
SHOOT. SURVIVE. DANCE HARDBASS.
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[quote][b][URL=https://en.wikipedia.org/wiki/Spyware]Spyware Warning![/URL][/b]This game has detected keyloggers/spyware injected as a trojan horse intended to target bank accounts and cryptocurrency wallets.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] ULTIMATE HARDBASS DEFENCE is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took took a bunch of Unity assets, dumped them on a third person shooter game blueprint, waited a while, then added a crypto stealing keylogger intended to watch for crytocurrency logons/credentials/wallet stuff and forward that onto the Russian developers, who would like your cryptocurrency wallet. It has no value or merit as a real game. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. The presence of a trojan horse malware payload should hopefully also be enough to discourage people from downloading or installing this.
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Languages: English, French, Italian, German, Spanish - Spain, Russian*, Ukrainian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Russian club music, 360 spin headshots and zombies go flying after you shoot them. Yah that goes hard.
insgesamt gut und lustig für zwischendurch. kann es empfehlen.
Press Y to Start Features girls in swimming suit's level of nudity. The gameplay is just about killing wave after wave of same enemies, you can walk through walls and animals (yes I walked into an elephant) and find enemies gotten stuck basically everywhere. The online multiplayer is practically dead.
(Эмо стих) Вновь падают капли на серые крыши На мокрые стены холодные вены И реальность моя все ниже и ниже Но я все понимаю,уже не страдаю И даже от водки уже не летаю о смерти мечтаю, с судьбой я играю И я понимаю что уже не страдаю Но ушёл я не вижу тебя Не вижу, не вижу тебя Капают слёзы и падают слёзы На душе вечный дождь
A gimmicky game with decent gameplay. [-] Even after all these years the most egregious game breaking bugs remain (most annoyingly the "1 enemy remaining" bug, which instantly makes your run void). Having the very last achievement locked because of bugs really bugs me. [+] The music fits with what the game is going for. [+?] The balancing is fine. [-] A suspicious amount of the limited dialogue is homophobic. Really off-putting and it makes the gimmicky nature of the game feel cringe at best. Had potential as a gimmicky meme game, but the dev really just gave up.
Реалистично.
Ultimate Hardbass Defence, developed and published by Magnolia Art, is a chaotic wave-based shooter that thrives on absurdity and atmosphere rather than polish or narrative depth. It throws players into a surreal mix of Russian club culture, grotesque monsters, and relentless action, all powered by a pounding hardbass soundtrack. From the very beginning, the game makes it clear that subtlety is not its goal. Instead, it embraces over-the-top humor, tongue-in-cheek aesthetics, and the energy of an all-night rave turned battlefield. It’s a game that knows exactly what it is and leans unapologetically into that identity. The gameplay loop is simple but addictive. Players take control of one of several exaggerated characters, each tasked with defending a provincial nightclub from increasingly bizarre and dangerous waves of enemies. Success means earning money to purchase better weapons and upgrades, while failure results in your club being overrun. Weapons range from basic pistols to grenade launchers and rocket launchers, offering a mix of conventional firepower and ridiculous excess. The store system between waves allows you to upgrade damage, fire rate, or ammo capacity, but the upgrades are fairly straightforward rather than transformative. Even so, the appeal lies in how chaotic the battles become, especially as later waves pile on enemies and force quick decision-making about weapon choice and positioning. The enemy design adds to the game’s outlandish charm. Mutants, zombies, insectoid beasts, and grotesque bosses storm the club in waves, demanding constant attention and a steady trigger finger. At times, the variety can feel limited, especially after multiple sessions, but the spectacle of fending off hordes while hardbass music blares in the background keeps the energy high. Achievements are also infused with humor, rewarding players for squatting, dancing, or killing enemies in specific ways. These comedic touches give the game a personality that separates it from more generic wave shooters and ensures that even when the mechanics feel repetitive, the presentation stays entertaining. Where Ultimate Hardbass Defence really shines is in multiplayer. The game supports co-op for up to four players, and the chaos multiplies when friends join the fray. Coordinating weapon loadouts, watching each other’s backs, and laughing through the madness elevates the experience far beyond solo play. In fact, the balance seems designed with multiplayer in mind, as certain waves and bosses can overwhelm a single player with ease. Playing alone highlights the difficulty spikes more sharply, sometimes turning the game into a frustrating grind, but with others it becomes a party-like spectacle where failure is just as fun as success. Visually and tonally, the game commits fully to its post-Soviet club setting. Neon lights, masked dancers, and a grimy nightclub backdrop set the stage for a surreal clash between culture and chaos. The graphics are far from high-end, with stiff animations and simple textures, but they deliver the mood the developers intended. The hardbass soundtrack is perhaps the most vital element, driving momentum and infusing every wave with the feeling of an absurd rave under siege. The music not only keeps the tempo fast but also roots the game in a specific subcultural identity that players either find hilarious and engaging or alienating and nonsensical. Despite its strengths, the game is not without shortcomings. Technical polish is limited, with minor bugs, occasional clipping, and some UI awkwardness that remind players this is an indie project. The progression system, while functional, lacks depth, and the gameplay loop does not evolve much beyond its initial setup. Repetition can set in quickly, particularly for those who play solo or are hoping for more variety in enemies and maps. Still, for the price point and the sheer audacity of its design, many players will find these limitations forgivable, especially if approached as a casual co-op experience rather than a long-term investment. Ultimately, Ultimate Hardbass Defence is a game that thrives on style and energy rather than refinement. It’s loud, brash, ridiculous, and unapologetically niche, appealing most to players who enjoy wave shooters with friends and can appreciate the humor of a nightclub turned battlefield. It won’t satisfy those seeking intricate mechanics, high production values, or narrative depth, but it delivers a unique kind of fun that few other games attempt. For the right audience, its mix of hardbass music, chaotic combat, and over-the-top humor makes it an entertaining and memorable ride, even if it is short-lived and rough around the edges. Rating: 9/10
Honestly, of all games I've played in my years, none come close to this kind of craftmanship. It's a masterpiece from the soundtrack to the well thought out characters. Would buy this for friends, family, coworkers. strangers.
se é mecanico?
Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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