
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It runs fine but it feels like a castrated version of a full sized RPG that you might actually care about.
Pillars of Eternity, but you're on the 'bad' side. You can still be orderly, but also a psychopath.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would give this a sideways thumb if I could. I like the basic idea that you are in service to the bad guy, and can choose to be either Darth Vader evil or somewhat decent and make decisions based on that. But the story writing isn't great. I was so annoyed that I (as basically a legal clerk) had to do an entire army's work for them. What are they even there for? I also didn't find the characters to be memorable or noteworthy. Practically, I found the puzzles to be incredibly boring (collect X stones or rubbings, etc), and the layout of the various levels was very annoying. I often had to wait a long time while my characters ran a winding route just to get back to the spot where they could hit the exit. And then there were the times when I had to wait for them to run to something like a rope, click on the rope, and then wait for them to run to the exit. It eventually got frustrating enough that I dropped the game entirely. I also didn't find the combat interesting or fun. It's just okay.
Шикарная игра, хороший сюжет, интересные персонажи. Не длинная, что идет ей только в плюс, берите, не пожалеете.
i tried..oh i tried so hard..but this game is TRASH!!! this is not a videogame, its a interactive novel.
Need Tyranny 2.
Tyranny is totally worth buying and getting into still in 2025. Refreshingly Unique Experience This game’s world and concept are so unique to any other game I have experienced. The world building/lore is very good and the rest of the game was designed around it. The depth that the developers put into the dialogue/story choices is amazing. Aside from some small conversations with background NPCs, 90% of dialogue and dialogue choices has some later impact on the game. Play it Your Own Way I will say this to anyone coming to reviews to look for info, even the rare in-depth guides about this game get things wrong or have "important" information that you can totally ignore and choose to play the game by your own intuition. Though this game is older, it just doesn’t seem to have been popular enough for wiki sights or game-play guides to get extremely in depth details about most of the game. As an example, the game itself has an option to reveal what relationship effects your choices will cause and even that isn’t accurate on a lot of choices. BUT, this a good thing tbh. It’s a rare experience to play a game where you actually can’t rely on the internet to tell you every detail about the game that you want it to. As you play the game again and again, you really feel like you are discovering new paths and choices nobody else has ever done quite like you. It turns this game into an experience where you get to truly enjoy exploration and experimentation by trying new character, story, and even combat choices that you hadn't previously attempted. Difficulty and Combat The main difficulty level options only seem to influence combat. Other than that, it may also influence certain skill checks. EASY - easy makes combat so easy that not even beginners to this kind of game should be playing on this difficulty. I see easy as being for those who truly just want to experience the story lines. By playing easy, you should be able to breeze through combats. NORMAL - If you have never played games with combat like this, play on normal difficulty. HARD - If you have a good grasp on the depth of the combat system or have completed the game before, consider playing on hard. As far as I can tell, the a.i. seems a bit smarter as well as increasing the number of and types of enemies in certain encounters. POTD - If and only if you are a sadist, play on POTD. If you’re not a sadist, what are you doing playing POTD? All jokes aside, POTD is the only way to be truly tested on your ability to master the combat mechanics of this game. I highly recommend that you do not simply follow the most extremely efficient strategies for success in POTD. Instead, find your own path through it, even if you struggle at times. Often, when I have struggled on POTD, all I needed to do was come into combat a bit more prepared by using items or reallocating the spell slots for my combat. In my experiences of Normal and Hard difficulty, I almost never needed to use items or rest to recover from wounds. In POTD, I found myself needing to not only hold onto consumables, but actually use them to prepare for fights. Sale or No Sale? As much as I have enjoyed this game, I still suggest waiting on a sale. I was able to get the whole game and all DLC for only $26. Just the game was $8 on the sale if you wanted to know. In my opinion, the quality of the game and DLC feels like it should be worth around $30-$40 (So maybe $20 would be a good price for just the game). The base game currently sells for $30 when it’s not on sale. So I personally think it’s worth the wait for a sale. This game can easily be your next 40 - 100+ hours of entertainment.
Every character is a sociopathic monster, just like I imagine the developers must be, that this is the fantasy world they wished to share. Boring character building, boring combat, boring one dimensional murder hobos in every single conversation. Obviously this game was made by serial killers for serial killers. Magic creation, money and equipment, are all pointless time wasting grind festivals. There is only one best way to play the game and if you don't do that then the game simply isn't going to work. Did I mention how mind numbingly tedious and boring it all is? I can't stress that enough.
Very slow story progression and combat is janky, overall boring gameplay for me. Doesn't respect your time.
peak but that ending was kinda evil bro
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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