
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.5Kreviews | 95% | — | $10.5M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a mixed review. I'm OBSESSED with it! Beautiful game. I'm on holiday now and have played about 100 hours in less than a week. However, it was very nice when the first museum had creative challenges even at 8 star rating but the others were just about increasing the museum buzz and level when the story finished at level 5. At one point, i stopped playing after 5 star and changed maps but tbh i expected way more creativity. Also, i love the ideas like Scorched Earth and Cult of the Lamb but i think they should come with a new campaign story and not just as an EP. It really is a pity they don't have a storyline.
如果只追求本体全满星,那么总游戏时长确实比双点医院和校园加起来都多,但是整个过程重复劳动的地方太多了,虽然经营模拟游戏普遍存在中后期的垃圾时间,但是本作的每张图垃圾时间基本到六星时就开始了。无脑外出调查,无脑找空间塞满展品,就为了凑热议度,前期还能琢磨琢磨的展厅布局跟个笑话似的,越往后越摆烂,最后都快成半挂机游戏了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #79, worst CA #98 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like the predecessors a charm to play. If you want more of Two Point gameply, you get the fixy here.
insane value even without dlcs
fun
The best of the "Two Point" games. It plays a lot like Megaquarium where you connect and design your exhibits together to get better points. The metaprogression on the map where you go on expeditions is a bit of a slog. It feels like there's always something new to find, I still have yet to see it all.
Ein hervorragendes Spiel zur Langzeitmotivation. Es gibt immer etwas zu tun und sei es nur, Stunden damit zu verbringen, den ganzen Laden zu dekorieren. Es gibt eine breite Palette an unterschiedlichsten Exponaten, so dass auch wirklich selbst der, dem diese furchtbare Clownpflanze nicht gefällt, genug andere Auswahl hat. Genaugenommen sind es so viele Exponate, dass es an manchen Standorten schwierig werden dürfte, alle unterzubringen - sofern man das überhaupt möchte. Mehr zu tun gibt es in einigen Pop-Up-Ausstellungen, in denen es z. B. darum geht, das Museum gegen Diebe zu verteidigen. Hier ist Schnelligkeit entscheidend, da abhängig von der erreichten Trophäe (Gold, Silber, Bronze) jeweils ein zusätzliches Objekt freigeschaltet wird. (Und nein, Diebe lassen sich lediglich im Sandbox-Modus deaktivieren. Aber mit geschultem Personal und Sicherheitskameras sowie -türen sind sie später nahezu gar kein Problem mehr.) Weiteren Ansporn liefern bis zu einem gewissen Punkt die Sterne der einzelnen Museen und die Kuratorenklasse, die sich permanent durch verschiedene Anforderungen erhöhen lassen, und weitere Objekte freischalten. (Wen die Ziele stören, der kann im Sandbox-Modus spielen, den ich aber nicht empfehlen kann, da es wesentlich schöner ist, die einzelnen Inhalte nach und nach freizuschalten, statt gleich zu Beginn mit allen erschlagen zu werden.) Jedes Museum kommt mit neuen Mechaniken daher wie Fischzucht oder Geisterbekämpfung. Außerdem gibt es bis zum fünften Stern eine kleine Geschichte. Das geht bei den DLCs genauso weiter. Ebenfalls gibt es bei (fast) jedem Museum eine neue Erkundungskarte mit passenden Exponaten. Das macht die Lodge (Übernatürlich) meiner Meinung nach anfangs ordentlich frustrierend, da die Expeditionsorte in der Unterwelt teils absurde Anforderungen und viele Verschollen-Events haben (bei denen ein Teammitglied dauerhaft verschwindet) und einige Exponate zudem einen Nebeneffekt mitbringen, der meiner Erfahrung nach gerade zu Beginn fast nur negativ ausfällt. Da heißt es durchbeißen - oder gleich ein zweites Themengebiet (bei mir waren es die Fische) aufmachen und sich darauf konzentrieren. Allerdings wird dieses Museum nach seinen Startschwierigkeiten immer irgendwann mein absolutes Lieblingsmuseum. Wie man schon an meiner Spielzeit sieht, kann ich Two Point Museum nur wärmstens empfehlen. Es macht auch nach Stunden über Stunden immer noch Spaß zu optimieren, zu dekorieren, Sammlungen zu komplettieren oder endlich dieses verflixte eine Exponat in makelloser Qualität zu ergattern. Oder einfach etwas Neues zu entdecken: Es gibt einige Dinge, die nicht auf den ersten Blick offensichtlich sind. Ja, manche Exponate muss man erst mal finden. Wem dabei ein Museum nicht zusagt, der wechselt einfach in ein anderes. Aber: Um alles freizuschalten, muss man in jedem der Hauptmuseum i. d. R. den fünften Stern erreichen. Auch z. B. im zähen Bungle-Museum (Wissenschaft), was dann allerdings mit einer netten Sache belohnt, die für alle Museen interessant sein kann. Noch größeres Aber und definitiv ein Kritikpunkt: Manche Ziele setzen eine gewissen Zufriedenheit des Personals voraus oder - noch viel schlimmer - Gehaltszufriedenheit. Während ersteres unglaublich frustrierend sein kann, weil irgendwie immer mindestens einer unzufrieden ist, wirkt sich letzteres je nach Spielweise, Geldmitteln und Anzahl der Mitarbeiter ordentlich auf die Finanzen auf. Das hätte es definitiv nicht gebraucht.
好玩
解决了双点系列每一关都要重复建设的问题,这次建设也比较便捷,喜欢模拟经营的必买
好玩,爱玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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