
Your village is being invaded by monsters。Every monster has a word above them, defeat the monster by typing out the word . Defend your village by stop the monsters from reaching the bottom of the screen.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
英文上方可以显示中文,可以一边打游戏一边背单词。
游戏是挺不错,就是这个判定太奇怪了,明明有个小怪近在眼前,想要补救,却“攻击”了后方有着相同首字母的小怪,有时想要优先解决大怪,而却反馈到了其他怪身上,就挺难受
非常适合练习英文盲打,英语单词上面会显示音标加中文释义,练习打字的同时巩固记忆 如果设置里可以调节难度、怪物刷新和下落速度就更好了,长英文单词基本都被我放生了,打不过来(摊手) 顺便推荐同类型游戏: ZType【页游 / 英文打字 / 可自行导入单词本】 https://zty.pe/ dazidazi【页游 / 分类针对练习】 https://dazidazi.com/
主菜单按钮也需要打字交互,这设计惊艳到我了! 玩法就是非常传统的打字游戏,含有中文英文两种词库,2种难度设置。 敌人从屏幕上方入场,防止敌人碰到下面围墙。 入场速度太慢了,应该加快入场,或者直接场内刷新。 还有一个更好的办法是左侧入场像右侧移动,这样的话,视野范围和操作时间会更大。 词库比较小,比如第二关,一关之内我遇到了3次俄罗斯(eluosi)这个词。遇到重复词语的概率很高很高。 当有2个词,词头相同的时候,会硬性干扰。比如我在输入dianhua的时候飞进来一只速度快的dibao,我正在输入【di】anhua的时候,没法快速切换到dibao。导致失败掉血,这种体验很糟糕。 通常的打字游戏会判断最具有威胁(最接近防御线)的敌人,或者2个词同时做有效判定。 比美术贫瘠更大的问题就是整体节奏实在太慢了,总是在死板的等着敌人入场。 词条也应该写在敌人下方,会更利于辨识。加快节奏。 [table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table]
playing the game here: https://youtu.be/B9TbEh_PCuE Full Disclaimer I'm refunding this game because of in game issues. Some of the words have a space before them and in that case no matter what I did I couldn't type the word and couldn't target anything else until the enemy ran into my wall. There was also a word on the first boss with a semi colon even though the whole phrase was red it acted like I didn't type it. The words can also be offscreen a bit when the boss is launching rockets. The game is way too easy the only way you lose is if the game cheats you with above issues.
很棒的练打字的小游戏, 英语模式里建议加上中文翻译,这样的话可以一边练习打字一边记单词。
打字交互的设定很新颖。但是玩了一会儿感觉还是有点简单了,建议可以加一个打错字有惩罚或者是重新打的机制可以增加点游戏难度。
怎么在英文上显示翻译后的中文
对于我这种喜欢练金山打字通和阿珊打字通的人来说,还蛮好玩的,打字不再枯燥
好,偷偷卷死同学
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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