
Uncrewed is a real-time strategy game with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"More updates to come!" -March 26th, 2020
Well it's enjoyable for what it is so far, however there have been no updates for over 2 years now, so buy at your own risk. The game should not have left early access when it did as it's very much incomplete and not optimized.
I'm not the best at writing reviews but... I kinda feel rather pranked. I ended up buying this game under the promise that it would made a lot better. I mean, I like what I got so far but it also feels kinda... unfinished. I'll explain: Resources are limited. This is usually typical of RTS games. but.. then there is repair and resupply COSTS resources too. This will chew through any resources that you have gathered. There is also this "battery life" mechanic which seems kinda annoying and to recharge your units you have to use a resupply pad. Hell, most of the game mechanics cost but most confusingly is why "converting" costs resources. Hell, a good unit ends up costing half a resource pile ( about 800) while light units will end up dying so fast (if you can get them low like 100 or 200) Dev has just 'finished' the game with little changes and It seems like it's abandon ware. Units have physics so they'll topple over too. It's a minor thing but it feels a little like a meme game. Some pieces do not have a sort of "standard" length so unit builds look kinda odd. You can duplicate blocks and change them but it's a tad annoying. Map editor is arbitrarily tied to the smallest map size. idk why. There seems like there is also little documentation on the script modding. If you can see past that, it's a neat game. Ngl but it just missed it's potential.
This game had a lot of potential, but unfortunately, the limited resources really hold it back. And to make matters worse, the games been abandoned by the developers. It's a shame, really.
The design interface absolutely tanks the frame rate which never recovers unless the game is restarted. It doesn't even make sense why it could be so bad.
Seems like a neat concept but other reviews indicate that the game is no longer supported by the developer. The game suffers from frequent stuttering and hitches that seem unrelated to FPS and terrible input lag even on minimum settings on a high end PC, so I have refunded it.
This is a great game, just keep in mind that it is apparently no longer supported.
THIS GAME IS FINNNGGG GARBAGE, CREATING A UNIT IS GARBAGE, GRAPHICS ARE GARBAGE. Game feels soo half baked. If your buy this your buying garbage.
Shame to come back and see that this is abandoned under the guise of "full release". Its very cool and you should try it if you have the spare money, not too pricey at least... but im leaving negative because the devs should not have left it and need to know that what they did is wrong... but like it prob doesnt matter cuz they asses are long gone. Don't think they are making anything else(or definitely not coming back lol), at least under the "quite different mechanics" name. Can we get some legit no ♥♥♥♥♥♥ business practices these day or what?! Don't make a game if you can't support it bruh, mfs needa stop relying so much on the early access model so damn much(oops a little ranting came out lmao)
this game is really unique and cool, the campaing is pretty cool (the story is cool aswell imo), nearly endless gameplay loop because you can create your own parts that you can use to create your own units definetly buy it if you are considering doing so
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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