
Switch bullet hell into bullet heaven. Jump into a world filled with enemies and powerups, race to harvest all the power you can before the area is consumed by a engulfing fire storm. Try Survival and try and last 3 mins, and top the leaderboard.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
FYI.... It does run on Steam Deck, just unable to get steam to verify it just yet. Full disclosure, I developed this game. with that said, i have really enjoyed making and playing this game. Its a Twin stick arcade style shooter , inspired by the polarity system from Ikaruga, along with other games I've enjoyed in the past. The combo system rewards dangerous play, as inspired by the classic arcade driving series Burnout. In Twin Ruin, the player is rewarded for absorbing the same color enemy projectiles. Maxing you combo meter will mean double the amount of green chips dropped. Essential for High scores and Weapon leveling up. A shrinking fire storm keeps you on your toes and decreases the play field over time, until there's only space left for the final boss. Once killed you get a option of which level to select next. Complete 2 levels before reaching the final level. It means each play through can be different, with different levels giving you the opportunity to find level specific pickups. I hope this review gives you more info about the game, and if you purchase it you get the same rush as i do when playing. cheers for reading.
Twin Ruin's two core features are the dual color mechanic and rather substantial challenge. Fairly straightforward in mechanics and enemies, but it will keep you busy with what you can do, especially with the color system: you barely hurt things that match your color but their shots can't hurt you at all; however, any enemy touching you does damage regardless of color, so you must switch color aggressively to clear enemies before they get to you, and defensively to absorb bullets. In the adventure mode (originally, the whole game), you have a small map to search for upgrades as a wall of death presses you to the center, where you'll have the boss fight once the level's wave assault runs its course. The survival mode (a later addition) has you running a fixed arena and spawn list for a simple three minute score challenge, which will really teach you just how [i]long[/i] three minutes can feel. The core mechanics feel really well tuned and nicely engaging. You aren't slow but you move a little faster when not shooting, so you can run and reposition. You have a secondary heavy weapon that fires from a limited stock, and you charge it by absorbing bullets, turning simple defense into rich aggression. Killed enemies drop pickups that add to score and weapon power, but you have to grab them before they disappear, and nothing waits around for you. You'll get more pickups if you keep your combo bar full, which expects you to avoid getting hit and keep attacking and absorbing bullets. The game signals the colors and locations of enemies before spawning them, so that helps you stay ahead of the moment as waves drop. You have three characters to pick from (one focus firing, one with a small spread, and one with drones that follow and fire parallel to your direction) and four zones to start from (a few different large enemies and pickups available, with "later" areas harder and a little more complicated). These are unlocked simply by playing and picking up score/power drops, and time required to unlock them all is quite low. No other unlocks or any kind of power metaprogression, so this one plays it fairly arcade straight, which I consider a positive, especially since the game seems tightly focused on quick-burst action rather than long-haul exploration. Unfortunately, the dev did some restructuring to make the game easier after it was released for a while, and did not keep the original version available. The easier game is still good, but doesn't quite shine as bright as the original, even if it's quite true the original game was crazy hard. I never begrudge players being allowed a more do-able difficulty, but I really wish we had both versions to play. There are also some minor side tasks the game sets on you each wave (a "wave" here is a whole timed sequence of spawns dropped near you) for a fairly small reward, but the tasks just don't work and are both extremely random whether they are plausible or even possible, and practically require you to ignore everything and play the game wrong to have any chance of getting one before the wave ends. You only get a single task picked for each wave, and every one of the tasks--in both of its color variations--has an achievement attached to it. Those are purely annoying achievements to complete, since you have to get the task you need for a wave, and sabotage yourself trying to clear it before the wave runs out, which may not even be possible. You basically just do timewasting achievement runs hoping you might eventually check another box, which just is not remotely under your control. The game offers two difficulty levels (easy is indeed very friendly, as you don't need opposite polarity to damage enemies, so polarity only matters for bullet color), and fairly rudimentary options (but you can at least remap buttons), but the price is unduly low and the play feels good and fun, so this seems like a great arcade-style pickup. Plus, we have so few shmups doing color switching to pick from--always good to see that done well.
Not the usual type of game I go for but took a chance with this one and I'm glad I did. Really enjoying it so far
This is a great concept for a twin-stick shooter, using a polarity system similar to Ikaruga to add an extra level of complexity to the gameplay. Really polished and fast paced, a must for genre fans.
Had fun with this. Main draws for me are the polarity switching mechanic from Ikaruga (Deal more damage to enemies of opposite colour, absorb bullets of same colour, can switch between the two colours at anytime), and the shrinking arena mixed with hordes of enemies requiring you to quickly and skilfully move to the center/end of the levels. Pretty satisfying to rush through levels. Has a solid base as is, but would've liked if there was more content, got through it all fairly quickly.
It's poorly made, and should have been released on a console. There are intrusive, focus-stealing tutorial popups for very basic keypresses, but no explanation for disabling barriers or several other mechanics, making you wander around blindly from the immediate start. The game says "full controller support" on the store page. What it should really say is, "we hate keyboards and PCs passionately". Once the game has actually started, there's no way to pause it. Mashing Escape, F1, F2, facerolling, etc. does nothing, and there are no indications anywhere in the game that it even can be paused outside of tutorial popups. The "survival mode" takes this keyboard-hating design and turns it to 11. I finished a survival run and was left stuck at the summary screen; the leaderboards are broken and unresponsive, there are no buttons anywhere to even try highlighting with the arrow or WASD keys and pressing Escape, Enter, Spacebar, etc. does nothing, and the only on-screen prompt is "press start for menu" or "press select to retry". https://steamcommunity.com/sharedfiles/filedetails/?id=2834657132 Enter The Gungeon is an excellent example of a twin-stick bullet hell game properly designed for both PC players and controller users. It's clearly possible and possible to do extremely well, so there's no excuse for these problems in a game marked as complete and sold for money.
great game, get gud!
Great game, great graphics and very challenging in that old school shooter way. Worth getting a twin stick controller for!
почему пули летят не туда, куда прицеливаешься? честно говоря, впервые пишу отрицательный отзыв. но это пока неиграбельно совсем.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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