
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 7.7Kreviews | 92% | — | $3.9M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bookend song 😮😭😭😭
YES!
剧情文案很有问题,充斥着大量废话文学、无用信息以及谜语人,大量生硬莫名其妙的转场像跳过了一样。我玩剧情模式感悟最深的就是“ ?”,即使后面高潮部分也挽回不了,我们一般不将压根没承上启下称为“留白”,相比之下游戏优化问题都算小了 游戏的美术风格和音乐毋庸置疑是十分优秀的,我就是因此首发购入的,并刚好在准备游玩时赶上了本地化 我并不会推荐此游戏,但她的确能算称的上佳作?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you can wait out the first two build up chapters, the payoff is well worth it. A game that made me laugh and cry with a fantastic soundtrack.
love this dam game
genuinely my favorite game of all time. the art is immaculate, the story is amazing. the music never misses the mark. best of all: the game feels good to play. somehow thats a rarity these days. but this one feels good to play. it just works. 11/10 will play again and also shill to everyone i know.
Great Music. Good Game. Was buggy at launch, is not buggy anymore. I'm not the biggest rhythm game person usually, but this one rips.
UNBEATABLE is a game about the holes left behind when people leave our lives. That's all I can really tell you about its story without giving away too much. Its story is one of the most beautiful I've ever played, and I strongly believe more people should experience it for themselves. The rhythm gameplay is extraordinary, and I constantly find myself coming back to arcade mode to play more. The game offers a wide range of difficulties, meaning anybody can play this game and enjoy it, regardless of if it's their first rhythm game or their 100th. My one minor complaint is that the story mode gameplay can be imperfect at times. Pacing can feel off and I often found myself struggling to figure out where I needed to go next, and bugs would occur often, sometimes forcing me to restart the game, which would occasionally cause me to have to sit through long cutscenes multiple times. Despite its flaws, UNBEATABLE is a game i strongly recommend to everyone. Its rhythm gameplay is wonderful, and its story is heart-wrenchingly beautiful. This game will always hold a special place in my heart.
Maybe the game thats made me feel the most of any game ever. something that heart and soul sings to me as a creator, an artist, a PERSON. I write this now just after finishing a story I wish I could experience again from the begining, I hope I will never forget this in a way that makes me wish I had made this. but I'm glad I didnt, because them I woudnt have gotten to experience it like this. I'm glad I live through this timeline despite everything. I'm glad I'm alive.
despite following UNBEATABLE's development on-and-off since the demo release, i (ironically) was hesitant to play because i wasn't as good as i thought i should be. i finally got around to it this week and Oh My God. I Get It. as everyone else has said, i did have a couple issues with softlocks and bugs, specifically with later episodes, and some collectibles such as the lighthouse picture were unavailable due to the scene skipping. but despite that, this game's artwork, music, and overall soul resonated with my struggles so deeply that i ended up crying at the final sequence and missing half of the notes (oops). i know literally everyone says that but if everyone says that then it definitely speaks to the quality and dedication of those who worked on it, even if occasionally the game is held together by double sided tape and a kiss on the forehead. it makes me sad that i playing this off for so long but it does feel like poetic justice in a way, i don't think the game would've punched as hard if i didn't. shame i can't get a quaver plush but the artistic integrity is way more important (slight cope there but we move) unbeatable my beloved. except for the ddr minigame. i hate that stupid minigame
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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