
Uncrewed is a real-time strategy game with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is really unique and cool, the campaing is pretty cool (the story is cool aswell imo), nearly endless gameplay loop because you can create your own parts that you can use to create your own units definetly buy it if you are considering doing so
GARBAGE! Why is this positively rated? This game has no instructions. Nothing to help you get started or understand how to build. It has "Tutorial" videos that don't teach you anything. It just shows the buildings working. I wasted almost 10 minutes of my life on this. DO NOT BUY. There's nothing that tells you what to do. The controls are awkward and unclear. Nothing that makes this game worth it. The premise is cute. Design and build your own units. HOW? How do you even open the build menu to put down buildings? What are the controls? What do you do? Figure it out on your own. By the time you do you'll be past the refund time. Total waste of money and that's after getting it 40% off for under $8. It's not worth $1.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As you probably know by now, this is an RTS where you build the units. The building system is fairly intuitive and easy to use. Just make sure the robot has a computer, a battery, and three or four wheels/tracks, and make sure that it is rotated in the direction of the conveyor. What I find fascinating in this game is the atmosphere. It's very charming and quiet. The setting feels like a relaxing post-apocalyptic world of sort. When you click on units, they make sounds a bit like R2-D2. This makes the game peaceful and intriguing, despite the frequent gunfights between units of different factions. Also, for an indie game, it is very smooth. RTS is a genre known to be difficult to make, but this game works 100%. The physics, the unit selection, the performance, the general game design, everything works as it should, it doesn't feel amateurish, except maybe the difficulty in some parts. I don't understand how such a nicely rounded game can have "mixed reviews". Recently a sequel was announced, and I can't wait to see how it will turn out.
Me gusto mucho la idea del juego, poder crear desde cero tus propias unidades le da algo unico, graficamente esta bien, jugabilidad un poco flojo, me gusta el echo de que podas sacar tus unidades desde la base,pero lo veo muy estático el no poder contruir con libertad estructuras sino que esta limitado a crear primero zonas de construcción y luego las estructuras sobre ellas. me gustaria que el desarollador cada cierto tiempo actualize con nuevas armas,o nuevas caracteristicas , el juego tiene mucho potencial si le da un poco mas de desarollo!
For a long time, I've been searching for such a game: strategic, and can design each unit all by myself. Now I found it. But... why it doesn't work on my WIN 10 PC? Black since the beginning, 10s of seconds later, tells me it stops working!
its fun and quirky tbh not the greatest for balance but it works
Development has moved to the sequel of this game (and multiplayer appears dead) but while it lasted many weapons and handful of propulsion methods wit various sizes have been added (2 amphibious, 3 ground and omnidirectional rockets in ~2 sizes for flyers). Game contains ballast tanks for submarines but during campaign there is only one aquatic map I think. Single player campaign consists mostly of typical rts matches and 2~3 missions where your can't rebuild units. Each mission has custom map. After each mission you unlock new propulsion or weapon. Minimal story in form of text messages during and right before mission. Winning on hard unlocks game plus (all parts avileable form start for you and the enemy). For some reason AI is 'afraid' of exploring your base an it task it couple of times to get the courage to destroy you completely. Almost no music (single track for combat and single climatic for visiting certain locations), sadly game doesn't incorporate music from trialer). You design your own units (havent tried the workshop) but certain actions (likely copy/paste) are not registered by undo/redo (undo delete works). When designing units you must consider center of mass, having enough propulsion for vehicle weight (some weapons are suprisingly heavy), weapon recoil, ground clearance and if theres enough space for wheels to turn. When building flyers you get checklist in the corner for if it can turn (sadly they don't work with diagonal thrusters). You can also configure certain propulsion parts behaviour (strength, turn direction and should it powered only for emergency) but its use is necessary only for tiny vehicles. In campaign you gain access to multi/larger-units after ~3 mission. As far as part customization goes, you can reshape (bend, twist) structure (basic) parts by selecting action from list in teh editor. Last purple outline structure part on the list has newer system of selecting and dragging corners with mouse (with optional grid). Sadly for as long as part is used by any unit, locks it out from being renamed, removed or reshaped. Because of that, designing list of custom parts at the beginning of the campaign is advised to avoid endless list of custom parts (lucky appearing at the end of the list when filtering by type). Parts and vehicles are stored separately for campaign and main menu with ability to drag units between saves in the main menu. Base building consists selecting what module to place onto the pad. You get repair/rearm module, labs for unlocking use of certain propulsion and weapons during match, resource converter (special to basic), wall and building tower for placing more pads or new factory. Buy game if you want to support development of its successor (witch fixes part management/creation) or if you really like the idea and are not scared of games part editor.
a very interesting rts idea, maybye even my favorate, if people played it that is. super exited for sequel!
ИНТЕРЕСНЫЙ КОНСТРУКТОР!!! Ждём русскую локализацию!!! Ps ...в офф-лайне больше наиграл)))
intresting game
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $73.5K | 388 | 71% | $9.99 | |
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| $73.4K | 275 | 69% | $14.99 | |
| $73.4K | 194 | 78% | $9.99 | |
| $73.5K | 190 | 96% | $14.99 | |
| $73.4K | 232 | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21.1M | 24.9K | 90% | $29.99 | |
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| $24.1M | 18.1K | 72% | $39.99 | |
| $5.8M | 4.9K | 33% | $29.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $668.6K | 1.1K | 72% | $19.99 |