
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.5Kreviews | 95% | — | $10.5M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, just like Two Point Hospital. I picked it up when it was on summer sale, ended up buying all DLC's and now pushing Curator Class deep into the 20s
成日都無啦啦彈GAME! 更新哂所有野都一樣!
Fun Play this
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #79, worst CA #98 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game! Though I miss the different types of guests being a factor like Two Point Hospital.
I love all the Two Point games. They are goofy and engaging without being overly complicated.
I am giving this one a downvote by comparing it to Two Point Hospital and Two Point Campus. This game plays very similarly to both of those, which is great. However, both of the other games had a world where you went to a single city, completed the tasks, got 3 stars, and then moved to the next one. You could always come back to older cities if you wanted to (and I sometimes did to take advantage of more research money at higher income locations). But, with Two Point Museum, you cannot complete a city until you start every city. You have to get 1 star in city 1, then 1 star in city 2, then 2 stars in city 1, then 1 star in city 3 and 4, and so on. The game will not give you higher star tasks until you complete single and second stars in targeted cities. This is because those cities are where a special room, excavation location, or workshop item unlocks. I suspect that this change in star generation is because of a common complaint from the other games in that once you unlock something in a city, that thing is never again used elsewhere. I understand that frustration. But, that could have been resolved by having a Campaign Mode (played through first to unlock everything in story order), and then a Hard Mode (where all events are unlocked and available in all cities from the start). Oh well. I will complete this one, because I do enjoy the games. But, it is getting a downvote simply in comparison to the other games from Two Point Studios. It is still a better game than many others.
Bought this game on sale, looked like a cute management game. At time of writing I have not bought or played any DLC. [h3]Gameplay[/h3] The gameplay loop is surprisingly fun, and surprisingly deep. What begins as a simple "hire x person to do y job" eventually cascades to a labyrinthine "hire x person to perform y job faster, specializing them away from z jobs, while retaining w abilities..." and just keeps giving. I am [b]shocked[/b] by the amount of times this is revisited on a playthrough. Characters are valued for a certain trait at the beginning of the game, but by the middle and end those may become entirely less useful. I found myself constantly thinking through how to optimize my museum for various tasks. This game is very polished, in a way that is rarely seen these days in my opinion. In order to maximize value for exhibits in your museum, there are various traits and perks that the player is intended to stack onto each exhibit. However, this isn't as cut-and-dry as "bones go here, live animals over there." Instead, certain exhibits may receive a bonus by being near a separate type of exhibit, and these may not always coincide with one-another. This leads to the player needing to rethink not just the type of exhibit to seek out next, but also the layout of the entire museum. Creating a more cohesive museum has in-game benefits. It doesn't just look pretty. [h3] Aesthetics [/h3] Characters in game have personalities, and guests fall into categories that desire different things. For instance, a professor guest will want a strong tour, but a family will want entertaining alcoves for the kids. I don't love the art style, but the exhibits themselves are cute. During gameplay your museums (yes, plural) will all have their own aesthetic feel, and look like a bustling museum full of guests and events. This feels like a modern roller coaster tycoon. [h3] Content [/h3] 12 hours in, there's no end in sight. What i thought would be a few exhibits (the guide book has these greyed out silhouettes) has evolved into layers upon layers of depth. There are several museums that the player is meant to maintain and curate simultaneously, and each provide benefits to one-another. Again, the level of polish here is noticeable.
上头
跟前两作相比质量更好了。不太好的地方是每一个地图都不知道后面需要什么技能的员工,技能学错了就完了...不擅长随心所欲的装修,只会矩阵一样把展示品摆出来,要不要加入一个摆放模板呢?
Great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 5.8K | 89% | $29.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $97.3K | 933 | 79% | $3.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 69.5K | 83% | $9.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.5M | 13.8K | 77% | $29.99 | |
| $10.5M | 17.7K | 94% | $19.99 | |
| $10.6M | 13.6K | 86% | $29.99 | |
| $10.4M | 9.6K | 79% | $39.99 |