
Typinc. is a roguelike deckbuilding typing game. Type the paragraphs presented to you and maintain your streak to survive and win the game.
Modeled estimate, not a reported figure. How we estimate →
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About
Typinc. is a roguelike deckbuilding typing game.
Complete typing jobs presented to you to unlock perks which affects the score you make.
Features:
Typing stats such as Best Typing Speed, Average of Last 10 and Accuracy.
Roguelike Deckbuilding
Unlock different perks for different effects
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the idea of this game: a roguelike that rewards the player for accurate typing. However, the game is half finished. This is not even in early access either, so unsure what the strategy is here. I took a look at the developers website, and it's a bunch of free web browser games. This feels like a bigger rendition of one of those games. Unless serious work is done to a) finish the game b) fix the UI and c) ensure the powerups make sense and work, I cannot recommend this game.
This game is a lot of fun imo, the problem is that it breaks, quite a lot as i found out, especially on week 2 day 10 sometimes if a boss jumps to monday it breaks, so you try to quit and restart with the auto-save; the game let's you play the whole week but when it comes to the last day it just won't let you type and it's basically run over because the game freezes (which happens constantly when you pull off rather high scores). Absolutely reccomended in hope that they fix those freezes and maybe give us better descriptions for some perks (some of which i don't really understand what they do so i never pick them up). Also policies and interests are not at all well explained and implemented in the game itself so at the moment it just seems like a copy and paste code that is more a template than a game. Still in the team we trust, this game really has great potential to have a really fun evening.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't like to talk bad about indie games, especially when they're really cheap, but this game is "acceptable". I'll probably never play this again but for the $2 or so I paid for it, I got what I wanted out of it I guess.
I wanted a game were I could have fun improving/practicing my typing. I found the game kind of addicting due to the deck building aspect forcing me to strategize around reaching the score. TypInc. exceeded my expectations and I did manage to improve my typing somewhat. Any improvements needed for this game would be to fix the keyboard on screen, it does not always display the upgrades for the keys I bought when I hover my mouse over them, but it doesn't really hinder game play. This is a typing game I always come back to.
Wildly addicting
QWERTY :)
So first off, I've well got my money's worth from this game. Thanks for making it! I've gotten into the custom keyboard hobby and I like using this game to test out new keyboard switch and keycap combinations. And I also just love the act of typing itself and this gives me not only something to type, but a reason to type. Add to that the ability to import our own text and this game is easily the best typing game out there in my opinion. Believe it or not, I've been using this game to "read" a book by typing it out one chapter at a time lol. It's a hell of an experience and a very unique method of reading a book. So massive props for letting us import our own text. It's truly appreciated!
It's not good. I didn't get the hype.
I've only done two runs, but the amount of text in the game is... few?? I've had the same text prompt in those TWO runs, hell even in a single run I had one get reused. I am tired of typing about Scrooge and this merry whatever, that 2nd run I just quit the run even though I was way ahead of the score goal. I'm going to be seeing Scrooge in my dreams.
UI is way too buggy and somehow reloading the save does not reload the UI. If something is stuck covering your screen, good luck
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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