
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please let me give you a unique rundown on a predicament I incurred during my wrath. During the character creation phase, [i]Tyranny[/i] has you build a "conquest history" instead of simply choosing a background. This is a prolonged prologue that details your actions across multiple battlefields... supply chains, civilian subjugation, multiple fronts of war strategy... this ultimately involved me favoring the "purple" faction in certain areas of the map, since their methods seemed the most practical at the time. However, playing through the story and making my own emergent opinions, I began to favor the "red" faction's approach to war and understanding their battle philosophy on a deeper level. This led to me belittling the "purple" men and soon our faction relationship tanked. So, I'm with the reds, but in my previous "conquest history" I left many areas for purple rule! When visiting major city hubs, they transform into hostile places, places of former alliance, former friends. When I kill, I think of names, of thoughts... I don't know how to feel about that. Even if I am above the law, am I immune to my own judgement? [i]Tyranny[/i] features very challenging additions to the [i]Pillars of Eternity[/i] formula, proving to require a much more involved use of its gameplay systems to succeed on normal difficulties. The pleasure that comes in this game mastery mirrors the pleasure of conquest. Ascending from the traditional approval/disapproval in CRPG dialogue, Tyranny introduces a dual loyalty/fear system which means your companions don't need to like you to keep them under your boot (or click) of control. If your favorite aspect of RPGs is manipulating the mastery of your environment, and all those individuals therein, Tyranny is your next big bet. Thoroughly enjoying this. Quality compared to Pillars is definitely a little different, some reused assets and some less voice acted segments, but I enjoy the areas of the game that seem a little more developed than Pillars. Where combat in Pillars felt commonplace and passing, Tyranny makes me feel my heart beat.. and often stops my heart when I fail. Winning here is more difficult, but it makes me feel that much stronger. I want to add that it's not very often you find a game where you want to talk to your companions and everyone around you at length. Talk their heads off even! I really appreciate the character writing here, a definite step above some other Obsidian titles. I find myself taking a moment to enjoy a story. I haven't enjoyed characters this much since my playthrough of The Outer Worlds! Nice!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏机制鼓励你扮演一位暴君,主角各种行为会导致他人对你尊敬/恐惧,从而获得相应的全局增益,创意上来说还算是别出心裁,顺我者昌逆我者亡,有别于其他游戏的常规剧情设定,玩家也不会有太大的负罪感。虽说只有三章有些短了,不过CRPG特有的超大量文字内容,如果细细品味每段对话、剧情,一周目能至少大几十个小时
гра у мене викликала двояке та не однозначне враження : плюси : - не погана графіка як для ізометрії - не погані бої як для АРПГ - перки не погано сбалансовані , які доповнються між супутниками - є вибір фракцій та дій які впливають на майбутні походеньки но не сильно мінуси : - помішаність ОБСІДІАН на римській тематиці що ньювегас що тут - дуже дрібний шрифт тексту в діалогах , погано читати , і ніяк його не змінити ( принаймі я такого ніде не знайшов) - деякі баги с квестами , які не випралені й досі - деякі локації виключно для окремих фракцій чи квестів , не розумію для чого вони були додані на початку гри тим патче без підказок ( я так тупив кілька годин намагаючись відчинити одні двері) - ну й головна претензія : я думав що вгрі буде тотальне зло та тиранія , а виявилось що ти кур"єр на побігеньках віднисе те , убий того , а в кінці взагалі ... короче гра мені в цілому сподобалась , спробую ще пройти за інші фракціі та спробую виконати інші рішення РЕКОМЕНДУЮ для ознайомлення !!!
Entre la pépite et la masterclass. J'ai adoré Tyranny. J'y ai retrouvé le feeling des CRPG isométriques de mon adolescence. (les deux premiers Baldur's Gate, les deux Icewind Dale et Planescape Torment, de Black Isle, sortis entre 1998 et 2002). Tyranny est le mélange improbable entre Icewind Dale et Planescape Torment, je m'explique : La durée de l'aventure tourne entre 30h et 60h de jeu. Contrairement aux premiers Baldur's Gate qui avaient un équilibre mettant sur le même pied les 3 facettes de ce type de jeux (Exploration, Combats, Histoire), Tyranny propose un équilibrage différent, à l'instar de ce que proposaient les Icewind Dale et Planescape Torment en leur temps. Ici, on verra l'exploration se réduire encore plus que dans les deux jeux précités, dans le but de faire la part belle à l'histoire (ainsi qu'à vos choix dans celle ci) et aux combats. On retrouve le rythme d'un Icewind Dale avec ses (très) petites zones à fouiller et ses suites de combats "qui comptent". Peu de combats "random" pour faire le nombre ou rajouter artificiellement de la durée de vie au jeu, non non. On a bien quelques sbires entourant les boss ou en amont, mais rien de scandaleux, le dosage me semble même idéal. L'histoire est originale, prenante et bien écrite. Bon rien que ça ... ce n'est pas rien ! Elle est "courte" mais vous allez avoir un quantité de choix conséquents à faire. Des choix pas toujours faciles car aucun n'est parfait, mais du coup, tous sont viables. Il va y en avoir un paquet et chacune de vos décisions aura un énorme et réel impact sur le jeu, vos relations avec les factions et les individus, ainsi que ce que vous allez vivre dans le jeu. Ces décisions se retrouveront aussi dans "votre cinématique de fin", votre épilogue, où seront mises en évidence les conséquences de tous vos choix. L'histoire est verbeuse mais pas trop trop non plus, on passe du temps à évaluer l'impact de nos choix futurs et c'est top. Niveau immersion on est très bien. Le gameplay est connu et archi fonctionnel. On est sur du "Temps réel avec pause active" ... ça a fait ses preuves, perso, je suis fan. Petite mention pour le système de création de sorts ! Il est excellent. De base je ne suis pas adepte des jeux avec 4 persos, je préfère 6 ... à l'ancienne ... XD Mais je constate qu'ici exceptionnellement j'adère pleinement. La profondeur des relations et la quantité de dialogues avec eux sont impressionnantes ce qui à le mérite de les rendre crédibles et attachants en plus de vous faire gagner des aptitudes sous forme de synergies en combat (ces combos sont très sympa à l'écran). Le combat, parlons en, c'est tellement dynamique, rapide et remplis de possibilités qu'on ne ressent pas le besoin d'avoir plus de personnages. En gros ça marche très fort même avec quatre. La rejouabilité est excellente. Il vous faudra un certain nombre de parties pour débloquer tous les succès. Un pool de personnages rencontrés vient se former en un endroit, ce qui permet de changer facilement et régulièrement son équipe de 4 aux grés de vos choix dans l'histoire et de vos stratégies et synergies de combat. Peu de choses à redire, on pourra pester sur l'inventaire qui est franchement pas fou et qui rend les passages chez les marchants un peu pénibles. Mais à part ça franchement ... Pour ma part ce fut 60h de pur kiff parsemés de choix entre la peste et le choléra, tentant de jouer au mieux ma partition naturelle de "chaotique bon", ménageant la chèvre et le chou autant que possible tout en prenant des décisions graves et décomplexées au nom du bien commun lorsque l'on ne peut pas faire autrement. En conclusion c'est un grand OUI !! Il rejoint à mes yeux le panthéon des meilleurs CRPG isométriques !
[h3] RPG where being in the world of conflict you can forge its' fate towards end of story [/h3] Tyranny is not just the name of the game, but force you can use (or abuse) to achieve goals on your path if only you would feel a need to. And I bet you will if you are not naive enough to believe that factions and enemies who hate each other can live together peacefully under your sight. That will be the pain or a problem to solve, and is an interesting challenge to overcome through your playthrough on your way to power.
Кто? Что? Почему? Куда? В чем причина?. Опять наваливают в самом начале понос лора без нормального раскрытия.
Every character is a sociopathic monster, just like I imagine the developers must be, that this is the fantasy world they wished to share. Boring character building, boring combat, boring one dimensional murder hobos in every single conversation. Obviously this game was made by serial killers for serial killers. Magic creation, money and equipment, are all pointless time wasting grind festivals. There is only one best way to play the game and if you don't do that then the game simply isn't going to work. Did I mention how mind numbingly tedious and boring it all is? I can't stress that enough.
Really great 20 hours. Interesting world and it's good to be bad. Looking forward to replaying this again in couple of years :D
Good game, great story.
Great game, tons of choices to make that change the whole landscape of your playthrough. The RTS strategy combat is what you would expect if you've played pillars of eternity. It is interesting starting out as the 'bad guys' and being able to choose to continue as an evil fascist conqueror or join the resistance. And even if you do choose the evil route you get two different flavors: the disciplined, but small elite commandos, or the massive, barbaric and expendable shock troops. The game has tons of factions you can ally with or piss of at your will and it will shape the future of your playthrough. Good replay value in that you can totally change the story of the game every time you play by making a few key decisions.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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