
A squirmy, bouncy shooter filled with lovely sights and horrible places. Careen across the planet, blast yourself to new heights, and discover the dark tunnels and deep places of a world beneath our own.
Modeled estimate, not a reported figure. How we estimate →
About
goblinAmerica is a squirmy, bouncy shooter filled with lovely sights and horrible places.
You are a solarcel—a spirit invented by the sun. You must possess every U.S. president at the worst moment in each of their lives to correct the course of history and repel the forces of Bedlam. If you do your job, nothing bad will ever happen to anyone that matters. Everybody's life can be beautiful forever.
Blast, bounce, slide, careen, swing, assault, and explode your way across a beautiful world with an unimaginable array of weapons, tools, items, and creams.
goblinAmerica's surface hides deep, strange secrets. You choose how you'll access them: Earn precious medals with your dizzying speed, scour the world in search of holy items, or befriend strangers to mutual benefit.
The Verminstar cowers in the Land of Being Attacked and commands the forces of Bedlam. An otherworldly swamp roils far from the Yellow Sun's adoring light. The blighted moon goblins carry out guerilla warfare from their little holes. You need to be every president. Don't let us down.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
they're doing this to me at work tomorrow
I really wish i could love this game but the lighting system is so bad when its on or off its visually unplayable which is a shame because i like the art style but i genuinely cant see anything with the lighting system as is
this really happened btw
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Posting this review after finally completing the "Browsing" level, which may have been the most fun experience I've had with a single player game this year. Some of the trampoline jumps and boost rings were a bit unpredictable and frustrating but learning how to surf felt extremely fair and rewarding overall. The soundtrack for this game is perfect. Some of it is intentionally discordant but remains listenable unlike other surreal games. The main story levels are interesting. Maybe i haven't found the right items yet, but moving through some of the maps feels slow. Shooting, however, feels great and finding hidden areas is neat (even when you sometimes get trapped and soft lock your game). Overall this game has incredible potential and I'm excited to see it grow. It is very fun in its current state and is worth the money. Surreal movement shooters are my favorite thing and I will be here for this one every step of the way.
An extraordinary, impressive game that feels like something new, fresh, and absolutely worth experiencing. It’s a user-hostile game, but in the best possible sense of the word. It dazzles you with incredible, colorful, creative visuals, strange buildings, surreal locations, and a bizarre world. The bass is pounding through the speakers, everything is fast-paced and encourages you to keep moving. The controls and parkour are unpleasant, the shooting is unique and a little clunky, but somehow it all fits together. It’s Cruelty Squad-level unpleasantness, where learning to master the game’s flawed strengths is the key to winning. Goblin America strongly resembles Cruelty Squad in terms of its visuals, hostile controls, and deliberately unpleasant gameplay, but it has much more enjoyable—and genuinely listenable—music, as well as a completely different idea of what it wants to be. The only real similarity in gameplay is assassination as the main objective. Goblin America, however, takes a completely different approach to exploration, hiding numerous miniature levels within its stages, with winding corridors leading back to places you’ve already visited. It’s one giant playground inviting you to explore and discover. A wonderful game, even if it can quickly become overstimulating. It knows exactly what it is: something furiously different, absurd, surreal, new, fresh, and absolutely worth experiencing.
I think the gameplay feels solid and more fun than Cruelty Squad but the early access still feels quite demo sized especially for it's price.
when is charlie kirk getting added
Game of the decade award
dev seems to be very very passionate abt this game so i will look fondly towards the future, for now though i will leave it as is. my fps ranges from like 20-60 on any given level, graphics on all lows & below 1080p. game sure doesnt mind indulging itself in my entire cpu either. the tech mechanics r poor iterations of their predecessors in a kinda charming kinda not charming way, cant tell whether its just meant to be bad in a post-post-irony sort of sense or not. i dont like the really big levels just in general, although thats probably mostly due to the visibility of running low res. only played to like the 5th level cus the 5th one ran at like 15 fps.
Wonderfully weird and surprisingly expansive game for only having four levels right now. One to follow for sure, but still plenty of fun in its current state.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 332 | 95% | Free | |
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| $0 | 4K | 79% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.5K | 1K | 81% | $4.99 | |
| $73.5K | 620 | 78% | $4.99 | |
| $73.5K | 152 | 69% | $11.99 | |
| $73.5K | 308 | 74% | $9.99 | |
| $73.5K | 260 | 78% | $9.99 | |
| $73.5K | 191 | 98% | $19.99 |