
The tag-team fighting game based on the original "Umineko When They Cry" series, finally released on Steam, in English and with improved rollback netplay!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ein sehr hartes 2D-Kampfspiel, bringt aber richtig Spaß und Nostalgie mit den Umineko When They Cry Charakteren!
read umineko
simplesmente um jogo de umineko de luta bastante legal e bonito eu curti APROVADO PELO HIKKKOZ
I love Umineko, but this has to be the worse game I've ever played. I spent an hour trying to map the buttons on my Xbox controller, and even then I couldn't find an optimal way to play this game. The control stick movements do not register properly most of the time, so I've had to the move the left control stick anti counterclockwise for it to even work, but even then it still doesn't manage to register the movements. The menu being on the right analog stick doesn't make much sense either. I'm incredibly disappointed, this seemed like a fun game to play, but the controls on this game do not work properly even after mapping them out multiple times and testing it out. At least I got a Lambdadelta and Bernkastel card drop and a background for my troubles, but this game is not worth it.
Umineko: Golden Fantasia, developed by 07th Expansion and published by MangaGamer, is a distinctive 2D fighting game that transforms a dense, narrative-heavy visual novel universe into a competitive, tag-based combat system. Rather than attempting to replicate the slow, cerebral pacing of its source material, it reimagines its characters through fast-paced mechanics, creating an experience that feels both like a spin-off and a celebration of the original series. The result is a game that stands out less for technical polish and more for its unique identity and design approach. At the heart of the game is its tag-team system, which allows players to control two characters and switch between them during battle. This mechanic is not just a novelty—it defines how the game is played. Each character brings their own abilities and passive effects, and success often depends on how well these traits complement each other. Building a team becomes a strategic decision, as certain pairings can enhance offensive pressure, defensive resilience, or resource management. This emphasis on synergy gives the game a layer of depth that goes beyond standard one-on-one fighters, encouraging experimentation and adaptation. The combat itself is approachable on the surface, with straightforward inputs and a relatively forgiving entry point for newcomers. However, beneath that accessibility lies a system that rewards deeper understanding. Resource management plays a key role, particularly through the use of special gauges that fuel stronger attacks and abilities. The “Metaworld” mechanic adds another layer, temporarily amplifying both characters and shifting the flow of battle. These elements create moments of heightened intensity, where momentum can swing dramatically depending on timing and execution. One of the game’s strongest aspects is its roster, which draws heavily from the Umineko series. Characters such as Battler, Beatrice, and Ange are translated into fighting game archetypes while retaining their personalities and thematic elements. For fans of the original story, this adds significant appeal, as the interactions between characters are fully voiced and often reflect their established relationships. The Steam version, which includes expanded content, further enhances the roster and provides additional variety, making it a more complete experience than earlier releases. In terms of structure, the game offers both single-player and multiplayer modes, though their depth varies. Story mode presents a series of alternate scenarios featuring different character pairings, functioning more as fan service than as a substantial narrative continuation. These segments are enjoyable but relatively brief, and they lack the complexity of the original visual novel. The core longevity of the game lies in its multiplayer, where the mechanics can be explored more fully. The inclusion of rollback netcode improves the online experience, making matches smoother and more responsive compared to older implementations. Visually, Umineko: Golden Fantasia adopts a traditional 2D sprite-based style that prioritizes clarity and character expression. The presentation is simple, with clean animations and readable effects that keep the action easy to follow. While it lacks the visual flair of larger fighting games, it effectively captures the personalities of its cast. The fully voiced Japanese audio adds authenticity, particularly for fans familiar with the original performances, and helps reinforce the connection to its source material. Despite its strengths, the game has several limitations. Balance issues can become apparent, with certain character combinations proving significantly stronger than others. This can affect competitive play, especially for players seeking a more finely tuned experience. Additionally, the game’s niche appeal means that its online community is relatively small, which can make finding matches difficult without coordinating with dedicated players. The complexity of its systems, while rewarding for those who invest time in learning them, may also be intimidating for newcomers. Ultimately, Umineko: Golden Fantasia is a game that thrives on its uniqueness. It doesn’t aim to compete with mainstream fighting games in terms of scale or accessibility, but instead offers a distinctive blend of character-driven design and tag-based mechanics. For fans of the Umineko series, it provides an engaging way to revisit familiar characters in a completely different context. For fighting game enthusiasts, it offers an unconventional system that rewards creativity and strategic thinking. Rating: 8/10
ougon
겜 개재밌네ㅋㅋㅋ
Minha reação ao ver esse jogo foi de "Caralho um jogo de luta de Umineko? pra "CARALHO UM JOGO DE LUTA DE UMINEKO."
"It's like 'sucker merry barrellers'. What do you get when you take out the e's and r's?" also Rosa can beat her child [spoiler] probably [/spoiler]
ИГРА ПИК
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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