, it lets you make pretty much anything you can come up with, within certain limitations. The workshop has a lot of prime examples of the cool and creative stuff people have made in this game. That said, it does take some getting used to, and isn't the most intuitive at times, but is overall a solid designer. - Tutorial/Campaign. It has one; it's kind of restrictive, but it works and gives you a pretty good grasp of how the game works. - Level Editor. It has one that works pretty well but takes a bit of getting used to. The Bad: - Optimization. It's pretty poorly optimized, and even on low settings, my computer (which, admittedly isn't amazing), still only pulls through about 40-50 FPS. - UI Scaling. The UI is quite small, making it a little bit awkward on a larger monitor. Wouldn't be an issue if there was a UI Scaling slider in the options menu, though, as it does a good enough job of keeping you informed. It's just small for me. - Sound Design. It claims to have music, but what they call "music" is really little more than a few glorified sound effects that aren't even all that musical. You'll hear the same 30-ish odd sound effects a LOT, with no pitch variation or other modulation to go with it. - Infrequent updates. This one can be a big downside for certain people, but just as a warning to prospective buyers... There have been two updates in the last month (as of the time of writing this, April 11th 2023), but prior to that, the most recent update was in March of 2020, when they pulled it out of early access. TL;DR: It's fun and enjoyable, so long as you keep your expectations in check. It still feels like an early access game to a certain degree, but for $12, it's really not a bad pick-me-up. Maybe wait for a sale if you're on the fence. But I would personally recommend it.
Please don't get this game, I have had this game for a long time and it wont run, I mean it opens and starts the loading and then it crashes with no proof if it ever being run in the first place, if the devs or steam sees this please give refund because it stopped working and wont start and I am sad as this was my favourite game to play with friends
V1. Gem of a little game. Full design and construction of your units. With applied physics governing their movement performance. Weapons and tools can be combined in any configuration all the way up to an all encompassing multipurpose unit. Maintains simplicity in all areas. + Unit Design. In most RTS games where you get to "build" your units its usually pick from a chassis and then apply modules. In this one you get to build the hull too. The pieces you build from are simple in nature, but can be used to maximise both effectiveness and visual style. Its interesting getting to design your early game game minimalist units that expand into Combat,repair,resources that can be hybrids to any degree you wish. Eventually you'll have created a unit for every purpose that compliments the way you want to play or fully countering the enemy. Seeing your units get built in game is satisfying as they are 3d printed one piece at a time. + Units. In this game units have actual modelled physics based on how they are assembled. They can fall over making hard turns to fast. Get stuck in rough terrain. You can even make immobile turret units. All units are drones with batteries limiting their maximum range and usage. Ammo boxes are used to hold ammunition and repair/resupply resources. Structures and units can be used to deliver power or supply and repairs to keep your forces moving. + Simplicity. At no point does anything in the game make you feel lost. Even though their is plenty of goals to overcome. You're never going to feel like you don't understand the systems enough to get their. In other words its super beginner friendly, but still satisfying to master. +/-Graphics. Very simple. Everything looks consistent and good enough. Powerful hardware isn't necessary. However it could be visually more exciting. Other games with simple graphics get far more spectacular looking battles. -Sound. Very dull and docile for a war game. Sounds like an after thought to me. If you enjoy experimenting in your rts gameplay more than min/maxing. You'll be able to get a lot out of this one. If your more of a beat the game kind of player you might find this one limited. If more resources were behind this it could truly be incredible.
Love this game, the idea of being able to create your own specific units for an RTS is something I love. Unfortunately it does NOT play well with steamdeck, as mission 4 of campaign seems to crash repeatedly.
Looked like a fun and interesting game, but it crashes to desktop every time a game is started.
se crashea a cada rato y los controles son bastante horribles y está muy caro para el tipo de juego que es.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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