
Turnbound is an auto battler, where you manage a hero's inventory to escape a haunted boardgame. Each run is different from the last, with unique upgrades, combos and synergies. Async PvP lets you battle the ghosts of other players at your own pace in this unique new inventory battler.
Modeled estimate, not a reported figure. How we estimate →
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About
Turnbound is a strategic autobattler focused on experimentation, theorycrafting, and mastery of the odds.
You are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players. You battle against the builds left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that impacts the tiles around it. It is a game that rewards foresight, creativity and luck.
Will your design outlive your ghostly opponents… or join them?

During the Shop Phase you pick, place or upgrade weapons, items, armour, consumables and accessories in the most optimal way. Trinkets let you unlock combos and winning battles let you upgrade your Hero through a branching set of abilities. Each round will have you making strategic decisions to execute synergies that give you an edge against your opponents!

Take all the time you want to plan your build and manage your board. Whenever you start a battle you will go against a build from the same chamber, with the same number of shop rounds as you. Whenever you exit a battle, your build is added to the matchmaking database and someone else can face it.
Whether you win the whole run or not has no influence on which builds are added to the matchmaking database. The builds you face as opponents may have lost the run or still be in the middle of it. You can face the build of someone who has played seconds before.

Every detail counts and analyzing them is the key to understanding how to make the most of the tiles you have been given. The board won't always give you what you want, you will need to adapt your strategies, try new things and rely on a little bit of luck. Combat plays out from left to right, top to down - as each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.
If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Once you have a winning build on your hands, you can compete directly instead of battling spirits asynchronously. Duels let you challenge a specific build by entering a simple code. Share your own builds with a unique code, test yourself against a friend’s strategy or go up against selected Feature Builds from our community!
It’s fast, chaotic, strategic and the perfect way to prove once and for all whose tile brain actually reigns supreme.
4 Heroes
Dozens of trinkets and abilities
Hundreds of items
6 Chambers of progress and Final Chamber Leaderboard
Board, profile, rug and tile customization
Code & build sharing
Some of our players have described it as “Backpack Battles crossed with Hearthstone Battlegrounds,” and said that it's like “if The Bazaar met Backpack Battles” or “if Inventory Tetris and Hearthstone Battlegrounds had a cursed baby”. So if any of those games interest you, you may have fun with this one too!
No Generative AI, was used to create any of the in-game art or assets. Not even the battles are AI, all of them come from saved/winning builds created by other players. Even the tutorial where you play against “the cat", or occasional "bot builds" were crafted by our game designers.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It´s a hard one. The game itself is like Backpackbattles and the Artstyle is quite nice. It´s engaging and can bring a lot of fun. The pacing is nice and there are enough Combos to entertain you for a while. But after you understand the system it´s quite hard to stay calm. While i, for example, like to play Robin Hood and know there are some item´s that grant you attack and health, 99% of the time you don´t get them early. So when you start a battle after Day 3, the enemies weapons often have like 11 Attack and 28 Health (11/28) While you have a Bow with 4 attack and 6 life (4/6), which, when you do it clever, can go up to like (8/12), which is still no match for the enemy weapons which have those Items BASELINE. The random attack also doesn´t help. Sometimes your Taunt items actually taunt and make the enemy attack it until it´s dead consecutively, but sometimes, without any effect procced, they suddenly ignore this item and attack your Hero for example, which is very strange. There doesn´t seem to be a system behind it. Thorns are also extremely op. Often you have glasscannon weapons which you can´t change so quickly and you loose your entire Arsenal of weapons while not even having a single item of the enemy down, which is nowhere close to being balanced. The game has a LOT of potential, but needs a lot of polishing done.
背包管理+肉鸽自走棋这个组合,思路非常不错,但是要优化的地方还很多。刚上手的时候教程简单,深入才知道这策略对我来说有些麻烦。格子有限,怎么把装备、英雄、饰品摆出最优解,搭配好了过关还是很爽的。
Need extended mode after victory. I want my build dominating more pls.
好玩!打完新手教程感觉天下无敌,打排位发现个个都是人才
美术风格和游戏玩法很吸引人,但个人认为这款游戏仍然有许多需要优化的地方: 1. 角色升级太慢。当我从试玩版更换到付费版的时候,受限于等级,我仍然不能在短时间内体验到所有角色的全部玩法,而这又会因为匹配机制和难度设置而雪上加霜 2. 匹配机制和难度设置缺少动态平衡。当我选择了简单难度的非排位模式时,我的对手包括但不限于:天胡开局的幸运儿,充分了解角色机制和卡牌构筑的老手,还有无论等级比我高还是低,卡牌质量都比我强的人。我能理解这种情况受限于匹配机制,但我既然选择了简单难度游玩,你理应为我匹配一些真正新手的阵容,而那些胜率过高的阵容很明显不应该放在简单难度里面。 3. 对局前期的胜负受随机性影响太大。当大伙都只有一个英雄卡和一两个攻击卡的时候,运气才是决定胜负的关键,当我一次又一次看着对手的英雄卡只差一次攻击的血量,而我的英雄卡或者攻击卡却选择攻击其他无关紧要的目标而输掉对局的时候,我顿时萌生出了卸载游戏的想法。我知道游戏给了重来的机会,但把宝贵的重来机会用在这种场合真的符合你们设计的初衷吗? 我是因为黎明杀机的角色才购买的这款游戏,但目前我恐怕没有动力去解锁那些角色了
It's a good inventory management auto-battler. The art is nice and colorful and there's enough variety and meta-progression to support several hours (by my account at least 5) of enjoyable play.
very fun game!
Man kann es kaum in worten fassen was ich grade in mir Spüre was da für eine Unfairheit drin steckt im spiel nicht mal runde 3 und der Gegner hat im Singleplayer gefühlt 100 münzen mehr wie du und f... dich von hinten so richtig mit dem Nudelholz der ihr wisst wie eng ein A.... und ♥♥♥♥ ein Nudelholz ist dann wist Ihr wie sich das spiel anfühlt. Offline Modus du ca 20 Taler Gegner 100 Taler wtf wenn nicht mehr da haben wir die engen 20 münzen gegen das Stabile Nudelholzprinzip um noch mal das reinstecken zu symbolisieren kommt noch ein Beispiel 17% das dass Nudelholz sich vertieft in enge Öffnungen und 83% das es halt das macht was es soll draußen bleibt aber neee man spielt 5 runden und immer wieder sind die engen 17% so groß das das Nudelholz sich sein Weg ins enge Bahnt und dir das gefühl gibt das das nudel holz einfach so ohne Vorahnung da rein knallt und es schmerzt nicht nur ein wenig es brennt wie sau und du bist soweit nicht nur das spiel zu deinstallieren sondern die Entwickler genauso behandeln zu wollen einfach Nudelholz das dickste was man findet einfach so richtig mit Schmackes ihr wisst schon was ich meine für mich ist das spiel gestorben weil so ein unfaires game habe ich wirklich noch in kein Autobattler gesehen. sry das die Grammatik und Etc S.... sind aber Man kann hat nicht so toll mit einer Lrs besser hinbekommen danke für eure zeit und Geduld ich hoffe wenn ihr denn Fehler macht das spiel zu spielen bei Amazon schonmal ein dickes Nudelholz zu bestellen und das einfach mal als Bild an die Entwickler schickst damit sie wissen was für ein Zorn man in sich hat und was man mit ihnen machen will so ende XD
新手引导做的挺好,策略构筑挺上头,摆装备凑联招很有爽感,适合喜欢慢慢琢磨套路的玩家。
背包管理构筑式游戏,利用有限的空间搭建阵容,有点吃受众
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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