
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.5Kreviews | 95% | — | $10.5M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Two point museum is een spel met veel mogelijkheden. Je kunt prachtige musea maken en daarnaast kun je ook proberen de doelen van het spel te bereiken. Fijn is dat er nog steeds nieuwe inhoud bijkomt. De makers van het spel lijken er ook het mooiste van te willen maken.
[b]Two Point Museum[/b] ist für mich eines dieser Spiele, die ich immer mal wieder gerne für ein paar Stunden raushole. Gerade wenn ich etwas Ruhigeres spielen möchte, aber trotzdem ein bisschen planen und optimieren will, funktioniert das Spiel für mich ziemlich gut. Denn ein gutes Museum baut sich natürlich nicht von alleine. Wo kommen die Ausstellungen hin? Wie führe ich die Besucher durch das Museum? Wo brauche ich Personal und wie verhindere ich, dass mit wachsender Größe irgendwann alles im Chaos versinkt? Gerade wenn die Museen größer werden, gibt es genug zu tun, ohne dass das Spiel dabei unnötig stressig wird. Dazu gefällt mir das Grundprinzip mit den Expeditionen sehr gut. Neue Exponate zu finden und das Museum damit Stück für Stück auszubauen sorgt immer wieder für kleine Ziele und gibt einem einen guten Grund, bestehende Bereiche noch einmal umzubauen oder komplett neu zu planen. Inzwischen habe ich mir auch alle größeren DLCs geholt. Die bringen jeweils ordentlich neue Inhalte und vor allem neue Ideen ins Spiel, sodass sich nicht alles nur wie „mehr vom Gleichen“ anfühlt. Mein Favorit ist bisher ganz klar [b]Fantasy Finds[/b]. Das Fantasy-Thema gefällt mir einfach am besten und hebt sich für mich auch am stärksten vom normalen Museumsalltag ab. Allerdings muss ich zugeben, dass ich bei den neuen Mechaniken der DLCs teilweise erst einmal davor sitze und mich frage, was das Spiel jetzt eigentlich von mir will. XD Nicht alles wird sofort verständlich erklärt und manches erschließt sich erst, nachdem man ein bisschen herumprobiert hat. Grafisch ist das Spiel für das, was es sein möchte, absolut grundsolide. Der typische Two-Point-Stil passt wunderbar und auch technisch hatte ich bisher keine größeren Probleme. Keine erwähnenswerten Bugs oder Performanceprobleme – wobei das Gewusel in richtig großen Museen irgendwann schon ziemlich ordentlich werden kann. [b]Was mir besonders gefällt:[/b] • entspannter Spielfluss ohne langweilig zu werden • genug Planungs- und Optimierungsmöglichkeiten • Expeditionen und das Sammeln neuer Exponate motivieren • die DLCs bringen tatsächlich neue Ideen ins Spiel • Fantasy Finds ist bisher mein persönliches Highlight • technisch bei mir bisher sehr unauffällig [b]Was etwas besser sein könnte:[/b] • manche neuen Mechaniken werden nicht besonders verständlich erklärt • bei sehr großen Museen kann es schnell ziemlich unübersichtlich werden Two Point Museum ist für mich kein Spiel, das ich jeden Abend stundenlang spielen muss. Aber genau das muss es auch gar nicht sein. Es ist eines dieser Spiele, die man nach ein paar Wochen wieder startet, sein Museum anschaut und plötzlich doch wieder mehrere Stunden damit verbringt, irgendwelche Räume umzustellen, weil einem einfällt, dass das alles ja eigentlich noch viel besser gehen müsste. [b]Von mir gibt es daher einen klaren Daumen nach oben. 👍[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #79, worst CA #98 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That was fun and trully nice experince))
Great game! It's very challenging , entertaining and keeps me wanting to play more. I'm obsessed with unlocking all the secrets with the exhibits after I accidently figured one out. Be mindful on how many staff members you hire, that will kill your income if you're not careful. Those gangs of thieves will try your patience but level up your security guards with double speed and surveillance skills and they catch them every time. Love the robot workers too!!
Nice
Cute game, lots of objectives that keep it interesting. The different types of museums are fun, and the narrators are funny. Lots of things to manage, but it doesn't feel overwhelming.
Seriously, I've played all the Two Point games. This one is BY FAR the best of the 3. The creativity and goofyness of this game is really not easy to put in words. UI is extraordinary, and QOL keeps getting better. If I had to say something wrong about the game, that would be the story. But I personally don't care for that in these types of games. All and all, highly recommended. Also, all the DLCs are recommended. Start with the Zoo, then Artsy Facts, later the Fantasy Finds
Some games just stick with you, the right game at the right time, for me this game is it. AA companies are my favourite, my hope that gaming future is going to be great, two point studios are a great example that AA is the future of our industry. this game is freakin lovely, everything down to the last detail is made with love and care, the game is really well made and imo one of the greatest management sims ever made. i believe there isn't a lot of management sims worth it if you dont like the genre, this game is worth it, gameplay of building, managing and expeditions can be boring to some, but in my case it clicked right away, 80 hours for a AA game, without counting the DLC, it is really filled with great content, i just played "story mode", but sandbox can get you even more hours, there are around 7 maps with campaigns of 5 chapters each one, and the last one is the "main", i was a little bummed out by the ending, but honestly with such great gameplay, customization and just sheer amount of content and charisma, you can just get past the problems and have a great time. i am in love with this game, i will give some advise so devs can perfect this masterpiece, Alerts (positioning) are bugged sometimes, things like bathroom need, food or trash, it happens somewhat often, but it is a bummer to watch people starve with a cafeteria 10 steps away and holy cow the trash and bathroom things are nightmares, people are SO freakin nasty is unreal, they throw all their trash to the floor if the bin is not freakin 1 step away from the machines, the hole place becomes a dumpster, people are so freakin gross i wish i could tax them, and same with the bathroom, you can have a bathroom for 30 people but if it is 2 rooms away people will rather literally sht in the floor than walk a few steps, people LOVE outside bathrooms, and i mean it, they even use more the outside bathrooms than the real normal freakin bathrooms of the building also salaries and economy in general is a weird thing, money gets to a point where you have so much that it is unreal, i got to 3 million in very little time, and after that point money is useless, you can buy everything and at that point the game starts to feel like it lacks content, which honestly it doesnt! it has a lot of content but i think they didnt thought of what to do with a lot of money. which gets me to the worst part of the game, salaries, most of the money management is based on the salaries of your employees, but they ask for so freakin much, i feel like a corrupt boss, i work so i can pay them it is freakin unreal, it gets to a point if you dont get more exhibits, shops and pull up prices, the employees can literally drive you to bankruptcy, and even if you want to employ new people, they want the SAME freakin salary the other dude with training and levels had, it is crazy and just a plain scam , i ended up hating my employees and loved the option of robot employees, this people can open their own museum with the salary i give them. but dont let the bad stuff scare you away, the game is amazing, it is my favourite game i have played this year, absolute masterpiece
好玩,感觉比上一作进步了很多
莫名其妙的上头
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 5.8K | 89% | $29.99 | |
| $3.8M | 7.5K | 93% | $19.99 | |
| $97.3K | 933 | 79% | $3.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5M | 69.5K | 83% | $9.99 | |
| $10.5M | 23.7K | 90% | $19.99 | |
| $10.5M | 13.8K | 77% | $29.99 | |
| $10.5M | 17.7K | 94% | $19.99 | |
| $10.6M | 13.6K | 86% | $29.99 | |
| $10.4M | 9.6K | 79% | $39.99 |