
Tyrant's Realm is a roguelite action-adventure inspired by classic PS1 visuals. Explore procedurally generated dark fantasy worlds, battling through dangers that evolve with each run. Death is not the end, as the night is still young.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome, Brave Hero, to a World Lost in Time.
Embark on a roguelite adventure that pays tribute to the golden era of gaming—specifically, the nostalgic visuals and gameplay reminiscent of the PS1.
For generations, your family has fought relentlessly to end the reign of the Tyrant, an ancient being who seeks absolute power and knowledge. The journey will push you to your limits, as each run through the ever-changing realms brings new challenges and opportunities.
The world is a brutal, decaying shadow of what it once was, with fallen cities and lost empires turned into treacherous landscapes.

● Gear is Your Lifeline. As in true roguelite fashion, survival hinges on what you find. Unlock new weapons and armor and find hidden Skull Altars to upgrade your power., and arm yourself for the endless journey ahead. Without these, you are nothing.
● Roguelite Progression, Soulslike Combat. Each run is unique. Engaging combat mechanic —requiring timing, skill, and a bit of luck—determine your fate. Fight, die, learn, and rise again as the challenge intensifies with every attempt.
● Ever-Evolving Worlds and Relentless Foes. Every biome and encounter is procedurally generated, with enemies and bosses ready to strike you down at every turn. No two runs are the same.
● A Love Letter to PS1-Era Aesthetics. Tyrants Realm is not just a roguelite, it’s a homage to the gritty, low-poly visuals of the PS1 era. Immerse yourself in this retro-inspired world, but beware—survival is anything but simple.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−55% | 1.1Kreviews | 84% | — | $247K |
| $9.99 | 24ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty bad...
I'm definitely the target audience for a souls inspired rogue lite with dead cells inspired progression but man, this game is just too easy and too short. I've played for a total of 2-3 hours and beaten 2/3 difficulties. Levels are too short. Enemies are too similar. Bosses are too easy. The game just doesn't have enough meat on its bones. Maybe that 3rd tier of difficulty will change my mind, but I doubt it.
It's a fun, bite-sized souls-like experience. Some inspiration was taken from Dead Cells, where you unlock item blueprints to be used in future runs, and items come in three categories which can be boosted throughout a run. The idea here is fantastic; Souls-like combat you can just hop into whenever you want. Now for the negatives... - After about 3-4hrs, you'll likely have exhausted all content. The only reason to continue is for achievements. - There are a lot of unlockable weapons, but they are all about the same. Each category has different move sets and reach, but every weapon in that category is the same with slightly different stats. - With such a large weapon pool, and most of those weapons being bad or just boring, you're forced to play with something you don't like most of the time. - Bosses are quite easy. The problem is in each run you're not worried about whether or not you'll finish, you just carry on to get more coins to unlock more weapons which end up being just a slightly different version of what you already have. Overall, if I had stopped playing after about 6hrs I would've had a better experience. But I like getting achievements, and this was one of those times where I just forced myself to continue until it was finished. And the longer I played, the more I noticed the lack of variety. Going after achievements is a me problem, which is why this is a positive review. The game itself is fine for what it is. I would recommend getting it on sale though. Skip the DLC unless you want the achievements as it adds minimal content.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good relaxing game to play wihile watching yt
Какой-то баг с сохранением. Зачастую норм сохраняет, но может глюкнуть, и придётся начинать игру заново. Для соулслайка это непростительная ошибка. Сделал возврат.
This is a pretty solid banger. Aside from coins not magnetizing to you unless an inch away, and the camera being a potential run ender when locked on to an enemy near a wall. The game's simple combat, abilities, and gear combinations feel punchy and varied just enough to switch loadouts. However, 8 hours in when I beat the final boss for a second time, and was told a third run was needed for the actual ending. I installed some cheats to speedrun the last run for the true ending, due to being tired of the limited worlds, enemies, and loadouts.
Signed of pretentious poser project: 1. Forced hand holding tutorial for idiots, ended with forced death. 2. CRT effect that is over blooreda, over bright with washed out colour. 3. Stiff as ♥♥♥♥ combat. Dev does no understand what to respect players intellect, autonomy and experience. Has no knowledge of what retro quality is. And also has no idea what made Souls enjoyable. It is not fun form Me. At least, it's not enough fun, compared to other things avaible.
Escribo esto tras terminar el juego en dificultad NORMAL y sin terminar dificultad +1. + PROS - Manejo sencillo. - Variedad amplia de equipamiento. - Visualmente da lo que promete. + CONTRAS - Combate tosco, torpe, sin elegancia ni diversión. - ¿Esa variedad de equipamiento? no hay equilibrio alguno entre ellos, vas a acabar buscando las mismas piezas que valen la pena, el resto es basura. - Variedad escasa de enemigos (diría que dos clases por zona) - Explicación nula de cómo funciona el sistema de planos de equipamiento (al final lo entiendes, pero el principio confunde). - Te venden los gráficos como si fuera un juego de la PS2, pero la PS2 tenía juegos con mejor arte. Simplemente no tiene encanto visual. - La traducción al español está cogida con pinzas. A veces he tenido que ponerlo en inglés ya que la traducción es errónea y el objeto tiene otra función. - La Steam Deck, pese a que funciona bien, el consumo de batería es abrumador además de estar el ventilador a tope. Optimización nula para lo que visualmente ofrece. En definitiva, espera a que lo regalen por algún sitio, el resto es dinero tirado.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $316.3K | 840 | 89% | $11.24 | |
| $248.9K | 584 | 68% | $18.99 | |
| — | 0 | — | — | |
| — | 14 | 50% | — | |
| — | 0 | — | — | |
| $2.7M | 7.8K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.1K | 2.6K | 93% | $5.99 | |
| $246.9K | 297 | 93% | $39.99 | |
| $247.2K | 595 | 80% | $14.99 | |
| $247.2K | 404 | 73% | $14.99 | |
| $246.9K | 507 | 90% | $24.99 | |
| $247.2K | 418 | 95% | $14.99 |