
ULTROS is a psychedelic metroidvania where you wake up stranded on The Sarcophagus — a cosmic uterus holding an ancient, demonic being. Trapped in the loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 0.29/day in the week after.
About



Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 1.3Kreviews | 78% | — | $179.7K |
| $24.99 | 2.7Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is amazing. But you can get lost but give it time it will be worth it.
看似是一个打怪的游戏,但很快会变成一个种地解谜的游戏。同一个东西在不同循环中可能有完全不一样的功能定位,持续提供新鲜感。 绝对值得一玩,但缺点也很明显。 首当其冲的是作为一个解谜游戏,植物生长的机制细节和数值在前期不透明,功能实现又不太稳定,会造成一些困惑和沮丧。画面太花,当然这个是各花入各眼。叙事文本云山雾罩,中文翻译也有瑕疵(比如两个“二段跳”)。
Jogo bão, jogo bonito, jogo formoso
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.63/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Latin America
| $6.24−75% |
| — |
| — |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Criminally underrated. Ultros' gardening system is the most unique approach to world progression that I have experienced. It is supported by rich mechanics that allow for experimentation and enable the player to make creative use of their environment. This is to say nothing of the "Perfect Variety" combat mechanic, fluid movement, or much-lauded art style directed by El Huervo (of Hotline Miami fame). I would also be remiss if I did not mention Ultros' cycle system, which has been a point of division among players. Much like the three-day system found in The Legend of Zelda: Majora's Mask, the cycle system threatens player progression and requires careful planning. However, it does an excellent job of encouraging the player to explore for items that can substantially mitigate the cycle's impact. If after reading this you find yourself more intrigued than intimidated, I would recommend picking this one up.
Really nice metroidvania, it's a bit tedious to get your head around moving from one area to the other considering the seeds mechanic and how you have to re-do the bosses to get to certain areas if you didn't defeat them in that same cycle. For this reason the exploration is not as fun as I usually find it: I have completed the game with the good ending and still there are areas I haven't been able to see and I actually don't think I'll bother planning how to get to them, it's kinda boring. Apart from this, I liked the style of the game in general, great visuals, the combat asks you to chain different moves and it's fun to master. I enjoyed it, would recommend.
Ultros is a warm, weird search-action game with unique challenges, puzzles, and story. I was drawn in by the art, stayed for the weirdly touching story, and never tired of exploring the world. I highly recommend.
Eu fico genuinamente triste por ter q colocar uma review negativa para Ultros. O jogo tem seus pontos positivos, como a mecânica de combate e, especialmente, a direção de arte, que foi o seu maior marketing... Mas creio q eu devia ter me limitado apenas à demo. Apesar de fazer parte do gênero roguelite, o fator replay se apresenta muito aquém do que é proposto pelo próprio jogo. Sim, sei q isso faz parte da lore principal, q consiste em eliminar os xamãs que criam uma barreira ilusória do Sarcófago e isso impede da gente escapar dali; mas CUSTA deixar o replay interessante?? De verdade, eu fiquei extremamente frustrado vendo uma chance tão boa de criar tantas variações de buffs, perks e afins quando vc reinicia o progresso, ter uma mecânica de mudar a estrutura do mapa toda run pra mostrar q os xamãs realmente estão agindo sobre o terreno pra impedir vc de libertar ULTROS e escapar de lá, PELO MENOS FAZER JUS AO NOME "ROGUELITE", ser desperdiçada. E plantar sementes não resolve o problema, justamente pelo fato de vc ter q cruzar o mapa todo só pra ver ALGUMAS delas abrirem um caminho diferente, além de dar um fruto todo ciclo. Era bem melhor nem sequer fazer esse jogo como um roguelite e deixar a progressão casual ao invés disso, e pra compensar, podia ter etapas da história em q os xamãs teleportam a protagonista pra lugares remotos do Sarcófago depois de toda boss fight, como um mecanismo de defesa deles, pelo menos pra criar uma exploração de mapa intuitiva com isso. Mas não. Toda vez q reinicia o ciclo, é o mesmo mapa, o mesmo caminho, a mesma arma, os mesmos perks, os mesmos spawns de inimigo, o mesmo tudo... Prometeu tudo e entregou só metade. Se quiser um metroidvania roguelite, Dead Cells tá aí pra saciar a sua vontade.
5/10 其实我是不想推荐的 但你如果买了想玩了 也不是不行 能接受以下缺点 这游戏就还是不错的 1.解密要素过多 没有相关说明 全靠自己摸索 2.多周目设计很新颖 但是轮回每回都要从头跑 没有能力 从头学技能 还要靠植物改变地图 确实繁琐 3.全成就难度过大 我自己肝了20h了 刚一半的成就 4.连线过于繁琐 想打真结局是真不容易 5.嫁接+喷雾 操作真的挺麻烦的 6.该游戏适合一天花大量时间研究 碎片时间真的玩不好 7.游戏冷门 攻略较少 需要尽可能靠自己 8.对了 bug也不少 三姐妹我还差一个没连上 假结局后新周目不见了。。。 优点:美术优秀、玩法独特、解谜新颖,玩着玩着等你发现自己明白一些事的时候还挺有趣的,但随之而来又要面对更复杂的机制
Está bonito, me costó darle la oportunidad por la mecánica de tener que iniciar de nuevo, pero está bien, recomendado
the only game that made me feel the same way silksong n hollow knight did
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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