
Twilight Struggle is a two-player game where players play as either the US or USSR during the Cold War. Using actual events from history, players must plan out their strategies in order to obtain world dominance. Play Twilight Struggle and change the course of history.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, more addictive than expected!
[i]My fellow Americans, ask not what your country can do for you - ask what you can do for your country[/i]
L P
good
Hands down the best boardgame I've played (out of many). Requires long-term planning, guile and nerve while remaining fast-paced and accessible.
relive the joys of global thermonuclear war with Twilight Struggle!
Just got my first victory against AI, and boy I tell ya it was a close call. Maybe it's because i'm new to the game, but through round 1 to 5 i always lagged behind. Entering the middle phase the AI just starts gunning coup attempt left and right, lowering the defcon level. I won by sheer points by the end of turn 10. P.S. the sub is quite OP, Ceaucescu's final speech occasionally buzzed in, and for the record, the AI CAN fail the dice roll, it's just depends on luck/your influence in the country it occurs.
Игра нормальная, стоит того, чтобы поиграть. Но за необходимость отдельно от стима создавать внутриигровой аккаунт и логиниться - лучшей реакцией был бы клоун.
Just like……both make a wonderful combo and deal with the trouble at the same time
GOOOOD!!
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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