
Uncrewed is a real-time strategy game with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"More updates to come!" -March 26th, 2020
Well it's enjoyable for what it is so far, however there have been no updates for over 2 years now, so buy at your own risk. The game should not have left early access when it did as it's very much incomplete and not optimized.
I'm not the best at writing reviews but... I kinda feel rather pranked. I ended up buying this game under the promise that it would made a lot better. I mean, I like what I got so far but it also feels kinda... unfinished. I'll explain: Resources are limited. This is usually typical of RTS games. but.. then there is repair and resupply COSTS resources too. This will chew through any resources that you have gathered. There is also this "battery life" mechanic which seems kinda annoying and to recharge your units you have to use a resupply pad. Hell, most of the game mechanics cost but most confusingly is why "converting" costs resources. Hell, a good unit ends up costing half a resource pile ( about 800) while light units will end up dying so fast (if you can get them low like 100 or 200) Dev has just 'finished' the game with little changes and It seems like it's abandon ware. Units have physics so they'll topple over too. It's a minor thing but it feels a little like a meme game. Some pieces do not have a sort of "standard" length so unit builds look kinda odd. You can duplicate blocks and change them but it's a tad annoying. Map editor is arbitrarily tied to the smallest map size. idk why. There seems like there is also little documentation on the script modding. If you can see past that, it's a neat game. Ngl but it just missed it's potential.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The design interface absolutely tanks the frame rate which never recovers unless the game is restarted. It doesn't even make sense why it could be so bad.
This game had a lot of potential, but unfortunately, the limited resources really hold it back. And to make matters worse, the games been abandoned by the developers. It's a shame, really.
Seems like a neat concept but other reviews indicate that the game is no longer supported by the developer. The game suffers from frequent stuttering and hitches that seem unrelated to FPS and terrible input lag even on minimum settings on a high end PC, so I have refunded it.
This is a great game, just keep in mind that it is apparently no longer supported.
this game is really unique and cool, the campaing is pretty cool (the story is cool aswell imo), nearly endless gameplay loop because you can create your own parts that you can use to create your own units definetly buy it if you are considering doing so
GARBAGE! Why is this positively rated? This game has no instructions. Nothing to help you get started or understand how to build. It has "Tutorial" videos that don't teach you anything. It just shows the buildings working. I wasted almost 10 minutes of my life on this. DO NOT BUY. There's nothing that tells you what to do. The controls are awkward and unclear. Nothing that makes this game worth it. The premise is cute. Design and build your own units. HOW? How do you even open the build menu to put down buildings? What are the controls? What do you do? Figure it out on your own. By the time you do you'll be past the refund time. Total waste of money and that's after getting it 40% off for under $8. It's not worth $1.
It's an alright game. If your favorite genres are RTS games and building sandboxes, you may have fun here. The game went on a very long hiatus during the pandemic, but recently received an update.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21.1M | 24.9K | 90% | $29.99 | |
| $0 | 4.1K | 95% | Free | |
| $24.1M | 18.1K | 72% | $39.99 | |
| $5.8M | 4.9K | 33% | $29.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $668.6K | 1.1K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.5K | 388 | 71% | $9.99 | |
| $73.5K | 116 | 72% | $9.99 | |
| $73.4K | 275 | 69% | $14.99 | |
| $73.4K | 194 | 78% | $9.99 | |
| $73.5K | 190 | 96% | $14.99 | |
| $73.4K | 232 | 93% | $19.99 |