
Turnbound is an auto battler, where you manage a hero's inventory to escape a haunted boardgame. Each run is different from the last, with unique upgrades, combos and synergies. Async PvP lets you battle the ghosts of other players at your own pace in this unique new inventory battler.
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About
Turnbound is a strategic autobattler focused on experimentation, theorycrafting, and mastery of the odds.
You are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players. You battle against the builds left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that impacts the tiles around it. It is a game that rewards foresight, creativity and luck.
Will your design outlive your ghostly opponents… or join them?

During the Shop Phase you pick, place or upgrade weapons, items, armour, consumables and accessories in the most optimal way. Trinkets let you unlock combos and winning battles let you upgrade your Hero through a branching set of abilities. Each round will have you making strategic decisions to execute synergies that give you an edge against your opponents!

Take all the time you want to plan your build and manage your board. Whenever you start a battle you will go against a build from the same chamber, with the same number of shop rounds as you. Whenever you exit a battle, your build is added to the matchmaking database and someone else can face it.
Whether you win the whole run or not has no influence on which builds are added to the matchmaking database. The builds you face as opponents may have lost the run or still be in the middle of it. You can face the build of someone who has played seconds before.

Every detail counts and analyzing them is the key to understanding how to make the most of the tiles you have been given. The board won't always give you what you want, you will need to adapt your strategies, try new things and rely on a little bit of luck. Combat plays out from left to right, top to down - as each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.
If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Once you have a winning build on your hands, you can compete directly instead of battling spirits asynchronously. Duels let you challenge a specific build by entering a simple code. Share your own builds with a unique code, test yourself against a friend’s strategy or go up against selected Feature Builds from our community!
It’s fast, chaotic, strategic and the perfect way to prove once and for all whose tile brain actually reigns supreme.
4 Heroes
Dozens of trinkets and abilities
Hundreds of items
6 Chambers of progress and Final Chamber Leaderboard
Board, profile, rug and tile customization
Code & build sharing
Some of our players have described it as “Backpack Battles crossed with Hearthstone Battlegrounds,” and said that it's like “if The Bazaar met Backpack Battles” or “if Inventory Tetris and Hearthstone Battlegrounds had a cursed baby”. So if any of those games interest you, you may have fun with this one too!
No Generative AI, was used to create any of the in-game art or assets. Not even the battles are AI, all of them come from saved/winning builds created by other players. Even the tutorial where you play against “the cat", or occasional "bot builds" were crafted by our game designers.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩着真上头,画风也很喜欢,爽玩一下午了。
武装包围革命,农村夺取......不对,《魂缚棋盘》你怎么变成这个样子了?之前在Weplay有简单试玩过DEMO版本,现在正式版一晃眼已经半年多了,整个游戏已经大不一样了,正在垂直拉着朋友入坑😈
画风和玩法我还是很喜欢的,但是这个匹配机制和不同装备以及角色间的平衡做得就有点一般了。 选个爱丽丝直接给蠕动完了,开局不是天胡的情况下真是谁都打不过
玩法类似于背包乱斗,背包摆放和连锁机制还是挺烧脑的,经常要考虑半天怎么放才能来个最佳构筑位置
Franchement le jeu est plutôt addictif ! je trouve qu'il a un air de backpack battles, peut être un peu de Oaken Tower... L'idée est d'acheter des items (armes / armures / consommables / accessoires) et de les placer sur un plateau en essayant de créer les combos les plus puissants possible afin de détruit l'adversaire. L'objectif, tuer la tuile hero de l'ennemi en autobattler ! Je trouve le jeu soigné dans son gameplay et son ambiance très plaisants. Pas si simple a prendre en main pour win souvent car il demande vraiment de réfléchir tant sur les achats, les placements, ou les combos/synergies... avec en plus une part de chance de trouver les bons items ou l'espoir de ne pas tomber trop souvent sur des adversaires qui vous contre facilement... ce qui peut déranger, mais moi, je trouve la part d'aléatoire plutôt bien dosée.
ゲームとしておもしろいんだけど開発者の熱意が感じられない。 アップデートが遅すぎるのでおすすめしないにしておきます。
背包管理+肉鸽卡牌,再加上各种耳熟能详的或是传说或是小说故事里的角色,打起来很上瘾,特别是连携构筑成型之后。
woc,太爽了,这么多流派和这么多效果,玩的完全不会有重复感。
经典的肉鸽牌组对战游戏,二十多块钱可以在对局中享受博弈的快感相当划算,输了也没事,可以思考分析完善自己的构筑,一步步变得更强
背包乱斗类的游戏,体验还蛮不错的,这游戏还是一样的格子危机
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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