
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
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About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 123 reviews with recorded playtime.
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super enjoyable game, the story was amazing and had consistency, the music alone makes this game a solid 10/10, but also unpacks heavy things like the loss of loved ones and shows grief and characters growing and learning to like themself throughout the story, it's truly a beautiful journey throughout the whole game.
I'm so glad I played this game. Beautiful game with an amazing story! While some of the mechanics of the rhythm parts are a little janky, I love this game a lot. The last two chapters of story mode really made this a wonderful experience for me. The arcade section is awesome!!
Vou dar o contexto para ficar mais palpável a analise. Chego em casa depois de um dia cansativo de trabalho e entro na steam pra jogar algo, eu estou buscando algum jogo de ritmo e encontro UNBEATABLE. Você compra, baixa e abre, o jogo é lindo, mas é em inglês. Sem problema, eu sou praticamente fluente, é só dar play e apertar botões conforme a musiquinha toca certo ? Não ! Apesar do jogo ser interessante existem alguns pontos importantes, e pra quem é BR importa bastante. Primeiro, o jogo não se vende como um jogo de ritmo comum e ele de fato não é, é um jogo de história com alguns ''quick time events'' de ritmo. Não é tipo guitar hero, nem FNF, nem sla, crypt of the necrodancer. Ta mais pra um undertale. A história do jogo até onde eu joguei é legal e interessante, personagens são até que carismáticos MAS.... O jogo não tem tradução. O game se resume a ler, ler e ler (E não a nada de errado nisso). Como eu disse acima, eu tenho um bom conhecimento de de inglês e consegui entender a grande parte do game, mas eu não consegui me divertir tanto quanto eu teria se tivesse em PT-BR. Sendo honesto, um bom tanto da crítica vem do fato que eu torci o nariz pro jogo que usa de textos como parte fundamental pra ele ter graça (porque a parte de apertar botões no ritmo é bem menor do que a parte de ler) e simplesmente não ter traduções. O game tem muitas piadas e trocadilho que só funcionam na língua nativa, talvez por isso não usaram IA pra traduzir, ainda sim, eu preferiria uma tradução meia boca do que tradução nenhuma. Eu não recomendo o jogo a menos que você saiba ler em inglês e se sinta confortável com isso porque entender do que se trata o jogo é de suma importância para que você se divirta.
the graphics and the music are so cool my ONLY qualm is the low framerate because it makes the fights in the story kinda difficult when coupled with the flashy visuals. but the story is really interesting and i have only played for 4.6 hours but that's lowkey a lot for me and it's only been 2 days. idk i'm rambling but awesome game would recommend
phenomenal experience, if you somewhat like rhythm games i would try to give this a shot
Not to be dramatic, but this game is incredible. The idea has changed me in return. Play the damn game.
There are not enough words to describe how much I love this game.
this truly was our unbeatable
see you in seven years <3
Unbeatable is a game with incredible visuals and music that, for some reason, fights tooth and nail to keep me NOT wanting to play it. I'll start with the praise, and there are quite a few things to praise it for, the visuals are definitely the first thing i focused on and for good reason, the art style for this game is truly unique and, when coupled with its music, makes for an incredible artistic piece that makes it hard to pull your eyes away from. However... there's the bad. The story is, at best, confusing, from jump cuts to nowhere in particular, parts which are glossed over and unexplained, to some things just thrown in there "because", this game's story is one that feels suited for a youtuber to make a half hour commentary on and not something I'm meant to actively look at, no matter how much i tried to drift towards it, the game just kept moving on and on without elaborating anything, which disappointed me. The gameplay is where this really gets grating though, I'm saying this as someone who actively played rhythm games such as Osu! and Rhythm Heaven extensively, the rhythm sections annoy me to no end. Ignoring the camera shakes and the game throwing the camera wherever it wants mid song since you can disable them pretty easily, (the game tells you so), my main problem is that, much like the story, everything is just all over the damn place. There are moments where the game just expects you to know where to go, hell they even joke about it, sections where you are forced to do a monotonous task for no reason which you can either follow thoroughly or do it completely incorrectly just to get it over with, (both leading to the exact same result), and the music sections... the part of the game i CAME for are ALSO all over the place! WHY in gods name are there two separate lines for hitting scores? why do i have to worry about left and right BUT ONLY one at a time? why the hell is the transition so sudden? I can be playing the most perfect notes on one side and then the game switches with no warning to a note i have no time to respond to on the other side just to make me miss. "Oh you're supposed to lean into the music" you might say and play the notes by feel instead of just relying on your eyes, you naive little soul, the game doesnt even follow that minimal guideline of the notes fitting the damn beats all the time, there are songs where the damn hits are completely different, or just slightly off, or maybe by a miracle they're perfectly timed, how would i know? I just came back out of the "Press the F button until the next cutscene" simulator and all of a sudden I should guess how the music goes next. It all eventually just boiled down to me having to do some songs more than once not because they're *hard* or anything, i just had to keep throwing my head against the wall until i realized "OH THATS WHAT I SHOULD BE DOING?". I just needed to rant about this, if you read to the end congrats, maybe I'll find a way to give you a virtual hug and pat on the back, if you have anything to say to change my view, feel free to do it, i enabled comments on this review, Iit just feel like after giving it 4 hours the game should at least make me want to keep playing it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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