
Turnbound is an auto battler, where you manage a hero's inventory to escape a haunted boardgame. Each run is different from the last, with unique upgrades, combos and synergies. Async PvP lets you battle the ghosts of other players at your own pace in this unique new inventory battler.
Modeled estimate, not a reported figure. How we estimate →
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About
Turnbound is a strategic autobattler focused on experimentation, theorycrafting, and mastery of the odds.
You are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players. You battle against the builds left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that impacts the tiles around it. It is a game that rewards foresight, creativity and luck.
Will your design outlive your ghostly opponents… or join them?

During the Shop Phase you pick, place or upgrade weapons, items, armour, consumables and accessories in the most optimal way. Trinkets let you unlock combos and winning battles let you upgrade your Hero through a branching set of abilities. Each round will have you making strategic decisions to execute synergies that give you an edge against your opponents!

Take all the time you want to plan your build and manage your board. Whenever you start a battle you will go against a build from the same chamber, with the same number of shop rounds as you. Whenever you exit a battle, your build is added to the matchmaking database and someone else can face it.
Whether you win the whole run or not has no influence on which builds are added to the matchmaking database. The builds you face as opponents may have lost the run or still be in the middle of it. You can face the build of someone who has played seconds before.

Every detail counts and analyzing them is the key to understanding how to make the most of the tiles you have been given. The board won't always give you what you want, you will need to adapt your strategies, try new things and rely on a little bit of luck. Combat plays out from left to right, top to down - as each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.
If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Once you have a winning build on your hands, you can compete directly instead of battling spirits asynchronously. Duels let you challenge a specific build by entering a simple code. Share your own builds with a unique code, test yourself against a friend’s strategy or go up against selected Feature Builds from our community!
It’s fast, chaotic, strategic and the perfect way to prove once and for all whose tile brain actually reigns supreme.
4 Heroes
Dozens of trinkets and abilities
Hundreds of items
6 Chambers of progress and Final Chamber Leaderboard
Board, profile, rug and tile customization
Code & build sharing
Some of our players have described it as “Backpack Battles crossed with Hearthstone Battlegrounds,” and said that it's like “if The Bazaar met Backpack Battles” or “if Inventory Tetris and Hearthstone Battlegrounds had a cursed baby”. So if any of those games interest you, you may have fun with this one too!
No Generative AI, was used to create any of the in-game art or assets. Not even the battles are AI, all of them come from saved/winning builds created by other players. Even the tutorial where you play against “the cat", or occasional "bot builds" were crafted by our game designers.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
if you like strategic autobattlers that reward planning, ignore the negative reviews and play the demo. ive played the bazaar and backpack battles regularly for a year and turnbound is the only other autobattler ive played that came close to hooking me like those two did. i played the demo for this game when there were only two characters and finally got around to playing it now that its 1.0. this game has the sauce. + unique visual style (no AI!) + gameplay is much more strategic than other autobattlers ive played id say its worth $15 but you should probably buy it on sale (or the founders pack if youre cool...)
15 hours in and I'm bored of it, the first round seems to be a complete roll of the dice which sets the mood for the rest of the match. The crossover was an immediate turn off for me, I don't like them (crossovers) in any game I play and that kind of further set a bad mood that annoyed me every time it got shoved in my face. Got my moneys worth? I guess, but not something I would tell my friends to shell out money on.
游戏有些类似背包乱斗,主打一个背包管理,游戏内的小故事也很有意思,适合我这种爱看故事的玩家,总体值得购入
遇到天胡好局的话十连胜完全不够爽,再给我一直打下去啊! 周边怎么放还是很关键的,多凑点联动效果出来。
Штош - берем манкикинга или страдаем , найс баланс.
Came here from Backpack Battles to play Turnbound for a good while. Ultimately, I went back to Backpack Battles. Turnbound is fine. It's different enough to stand out in the asynchronous PvP battler world.
武装包围革命,农村夺取......不对,《魂缚棋盘》你怎么变成这个样子了?之前在Weplay有简单试玩过DEMO版本,现在正式版一晃眼已经半年多了,整个游戏已经大不一样了,正在垂直拉着朋友入坑😈
玩着真上头,画风也很喜欢,爽玩一下午了。
好玩的背包肉鸽,真的是上头,狐狸的宠物流也太爽了,动点多太多了,死后反杀都算赢哈哈哈哈,不过真的等级太难升了,想用到英雄后面的第三技能要刷好久的感觉
画风真的很戳我,正好赶上夏促二十来块入手,平时卡牌回合制玩得比较少,但是这款尝试之后感觉越玩越上头啊。。新手教程非常友好,确实好多流派不过有点看脸,每次玩完之后脑子里还在想怎么排列布阵更好
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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