
A squirmy, bouncy shooter filled with lovely sights and horrible places. Careen across the planet, blast yourself to new heights, and discover the dark tunnels and deep places of a world beneath our own.
Modeled estimate, not a reported figure. How we estimate →
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About
goblinAmerica is a squirmy, bouncy shooter filled with lovely sights and horrible places.
You are a solarcel—a spirit invented by the sun. You must possess every U.S. president at the worst moment in each of their lives to correct the course of history and repel the forces of Bedlam. If you do your job, nothing bad will ever happen to anyone that matters. Everybody's life can be beautiful forever.
Blast, bounce, slide, careen, swing, assault, and explode your way across a beautiful world with an unimaginable array of weapons, tools, items, and creams.
goblinAmerica's surface hides deep, strange secrets. You choose how you'll access them: Earn precious medals with your dizzying speed, scour the world in search of holy items, or befriend strangers to mutual benefit.
The Verminstar cowers in the Land of Being Attacked and commands the forces of Bedlam. An otherworldly swamp roils far from the Yellow Sun's adoring light. The blighted moon goblins carry out guerilla warfare from their little holes. You need to be every president. Don't let us down.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
please work on more perfomance patches. this game would be amazing if it didnt drop frames a lot
Posting this review after finally completing the "Browsing" level, which may have been the most fun experience I've had with a single player game this year. Some of the trampoline jumps and boost rings were a bit unpredictable and frustrating but learning how to surf felt extremely fair and rewarding overall. The soundtrack for this game is perfect. Some of it is intentionally discordant but remains listenable unlike other surreal games. The main story levels are interesting. Maybe i haven't found the right items yet, but moving through some of the maps feels slow. Shooting, however, feels great and finding hidden areas is neat (even when you sometimes get trapped and soft lock your game). Overall this game has incredible potential and I'm excited to see it grow. It is very fun in its current state and is worth the money. Surreal movement shooters are my favorite thing and I will be here for this one every step of the way.
I understand the deranged ambivalence in Augustine’s prayer: “Grant me chastity and self-control, but please not yet!”
when is charlie kirk getting added
So: Goblin America. This is a game I played the demo for a while back, and was astounded by the amount of content contained within just two levels. I played for 3 hours, kept it on the wishlist, and mostly forgot about it. Now it's out! In early access, of course. I got it, played for a total of 6ish hours, and still haven't collected every item yet. I would say I'm around 70% to full completion. This game is... weird to recommend. I'm part of the generation that has grown up with these funny, abnormal indies that have more going on under the surface. They're not for everyone, and if you find the graphics distasteful or just can't get past a certain lack of polish then that's okay! This game isn't for you, and there's nothing wrong with that. Games like these are what I've been playing since I was 9, however. I relish the experience these games provide. I love taking a chance on something that seems like straight garbage at first glance, then revealing a hidden layer of good game design and real passion baked in. Goblin America did just that for me: I went into the demo thinking "Wow, a Cruelty Squad clone huh? How original." And found a game that beats it's inspiration in more than a few ways. The exploration in the game is extraordinarily satisfying. Secret after secret is waiting to be found, and none of them are too obscure to force you into looking up a guide (I may eat my words though; I haven't gotten everything). Minor spoilers ahead; they don't matter too much. [spoiler] You look around a corner and you'll find a whole giant sub-area, containing a rocket launcher and 2 new pieces of gear. You'll open a lock going downward, and find a gigantic underworld that's larger than the actual level itself. [/spoiler] There's so much stuff to find that 4 levels begins to feel like 10. Another thing that astounds me is the movement. It unironically feels better than almost every shooter I've ever played. I would say Titanfall 2 beats it by a wide margin, then Doom Eternal, then Warframe, Then Goblin America. The potential here is ridiculous. [spoiler] There's a whole sub-level in the game that turns CS surfing into a Celeste-like platforming experience. That was the highlight of my playthrough, I would play a whole game about browsing where new twists with movement get introduced periodically. That level is how you learn the lore, by the way. Much more fun than item descriptions. [/spoiler] I don't consider the lore itself very interesting. I also don't think you're really supposed to dig into it, at least not right now. I'm no VaatiVidya though, so maybe you'll like it if that's your thing. Combat is also... fine I guess? There's not really anything going on with it. For me, it feels like combat is simply there to fill up space. Exploring a bunch of empty levels for secrets would be boring if there was nothing else to do, so you have a point and click game against braindead AI. It works, and I really don't find myself minding it even if I should. It lets you show off your sick movement with bullet jumping, which is always a plus. Currently, I think the game is a must-buy IF you already enjoy games like it. If not, I still think the 15$ is a good investment for when the game will have more content in the future. A nice addition to the ever-increasing horde of unplayed games in your boundless library. Looking forward to the future of Our Glorious Country!
dev seems to be very very passionate abt this game so i will look fondly towards the future, for now though i will leave it as is. my fps ranges from like 20-60 on any given level, graphics on all lows & below 1080p. game sure doesnt mind indulging itself in my entire cpu either. the tech mechanics r poor iterations of their predecessors in a kinda charming kinda not charming way, cant tell whether its just meant to be bad in a post-post-irony sort of sense or not. i dont like the really big levels just in general, although thats probably mostly due to the visibility of running low res. only played to like the 5th level cus the 5th one ran at like 15 fps.
stupid ass game at this point just make the rest
very fun. similar feeling to cruelty squad at first, but very much it's own thing when you get into it. schmovement is crisp.
Wonderfully weird and surprisingly expansive game for only having four levels right now. One to follow for sure, but still plenty of fun in its current state.
Merveilleux est le monde du soleil.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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