
Umbraclaw tells the story of Kuon, a house cat who has died in the mortal world, after she awakens in the Soulplane, a realm of the dead. She must challenge the perilous underworld to return home to her owner in this 2D action adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−65% | 178reviews | 89% | — | $78.3K |
| $24.99 | 66ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术风格比较独特。游戏机制上与同社先前的作品和常见的横版动作游戏相比可以说是很有新意了,通过失去生命数来换取能力,是直接送命进入最强形态还是用没有任何额外能力的状态挑战到最后几乎是完全不同的玩法体验,也给出了对应的不同结局。但是不知道为什么操作手感上又比同社的其他游戏又差了一些,有点可惜。
After 100%ing this game: It's a really fun game but after the first playthrough in my honest opinion it takes a little bit of a nose dive. This game incentivizes you to replay it after you finish it the first time to get all the endings, and if you get all the NORMAL endings and some of the hidden dialogues, I think it's really cool. Getting every achievement is such a pain in the ass. I also dislike how easy it feels to cheese the game. Shadowdash feels way too generous for it's I-frames and there's some combos in Human forme that makes you feel almost invincible even without upgrades. If you're not a 100% completionist like me and want to sink like 2-5 hours into this, Amazing game, Very fun and the artstyle & story are really charming. If you want to 100% it however, it took me ~15 hours to 100% a savefile & get all achievements, and that's playing fast after my first playthrough. A lot of the requirements are weird & extremely frustrating for some of the harder achievements. [spoiler] The final secret ending is also kind of a letdown for how much work you have to put into it. But it makes sense given the title of Do you like being upset? [/spoiler] Even after all my complaining about the game: It's a really enjoyable experience and I hope there's a sequel that builds upon what foundation there is here. I think if you're looking for a metroidvania which continues to challenge you past the initial skill curve: I think Nine Sols is better for that, but Overall, fun game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
カルドアンシェルで出てきた奴らこんな感じだったのかよ・・・
fun game its a little short but has several endings encouraging repeat playthroughs
The constant stops in the game whenever you get hit is annoying me a lot.
令人失望的垃圾,要不是超過2個禮拜我早退費了
This was fun, I really liked the ease it was to play it.
Umbraclaw The game's whole premise is that you start out as a regular cat with the baseline abilities of basic movement, a walljump, a dash that doubles as a dodge, and for bosses, a FATAL SKILL that you charge up by dodging through attacks and completely empties one of a boss' healthbars. Very basic kit, you don't even start out with any way to deal damage, and for a while a single (1) touch from any hostile force will kill you and take one of your nine (9) lives, which will in turn give you some offensive, defensive, or mobility skill to make your trek easier. Honestly a cool experiment on paper. Certain skills are also more likely to appear based on what enemy or hazard killed you. If you're really going through it and die enough times, you turn into the humanoid Kittyman-Zero, turning the game into a classic Inti Creates joint. People have said that this game is more fun the worse you are at it. I get it, you get to play with more of the game's systems, there are plenty of skills to play with, there's an upgrade system for some reason, but it really highlights the main issue: the game is balanced around the base cat form, assuming you have no special abilities available. The goal in your cat form is to avoid everything, and not in a sense of observing enemy movement patterns to find a way through. There's an enemy in your way, and even though they aren't really placed in a way that would make trying to dodge through them risky, you could also just... look for the hidden crawlspace nearby that just sends you past them. This will happen all game. There's no secret to finding these spots, just get close enough to a wall and maybe one is there, maybe you have to be brave enough to bait an enemy's attack that you can dodge through, maybe they'll shoot a projectile at you that, if you were like me and got the Elephant skill by chance, can be completely nullified from a very generous distance with no resources held hostage (in fact, it builds your Spirit Gauge for you). You're never really swarmed by enemies, either. They're just... placed in open spaces to take up space, not to threaten you in clever, scary formations. Sometimes two enemies will chuck ranged attacks at you from both sides. Just slurp up the bullets and be on your way. Bosses are a waiting game. Stand around until they throw a straightforward, heavily telegraphed attack for you to dodge through so you can build your Spirit Gauge for a Fatal Skill and remove a health bar. If an attack seems a little scary, it's probably also a projectile, and your defensive skill just ignores it with little to no cost. If you happened to go into a boss with a full bar you can just skip the first phase. If that was a miniboss you get to skip the boss entirely. "Does this game even want me to interact with it" was on my mind the whole time. It's dodgeslop, I'm afraid, my vocabulary is too limited. You don't have to learn how an attack works, you just need to know it's coming your direction and press L1 in reaction. Only one boss fight did anything interesting and threatening, and it sure wasn't that boring ass long ass stale ass final boss. Thought it'd be unfair to judge the game just based on the cat form gameplay, so after a clear (the "best" ending, apparently), I did another playthrough where I kept falling to humanoid mode then resetting back to cat mode after a stage to see what all variety of skills you get... yep, the game truly is balanced around the base cat form. You're exceedingly powerful otherwise and can just burst down anything, face-tanking bosses if you want, getting cheap access to defensive shields or even healing, depending on how luck graces you. A'ight. The game is very pretty with a nice artstyle, at least. I could never own an outdoor cat, man. Way too stressful thinking about what all they're getting up to.
I don't know platformers that well but the art style is pretty cool.
良かった点 ①猫好きに刺さる設定 ②カッコいいけどどこか物悲しいボスたち 気になった点 中断セーブがない
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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