
Turnbound is an auto battler, where you manage a hero's inventory to escape a haunted boardgame. Each run is different from the last, with unique upgrades, combos and synergies. Async PvP lets you battle the ghosts of other players at your own pace in this unique new inventory battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Turnbound is a strategic autobattler focused on experimentation, theorycrafting, and mastery of the odds.
You are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players. You battle against the builds left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that impacts the tiles around it. It is a game that rewards foresight, creativity and luck.
Will your design outlive your ghostly opponents… or join them?

During the Shop Phase you pick, place or upgrade weapons, items, armour, consumables and accessories in the most optimal way. Trinkets let you unlock combos and winning battles let you upgrade your Hero through a branching set of abilities. Each round will have you making strategic decisions to execute synergies that give you an edge against your opponents!

Take all the time you want to plan your build and manage your board. Whenever you start a battle you will go against a build from the same chamber, with the same number of shop rounds as you. Whenever you exit a battle, your build is added to the matchmaking database and someone else can face it.
Whether you win the whole run or not has no influence on which builds are added to the matchmaking database. The builds you face as opponents may have lost the run or still be in the middle of it. You can face the build of someone who has played seconds before.

Every detail counts and analyzing them is the key to understanding how to make the most of the tiles you have been given. The board won't always give you what you want, you will need to adapt your strategies, try new things and rely on a little bit of luck. Combat plays out from left to right, top to down - as each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.
If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Once you have a winning build on your hands, you can compete directly instead of battling spirits asynchronously. Duels let you challenge a specific build by entering a simple code. Share your own builds with a unique code, test yourself against a friend’s strategy or go up against selected Feature Builds from our community!
It’s fast, chaotic, strategic and the perfect way to prove once and for all whose tile brain actually reigns supreme.
4 Heroes
Dozens of trinkets and abilities
Hundreds of items
6 Chambers of progress and Final Chamber Leaderboard
Board, profile, rug and tile customization
Code & build sharing
Some of our players have described it as “Backpack Battles crossed with Hearthstone Battlegrounds,” and said that it's like “if The Bazaar met Backpack Battles” or “if Inventory Tetris and Hearthstone Battlegrounds had a cursed baby”. So if any of those games interest you, you may have fun with this one too!
No Generative AI, was used to create any of the in-game art or assets. Not even the battles are AI, all of them come from saved/winning builds created by other players. Even the tutorial where you play against “the cat", or occasional "bot builds" were crafted by our game designers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当没有嘲讽单位,一个你永远优先攻击对面武器,对面优先攻击你英雄的游戏。
[h1]Context[/h1] [list] [*]Played this game demo a lot, when there were only 2 classes and was excited about the potential of a full release. [*]After the release there were only 2 classes added, a few balance changes and not really a lot of new items. [*]So after playing for a few hours after release I'm inclined to pause it for now and perhaps return some time later. [/list] [h1]Overview[/h1] [list] [*]Style felt very good, flavor-win has it's place here. [*]Visual elements and board/space mechanic of the game felt great. [*]Shop and level up mechanics feel good and thought out. [*]Auto-battling mechanics - felt a little too random for my taste (especially with the token to re-run the match potentially with the new result, it just screams you in the face - you were unlucky, bite it). [/list] [h1]Summary[/h1] The game was and is still a solidly built auto-battler with cool mechanics and a really good style. For me it was a good experience and I would recommend it, with a "but" for now: there is just too little stuff to do as of now, many subclasses that got introduced on the release are under-pushed and kinda don't matter, there are too few items for each strategy presented to us (or they're weak). After a couple of updates I would definitely give it another try and see what the devs got cooking, this has great potential. I wish them good luck!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man kann es kaum in worten fassen was ich grade in mir Spüre was da für eine Unfairheit drin steckt im spiel nicht mal runde 3 und der Gegner hat im Singleplayer gefühlt 100 münzen mehr wie du und f... dich von hinten so richtig mit dem Nudelholz der ihr wisst wie eng ein A.... und ♥♥♥♥ ein Nudelholz ist dann wist Ihr wie sich das spiel anfühlt. Offline Modus du ca 20 Taler Gegner 100 Taler wtf wenn nicht mehr da haben wir die engen 20 münzen gegen das Stabile Nudelholzprinzip um noch mal das reinstecken zu symbolisieren kommt noch ein Beispiel 17% das dass Nudelholz sich vertieft in enge Öffnungen und 83% das es halt das macht was es soll draußen bleibt aber neee man spielt 5 runden und immer wieder sind die engen 17% so groß das das Nudelholz sich sein Weg ins enge Bahnt und dir das gefühl gibt das das nudel holz einfach so ohne Vorahnung da rein knallt und es schmerzt nicht nur ein wenig es brennt wie sau und du bist soweit nicht nur das spiel zu deinstallieren sondern die Entwickler genauso behandeln zu wollen einfach Nudelholz das dickste was man findet einfach so richtig mit Schmackes ihr wisst schon was ich meine für mich ist das spiel gestorben weil so ein unfaires game habe ich wirklich noch in kein Autobattler gesehen. sry das die Grammatik und Etc S.... sind aber Man kann hat nicht so toll mit einer Lrs besser hinbekommen danke für eure zeit und Geduld ich hoffe wenn ihr denn Fehler macht das spiel zu spielen bei Amazon schonmal ein dickes Nudelholz zu bestellen und das einfach mal als Bild an die Entwickler schickst damit sie wissen was für ein Zorn man in sich hat und was man mit ihnen machen will so ende XD
Feels like a more balanced version of The Bazaar. Fun game
На текущий момент, если не самое, то одно из лучший вариантов "игры в порядок в инвентаре". Автобатлер ещё. Баланс плюс-минус имеется. Годнота!
好玩!打完新手教程感觉天下无敌,打排位发现个个都是人才
ゲームとしておもしろいんだけど開発者の熱意が感じられない。 アップデートが遅すぎるのでおすすめしないにしておきます。
leaderboard 排行榜希望改善一下,都沒遇到強的,一直都是很弱的對手。。。。。
woc,太爽了,这么多流派和这么多效果,玩的完全不会有重复感。
If your favorite part of Resident Evil 4 was the inventory management, then this game is for you! You place tiles in a grid that you slowly increase the size of as needed to fit the pieces who's bonuses depend on both the tiles orthogonally adjacent to them as well as the overall number and types of tiles on the field. The PVP "snapshot of a build someone ran at least one time" system is a really cool idea, but it feels sorta limited by the characters. The characters are hilariously "balanced", you've got the only 1 good character in the whole game that barely anybody plays. Then 2 characters who are ok, but can get absolutely rekt if their first 3 shops don't cater to their needs. those characters are super popular. And then there's also Alice. It's a great game, lotsa fun, but imo whoever you main will determine how long you will actually enjoy it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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