
Typinc. is a roguelike deckbuilding typing game. Type the paragraphs presented to you and maintain your streak to survive and win the game.
Modeled estimate, not a reported figure. How we estimate →
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About
Typinc. is a roguelike deckbuilding typing game.
Complete typing jobs presented to you to unlock perks which affects the score you make.
Features:
Typing stats such as Best Typing Speed, Average of Last 10 and Accuracy.
Roguelike Deckbuilding
Unlock different perks for different effects
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels great to play, love the focus on longer paragraphs and especially the punctuation (which is something ive struggled with for a while that most typing games don't usially address)
good
TypInc. is literally just "Balatro" but with typing instead of cards. The developers did not try to hide this in the slightest and there is zero originality in the game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a lot of potential. I hope to see that the team will keep working on and improving it. Currently it is a Balatro-inspired typing roguelike. Gameplay is straightforward, you type paragraphs from classic literature (or your own modded in text) while trying to meet score requirements within a specific timeframe. Perks can add to your score, with a familiar base x multiplier scoring system, and can also aid you with boosts to round time, saves for typos, etc. You can also purchase perks for individual keys, which is where I was able to break the game's scoring and go wild. I had a good time, and this might be partially on the fact that I am good at typing and did not have to "learn" that element of the game, but I feel like I hit endgame 2.5 hours in. That's why I hope to see the devs and modding community keep contributing to this game over time. I'll be back for more!
I like this game. This game is exactly what I've asked for, and I like it for that. It is great idea, with a nice execution. Is full on indie coated and flimsy on the edges? Absolutely, and I respect the person who did this game for making it despite the shortcomings. I am happy to give money to support someone who beleives in their creaiton. This game will improve with time if the person who did it keeps going forward. Now, here are some things that I wished was different in the game, with the hope that it will resolved in due time, with the consideration of the creator: - I wish we could have a moment before having to type to see if you're ready to start. Simply a "Press enter when ready", maybe even with the text being showned to know a bit in advance what you're about to type. -I do not like the rising in pitch of the keyboard as you progressively advance in the text. Yes it gives a bit more pressure and anticipation, but I think it also makes the typing volatile and flimsy. I need my typing to be rock solid and reliable. - IT NEEDS an text cursor, something that allows me to know exactly where I am in the text. It's especially necessary when you are at a space in between two words and that you can't be sure where you are. - Also, the moving text that need to be written that moves is also bad, once again, simply adding an option to turn it off would be great. Or maybe at least a different sound for the space bar to have an audio cue of when you actually change to another word. - I also don't like the graphs being constantly updated as you go through the text. Either having an option to have them only static updates, or even only after you've finished the text during the cashout with a sped up replay? - THANK YOU for the option to bring a custom audio and text into the game, we need this! Could there even be an option to import whole books and being able to truly go through it from beginning to end? I would like the idea that I really read the whole book after (quite) some time -I must be missing the same letters quite often, could there be a way to see stats of most missed letters so that I could try to improve on them further on? Hell maybe extra points when getting first strike your top 3 missed letters, something like that - I actually like the white on black aesthetic, why not - Key upgrades should be of different value depending on how often each letters occur. Otherwise, upgrading for 5$ the letter E is worth so much more than upgrading the K - There needs to be a way to skip all of the mult summing of your cards, I had a game with 6 perks and 35 policies and it was taking forever. -The buying icon disapearing when hovering above it is crazy -Make so the Policies can be moved around just like Perks -I think the Endless mode can rise up faster, I am right now at day 52 with scores of 10 billion and the score that need to be beaten is 5 million. I don't know how long I still have. - I think it would be fine if the RGB keys all went at the same change speed and synchronous, it would help the readability of the game and make it easier to distinguish them from bicolor keys - Policies (and also probably perks) hide other on-screen visuals once they start to get out of the limit of their zone - TIMER NEEDS TO STOP WHEN YOU HIT ESCAPE. COME ON. - It's not clear which keys are golden -Hitting multiple times the spin button or the handle or the Enter button will spends Spins Available without giving reward - Spinning the Blessing Machine many times can end up giving three blank spaces - I confirm that the game needs to rise faster, I am right now at 1 quadrillion points and the score to beat is at not more than few trillions. There is no sight of this game ending
Its like balatro, but with typing instead of poker. Has a good vibe and had fun with thin. I also like having the option to upload your paragraphs and text files.
打字打出了新流体验
very fun, i'm excited to see where this goes!
Sadece yazıyorum ve eğlendiriyor. (Just typing and it's entertaining.)
Fun game for typing. You can get a solid 5-10 hours out of it. Note that it doesn't teach typing - If you are a chicken-pecker, it won't show you how to use the home row to increase your speed. The game also leans more into how you pick your perks and keyboard multipliers - higher levels rely less on your typing ability and more on your ability to keep streaks going and stack the multipliers and base score.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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