
ULTRATAP is an incremental game about defeating monsters and bosses, getting stronger and enjoying the process. Buy upgrades, complete quests and equip powerful items.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fight through hordes of monsters, gradually increasing your power and skills. Defeat as many enemies as you can before fighting bosses. Buy upgrades, complete quests and equip powerful items.
300+ upgrades
200+ quests
50+ equipment items
35+ stages
35+ bosses
7 progression systems
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아 애매하네 추천하자니 그정돈 아니고 비추박자니 그정도도 아닌 게임 스크린샷에 보이는 게 전부 스토리는 먼가 있는 거 같긴한데 잘 모르겠음 그냥 그 비관적 펭귄 밈이라는 거밖에 일정 시점부터는 막 엄청 강해졌다는 느낌을 받기 어려운듯 뭔가 지금 작품을 강추하긴 애매하지만 차기작이 기대되는 게임
Good incremental. A bit too long for the amount of content. I felt it could do with one less rebirth. The penguin story is epic. The best in all of the incrementals I've seem. I understood the penguin (maybe). I would highly recommend for the penguin alone.
ULTRATAP, developed and published by luckyape, is a deceptively simple incremental game that gradually reveals a surprisingly layered progression system beneath its minimalist presentation. At first glance, it looks like a straightforward clicker—tap to defeat enemies, gain resources, and upgrade—but it quickly evolves into a more involved experience where efficiency, planning, and long-term optimization play a significant role. It doesn’t attempt to redefine the genre, but it refines its core loop enough to remain engaging far longer than its initial simplicity might suggest. The basic structure revolves around continuous combat against waves of enemies and bosses, with each victory feeding into a cycle of growth. You collect resources, invest them into upgrades, and push forward into tougher stages, repeating the process while gradually unlocking new mechanics. The game introduces its systems at a steady pace, ensuring that players are not overwhelmed early on. Over time, however, the number of available upgrades, quests, and equipment options expands significantly, transforming what begins as a basic tapping mechanic into a more strategic experience where decisions about resource allocation and build direction start to matter. One of the game’s strengths is how it balances active and passive play. While it can be approached casually, with progress happening over time, it also rewards more hands-on engagement. Players who actively manage upgrades, adjust their approach, and respond to challenges will progress more efficiently, giving the game a level of interactivity that many idle titles lack. This flexibility allows it to appeal to a broader range of players, from those who enjoy optimizing every detail to those who prefer a more relaxed pace. The progression system is where ULTRATAP becomes most compelling. Instead of following a strictly linear upgrade path, it offers multiple avenues for growth, encouraging experimentation with different builds and strategies. Equipment choices, stat upgrades, and quest rewards all interact in ways that can significantly influence performance, making each playthrough feel somewhat personalized. This sense of choice adds depth, as players are not simply unlocking everything in sequence but actively shaping their progression based on their preferences. Visually, the game keeps things simple and functional. The interface is clean and easy to navigate, with a focus on clarity rather than visual flair. As more systems are introduced, the screen can become busier, but the layout generally remains manageable. The minimalist design suits the genre, allowing players to focus on numbers, upgrades, and progression without distraction. However, it also means the game lacks a strong visual identity, which may make it feel less memorable compared to more stylized titles. Despite its strengths, ULTRATAP does have its limitations. The core loop, while satisfying, can become repetitive over time, especially once the initial novelty of unlocking new systems fades. Progression often relies on grinding resources, which may not appeal to players who prefer more dynamic or varied gameplay. Additionally, some mechanics are not immediately clear, requiring players to experiment or spend time figuring out how different systems interact. This lack of clarity can slow down the experience, particularly in the mid to late game. The game also places little emphasis on narrative or world-building. While there is a loose thematic framework involving a journey and ongoing battles, it remains largely in the background, serving more as context than as a driving force. For players who enjoy story-driven experiences, this aspect may feel underdeveloped, as the focus remains firmly on mechanics and progression. In the end, ULTRATAP succeeds by delivering a solid and engaging incremental experience that builds gradually from simple beginnings into something more complex and rewarding. It offers enough depth and flexibility to keep players invested, even if it does not fully escape the repetitive nature of its genre. For those who enjoy watching systems grow and optimizing their approach over time, it provides a satisfying and well-structured loop. For others seeking variety or narrative depth, it may feel limited, but its strengths within its niche are clear. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some balance issues towards the end, but overall a really well paced and fun incremental. Lots of things to do, and they all give meaningful upgrades. Nice sized skill tree too.
Fun RPG/Incremental
tuff ahh game
Amazing game! The progression feels challenging but satisfying.
Great incremental. Pretty fleshed out with ARPG like system of gear with idler systems like farms and mines. I recommend you bee-line to the prestige skill and prestige early and frequently until you max out that tree. Don't just focus on the main skill tree your first playthrough. Don't invest into the mines, farms or ancestors until the prestige tree is fully unlocked (it doesn't take too long)
Quite a fun game, with a good art style... Story/Bird is a bit.... Meh... But its worth trying :)
chill game
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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