
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't read 0/10
GREAT magic system alongside classic Obsidian moral conundrums. Feels like a trial run for a once-in-a-lifetime game that will probably never be made.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
黑曜石比较稳定的一点就是对派系刻画,不是扮演英雄也不是扮演反派,而是在一个依赖漏洞来运行的体制中,扮演要站队某个漏洞的意外变量。主角扮演钦差大臣,在抽象法和当地现实之间找到解释空间,将暴力翻译成合法性的语言,从而达成使命——这个理念很好,但是游戏中还是以 CRPG 的玩法为核心,Roleplaying 不如一件好装备实在。或许在永恒之柱2、宣誓、Pentiment 的种种实验后,黑曜石能够舍弃陈旧的 CRPG 设计,找到能发挥自己的长处的更合适的体裁。
CRPG里就这么几个游戏,迟早要买这一款的,朋友! 本作唯一可惜的地方在于故事只讲了一个开头,其他无问题! 以及,最令人惊奇的是到通关我都没遇到一个严重Bug!
Офигенно. Глубокий сюжет и хорошо прописанные персонажи. Надо читать много текста!
This is my favorite CRPG of all time, unfortunately I will likely never get a sequel.
Excellent. Liked it much more than 2nd Pillars and Tides of Numenera.
This game reminded me of the original 'Baldurs Gate' games. It's very traditional and linear. You do have to make choices which will affect the course of the game. Combat is real-time with pause, which I always find gets very confusing when multiple characters are fighting multiple enemies. The inventory system is a mess. Overall its OK, nothing special.
Yes.
Yeah I love it, unforgettable story the first time through Cant recommend enough to sate that 'villains win' vibe. Remember, be as awful as you can fathom ~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $17.4M | 26.1K | 88% | $29.99 | |
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| $3M | 10.3K | 89% | $14.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $6.9M | 17.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 4.9K | 69% | $26.99 |