
In this platform game you embody ":" ready to travel through the History of typography, from it's origin to today! Overcome obstacles, escape your enemies and collect asterisks, but beware not to fall down! Will you come out of this journey unscathed?
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
WHY THE HELL WOULD YOU MAKE SUCH AN ANNOYING GAME. WHY DO WE HAVE TO CONTROL ***TWO*** CHARACTERS WITH SOME INSANELY AWKWARD PHYSICS. as much as i enjoy the history of typography and typography itself i absolutely despise how some of the levels are designed i just feel like you dont have to put the most ♥♥♥♥♥♥♥ annoying levels ever at the end of the game because it makes everyone hate the whole thing afterwards no matter how charming it was at the beginning. im gonna lose my ♥♥♥♥♥♥♥ mind trying to complete the secret level
ОЦЕНКА: 3 / 5 Забавный познавательный пазл-платформер с откровенно идиотским секретным уровнем после титров, смазавшим более-менее положительное впечатление.
Très bon jeu de plateforme dans l'histoire et la typographie. Les graphismes sont réussis avec différentes ambiances selon les siècles. Les sons et musiques sont de bonne qualité. (Encore mieux au casque!) La jouabilité est sympa avec nos deux points que l'on manie à la manière un BMX. On a naturellement l'envie de complèter les niveaux et par ricochet , d'apprendre des noms, et des techniques historiques ! Il est quasi gratuit maintenant ! Foncez!
You know when a little more salt ruins the recipe? Let's first talk about the good and then what is bad. Don't get me wrong, this game is so creative that it made me buy it twice (both bugged versions btw, first played on ios). The game is very nice aesthetically - I mean, before "Pixel" level. All so beautifully made, I really never imagined how rich the soul of a font could be! Type:rider made letters to be so charismatic without being even a word... They make our path, they interact with us, they play with us! Clarendon level is one of the funniest I've played - rail track reminded me Donkey Kong. All soundtracks, sound fx's, backgrounds and level designs... the game is nice! About the mechanics? Well, playing this game is like driving a car with the weight of a train. You'll hard press the button and these circles won't like to get out of their place... until they do, and you fell like Sonic; then you die and you fell like Limbo, betrayed by level design :) Now, the bad... This beautiful game struggles to keep balance. It's like there's a person making it fun from the beginning till Helvetica level; then the studio fired that person to hand the project over to a sadistic person to finish the last two levels: Pixel and the 'secret' one, Comic Sans. Sorry devs, you couldn't make me smile in the end... I was just sorry. Pixel level is so boring that it makes you wonder if it was a good idea to enter the game. In this level, letters become just something present, nothing else. As I mentioned, unnecessarily a little more salt to the game and it became something it should not be meant to. Thankfully they didn't create an achievement directly related to this level. So I had a choice to make: do good for devs or do good for steam mates? Well, here's my advice: if you're really interested in the game, go look for a good gameplay video and be safe.
this is a simple platformer that is about the history of typefaces. if you are the sort of person who would be interested in learning some of the basics of that history while occasionally jumping about, this game is for you. delightful and odd.
Unique and cool.
play & learn
*Status: Beaten (missing the last achivement)* Highly original and atmospheric, a game like no other. You play as two dots and explore the history of typography.
It's a pretty boring game. I don't know how it ended up in my library. I think reading an article or watching a video about the topic would be more interesting. Also the tidbits show up at weird times and break the flow of the gameplay.
Plays perfectly well on Steam Deck. Pretentious people talk about "games as art." Or "games as education." This game right here is "games as slow jazz." A 2D platformer right down to its core, the amount of enjoyment one gets from this game will 100% come down to how much you vibe with its central theming - the history of print and typography. As a platformer the game is adequate. It doesn't do anything special as a platformer, and the challenge is reasonable, but not going to keep you busy for days on end. It is in the visuals where the game shines, with an original presentation and gorgeous graphic design. Me? I dig it. But you're also probably not wrong if you look at think, "that isn't for me."
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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