
The small town of Basswood will be changed forever by ex-investigative journalist Sam Higgs in this thrilling narrative experience from award-winning studio DON'T NOD. Will you find the truth – no matter the cost?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[code]Casual playthrough ~6 hours No major spoilers in this review! Played on a Steamdeck [url=https://store.steampowered.com/curator/45534557/]@MatureContent[/url][/code] Twin Mirror is yet another interactive story game by Dontnod Entertainment that fails to deliver anything meaningful. In this game we play as Samuel Higgs, a journalist that fled his hometown (Basswood) after a hit article of his had turned the town against him. We follow his return to Basswood as he intends to attend his best friend’s funeral but then ends up investigating his untimely death instead. Our main protagonist Samuel Higgs reminded me of Ethan Mars, the protagonist from Heavy Rain and I am almost certain that they found their inspiration there. Unfortunately, they really failed to capture that same feel that Ethan Mars brought in Heavy Rain. Ethan Mars pain felt earned and it wasn’t just told to you, it was shown through all the things he went through and at what lengths he was willing to go to save his son, he was a character that you could truly empathise with. Samuel Higgs on the other hand, seems bored of his own story. Whenever a little bit of excitement arrives, it gets instantly crushed by Samuels boring and unengaged personality and inner monologue. This guy doesn't seem at all interested in his own story and life, like he is some underpaid actor playing a role that he doesn't like. Another issue I have with the way this game tells its story is that it is unreasonably slow and most of the time spent in this game is not spent on the plot itself, but rather on finding objects and characters hidden in the environment. It just doesn't do well at keeping the player interested. The same goes for those door running mini game segments. I understand that it is supposed to symbolize Samuel taking control over his own mind, but I find it unnecessary, especially when it is cutting out other potentially more interesting scenes, like e.g. Samuel leaving the hotel room to dispose of the bloody clothing. I feel like the reason we don't get to see some of these more exciting and nerve racking scenes is because we have to control Samuel through these mind games instead. Beside these bigger issues, there are also a lot of smaller issues that help break immersion, the biggest probably being the mouth movements, which do not at all accurately represent what they are actually saying. With all the bad games Dontnod has released in recent times, I think it is time for me to reconsider if I should just stop playing any more of them. It is evident that they got really lucky with the first Life is Strange game, because they haven't been able to keep that same quality ever since. ————————————————————————————— [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
Twin Mirror, psikolojik gerilim ile dedektiflik unsurlarını bir araya getirirken, cinayet gizemini yalnızca ipuçları üzerinden değil; ana karakter Sam Higgs'in zihniyle kurduğu iç çatışmalar üzerinden anlatmayı tercih ediyor. Küçük kasaba atmosferi ve geçmişle yüzleşme teması, hikayeye sürekli melankolik bir ton kazandırırken, karakter ilişkileri de anlatının en güçlü taraflarından biri haline geliyor. Oyunun dikkat çekici mekaniği ise Sam'in zihninde olayları yeniden kurguladığı "Mind Palace" bölümleri. Toplanan ipuçlarını bir araya getirerek olayları zihinsel olarak canlandırmak, klasik dedektiflik anlayışına farklı bir yaklaşım kazandırıyor. Diyalog seçimleri ve karakterlerle kurulan ilişkiler de hikayenin akışını desteklerken, oyuncunun olaylara bakışını şekillendiren küçük ama anlamlı farklılıklar oluşturuyor. Yine de Twin Mirror, sahip olduğu fikirleri her zaman aynı başarıyla sürdüremiyor. Hikaye ilerledikçe bazı karakterler ve olay örgüsü beklenenden daha hızlı sonuçlanıyor; anlatının yer yer daha fazla derinleşebileceği hissi oluşuyor. Özellikle finale yaklaşırken bazı gelişmelerin aceleye gelmiş izlenimi vermesi, oyunun kurduğu güçlü atmosferin etkisini bir miktar azaltabiliyor. Oynanış tarafı da büyük ölçüde keşif ve diyalog seçimleri üzerine kurulu olduğu için mekanik çeşitlilik sınırlı kalıyor. Başarılı ses tasarımı, doğal karakter etkileşimleri ve kasvetli küçük kasaba atmosferi sayesinde Twin Mirror, kusursuz bir anlatı deneyimi sunamasa da psikolojik gerilim ve karakter odaklı hikayeleri sevenler için ilgi çekici bir macera olmayı başarıyor. Potansiyelinin tamamını kullanamamış hissinden bir türlü kurtulamasanız da, özellikle karakter bağları ve merak duygusunu canlı tutan hikaye akışı sayesinde türün dikkat çeken yapımlarından biri olarak öne çıkıyor. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın [b]sɐןnɟnsnʎ[/b]...[/u][/url][/b] ːcozybethesdaː [b][url=https://store.steampowered.com/curator/44359868-pixgamist/][u]Don't forget to follow my Curator Page [b]pixgamist...[/b] [/u][/url][/b] ːsteinː [b][url=https://www.youtube.com/@yusufulas81/videos][u]Youtube Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːsummercat2023ː
[h2]Life is strange meets Sherlock holmes [/h2] its a story game. you have an imaginary buddy who gives u advices. you go to ur hometown get tangled with a conspiracy. Either u can listen to ur imaginary friend or make ur own decisions. This story has different ending and different way things turn out. Now, things i didn't like Slow paced, graphics sometimes gets blury, color palette. I didn't like Sam as a character really generic. 6 out of 10
Decided to give this game a shot, something that has been sitting in my Steam library for an unknown amount of time. This game was chosen at random and I was really shocked at how good the playthrough was. I would recommend this game to someone looking for a decent story to escape to. 10/10
Начну, пожалуй, обзор сразу с оценки, игра очень плохая, я бы сказал, она тянет на 3 из 10 детектива Донцовой. Вот, скажем так, когда узнаешь, кто убийца и его мотив, ты сидишь в афиге, не можешь понять, это вот серьезно, да, серьезно, меня удивили тем, насколько это банально и ожидаемо было. В целом у DON'T NOD, похоже, какая-то беда со сценаристами, после успешной Life is Strange они не выпустили ничего такого, за что их можно было бы похвалить, сказав: «Красавчики, продолжайте». Всё, что они могут, это бесконечные сиквелы, приквелы и вбоквелы LiS, выдаивая франшизу как только можно. В этой игре у них не получилось даже узнаваемых и интересных персонажей, за 5 часов, да, игра очень короткая, мне показали кучу персов, на которых мне пофиг, за ними не хочется следить, им не сопереживаешь. Хоть как-то была попытка с гг, но он и его конфликт со второй шизоличностью вываливается в последние полчаса, причем именно вываливается с нифига, где нам и его детство покажут, и еще навалят всякого, и это скомкано и нелепо выглядит. Из приятного в игре - занятные мини-игры во время расследований, где нужно, изучая локацию, построить по деталям сцену, которая произошла, жаль, нельзя ошибиться и сделать ложный вывод, всё максимально скриптовано.
«Да, я повелась на визуал – и что вы мне сделаете?» Называть сюжет глубоким – слишком громко. Детективом, пожалуй, тоже. Плюсы Приятный, мягкий визуал. Настроение хорошо поддерживается: сцены не только пасмурные и депрессивные, но временами дают нормально «вздохнуть». Главное, на что я повелась, – Чертоги разума. Распадающиеся лица, осколки, звуки, повторяющиеся элементы сцен и предметов, тени, зеркала и ломаная геометрия. Где-то всё выглядит стерильно и строго, а где-то – психоделически и тревожно. Очень хорошо, что это не мелкий элемент игры, который появляется изредка, а заметная часть прохождения. Изначально я не видела смысла перепроходить игру и в первый раз выбрала сторону Двойника просто из интереса к нему. Но после повторного прохождения именно сторона Чертогов разума кажется подходящей самому Сэму и даёт более цельное восприятие истории. Идеальной концовки нет – и это хорошо. История была бы заметно слабее, если бы в конце всё аккуратно разрешилось. Минусы Простая история. В начале она иногда даёт неплохое напряжение, особенно в сцене в ванной мотеля. Но после этого пика градус для меня только падал. Неудобное управление на ПК. Выборы через ЛКМ + WASD явно были плохой идеей. Сэм может просто отойти от нужного предмета, и плашка пропадает. Почему нельзя было зафиксировать персонажа на месте или использовать другие кнопки – вопрос. Нет пропуска уже просмотренных сцен. Понимаю тех, кто не стал вытаскивать все концовки: без возможности скипа это довольно унылое занятие. Итог Twin Mirror запомнилась мне не столько детективной историей, сколько атмосферой, приятным визуалом и Чертогами разума. Игра не особенно глубокая, но визуально радует глаз. Повторное прохождение оказалось не бесполезным, но заметно затянутым.
Man spielt einen Ermittler mit doppelter Persönlichkeit und Drogenproblem in einem Bergarbeiter-Kaff. Klingt eigentlich gut. Optik, Sound und Setting sind stimmig. Nur löst Sam seinen Fall ungefähr zwei Stunden nach dem Spieler. Man klickt einfach Indizien so lange zusammen, bis sie passen, und weiß längst, wer's war, während Sam sich noch mit seinem inneren Doppelgänger über sein Gemüt unterhält. Entscheidungen am Ende wirken folgenlos, die Auflösung kommt, bevor sie sich verdient anfühlt. Der Twin im Titel ist eigentlich der Spieler. Sam kommt nach, sobald er sich vom Spiegel losreißen kann.
Twin Mirror is an engaging narrative thriller from DON'T NOD that blends detective work, psychological drama, and meaningful choices. The Mind Palace mechanic is a standout feature, helping investigations feel interactive and unique. While the pacing can be slow at times and some choices have less impact than expected, the story, atmosphere, and strong character focus kept me invested until the end. A solid choice for fans of story-driven adventures and mystery games. Rating: 8/10
DON'T NOD never misses with the games they put out and this one is no different. The story follows Sam, a seemingly average guy who left his hometown and everyone he knew, only to return 2 years later to attend his best friend's funeral. Later he finds out there is something suspicious about his sudden passing, leading him to investigate it. Within the first hour it felt like I had already uncovered a good chunk of the plot and it was definitely enough to keep my curiosity going. I actually ended up finishing the game because I lost track of time. I don't want to share too much to avoid spoilers, but the side characters have vastly different personalities and have the depth we know and love in other DON'T NOD games. The power, because of course there's one, is captivating. At first it reminded me of Tell Me Why, but it quickly took a dark turn. The last thing I want to say is that you can actually check the choices you make in real-time and compare them to other players. In their other titles the stats are usually at the end and I really appreciated the change. Pros: - the portrayal of the small town is realistic - the mechanics are brilliant - conversations flow naturally Cons: - the controls aren't great on mouse and keyboard - the interface is very old-school
So confused, didn't get far. But amazing
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