
A free roguelike deckbuilder about becoming an LMAD in a fantasy way. Get cards by taking classes, build a deck to battle against projects and complete all semesters to graduate.
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Languages: English
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[h1]Before I played ULTRA LMAD, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Nice art style, good music, interesting theme, solid gameplay
It is a attempt at a card builder like slay the spire but is not balanced well or fun. It is a great attempt to make a free version of a cool thing, but after over an hour I met an enemy that was not balanced well and makes the game not fun. There is a lot of explanation missing and even the interface is not self explanatory. Maybe after some more work this will be playable.
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Hours played at review time, across 34 reviews with recorded playtime.
En este juego si pude pasar calculo en primeras😘, recomendadisimo
PRO TIP:USE LOOP YOU F***** IDOIT
4/10 A TBS/CCG game in the setting of a university student's life. Good: - free - the combat system reminds Darkest Dungeon. But you have 1 unit instead of 4. There are 3 slots on each side instead of 4. And the abilities you can use are determined by the cards on hand. And those cards are pulled randomly from your deck So-so: - music is okay - graphics style and quality varies across the screens and the game elements. About half of the images actually look like stubs. A few are very detailed (e.g. the map of the university campus) and were probably just taken from somewhere Bad: - there is no tutorial or explainations. I did manage to understand the combat part, more or less. But there is also the "studies" part which is so abstract that it's hard to guess without instructions. There are different types of numbers you accumulate for the cards but what they mean and where they come from is unclear. It's borderline schizophrenic actually :) There is a silly minigame during "studies" where you just need to press Space at the right moment to get some points which you then spend on cards. I never understood how the cards are chosen for the deck. The overall game progress is also unclear. Like, there are "semesters" - what that means I dunno.. A hobby project of some student I figure. Without instructions it's tedious to get through. And the poor and stylistically incompatible graphics don't really give much motivation. The first step here must be to add a tutorial, preferably step-by-step. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
There's some interesting mechanics here, particularly remembering and forgetting. The positioning required to play cards felt restrictive. Trying to run a small and efficient deck while making combos work without having movement cards to shift between positions to play the right cards limited what I wanted to do considerably. I also found myself not taking a lot of rewards because the cards offered didn't suit the positions I wanted to play from. It's interesting to explore, but I wasn't compelled to continue given I felt limited more than enabled.
Esta weno una vez que entiendes las mecánicas, aunque le faltan algunas explicaciones para novatos como io, se puede disfrutar el juego sino me creen chequen mi stream, publicidad desvergonzada: twitch.tv/reyharp
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.