
What was once a very promising future, Mia's life has taken a turn for the worse. Now living alone, supported by money from her parents, any aspirations she once had are but a fleeting memory.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little game. This left a big impression on me. It follows the story of a young woman living with depression, focusing on the slow, real-life process of healing — forming new habits, facing inner struggles, and taking small steps forward. It’s clear this game was made with care — not just in terms of design, but in how it approaches mental health with respect and honesty. Highly recommended for anyone who enjoys narrative-driven experiences.
As someone struggling with depression, the first 30 minutes or so of the game were darkly accurate, to the point where since depression is impossible to explain to people that don’t have it, I would consider gifting people I want to explain it to the game and let the game experience do the talking instead. Personally, I feel that’s the biggest draw and goal of the game, and it definitely accomplishes that. Once you get past that, I found the gameplay loop to get pretty repetitive, and I lost interest in finishing it. But again, it seemed clear to me that the main goal of the game is to represent depression, and if what you’re looking for is something that does that, then I think the game is worth playing for just those 30 minutes alone. I played all of that playtime on the steam deck, and the game worked great. I will say though, I played with the mini game disabled, so I can’t attest to how well that would work on the deck.
Beast aim trainer / tamagotchi
i wish i had her
I played Unavailed in one sitting. Partially because the message was interesting and I could see my past self in some of those situations and feelings, but partially also because I knew that if I stopped playing, I would never pick it up again. The nice pixel graphics and overly cute protagonist hide the fact that the game has only this one message and is quite shallow with everything else. The bubble minigame is annoying and tedious, so I disabled it around 1/3 into the game (which thankfully is an option). The idea of mixing an idle clicker mechanic with resource and time management mechanics is an odd one -- and I am not sure it works very well. I guess without the bubbles it becomes even more apparent that the strategic aspect of levelling up three stats while managing energy, hunger and time is also quite repetitive and shallow. Every six days or so the game checks your progress against a threshold, something which I noticed 22 days in when one of my three stats was 1 point short of the threshold. Though it was a game over, I thankfully was allowed to repeat the previous day or I would have stopped playing immediately forever. This is not a game that you play multiple times. I guess I am being quite harsh here. Maybe too harsh, because the principal message is constructive and positive. I am not a psychologist, so I am not sure if this message would reach those in need of help, but I believe that many gamers (like myself) would see aspects of themselves represented in some of the darker or sadder moments. For this I respect that the developers have crafted what I would consider a positive contribution to gaming overall. If it manages to help someone pull themselves out of whatever hole they are in, mentally, then I consider this all worth it. That is also why I have decided to recommend it, even though gameplay-wise it is at most a mixed bag for me.
凄くいいゲームなのに日本語訳が無いのが勿体無い 隠れた神ゲー
I find this game extremely relatable. In emotion-driven games, or books, or anything for that matter there is one thing: you either get it, or you don't. Over the course of this 3 hours, multiple times I felt a strong feeling of companionship for Mia. Never have I seen anyone so similar to me, saying things I would say, and having problems similar to mine. When you write books, you usually convey your feelings through words, so a book is a gateway to the author's soul. I think it's the same for video games, especially indie games, and no words could described how relieved I am to know that someone have gone through a similar experience. Thank you for this experience.
I originally found this on Steam Unlocked, but then my Windows install got ♥♥♥♥♥♥, so I had to reset my pc, losing the game. I spent about 2 years trying to find it again, and I finally found it. I like this game quite a bit because of this.
I MEANT TO REVIEW THIS GAME EARLIER!! i finished the game like 2 times, and its honestly a relatable story, and a really nice dev team i love it :>
A great little time management game. the sad thing about a story like this is that it can happen to anyone. any person can fall to despair, sadly climbing out isn't always as easy as this game makes it look
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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