
Turnbound is an auto battler, where you manage a hero's inventory to escape a haunted boardgame. Each run is different from the last, with unique upgrades, combos and synergies. Async PvP lets you battle the ghosts of other players at your own pace in this unique new inventory battler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Turnbound is a strategic autobattler focused on experimentation, theorycrafting, and mastery of the odds.
You are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players. You battle against the builds left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that impacts the tiles around it. It is a game that rewards foresight, creativity and luck.
Will your design outlive your ghostly opponents… or join them?

During the Shop Phase you pick, place or upgrade weapons, items, armour, consumables and accessories in the most optimal way. Trinkets let you unlock combos and winning battles let you upgrade your Hero through a branching set of abilities. Each round will have you making strategic decisions to execute synergies that give you an edge against your opponents!

Take all the time you want to plan your build and manage your board. Whenever you start a battle you will go against a build from the same chamber, with the same number of shop rounds as you. Whenever you exit a battle, your build is added to the matchmaking database and someone else can face it.
Whether you win the whole run or not has no influence on which builds are added to the matchmaking database. The builds you face as opponents may have lost the run or still be in the middle of it. You can face the build of someone who has played seconds before.

Every detail counts and analyzing them is the key to understanding how to make the most of the tiles you have been given. The board won't always give you what you want, you will need to adapt your strategies, try new things and rely on a little bit of luck. Combat plays out from left to right, top to down - as each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.
If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Once you have a winning build on your hands, you can compete directly instead of battling spirits asynchronously. Duels let you challenge a specific build by entering a simple code. Share your own builds with a unique code, test yourself against a friend’s strategy or go up against selected Feature Builds from our community!
It’s fast, chaotic, strategic and the perfect way to prove once and for all whose tile brain actually reigns supreme.
4 Heroes
Dozens of trinkets and abilities
Hundreds of items
6 Chambers of progress and Final Chamber Leaderboard
Board, profile, rug and tile customization
Code & build sharing
Some of our players have described it as “Backpack Battles crossed with Hearthstone Battlegrounds,” and said that it's like “if The Bazaar met Backpack Battles” or “if Inventory Tetris and Hearthstone Battlegrounds had a cursed baby”. So if any of those games interest you, you may have fun with this one too!
No Generative AI, was used to create any of the in-game art or assets. Not even the battles are AI, all of them come from saved/winning builds created by other players. Even the tutorial where you play against “the cat", or occasional "bot builds" were crafted by our game designers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring
The game is amazing! I fell in love with it after playing the demo, so buying the full version was an easy decision. It's an absolutely perfect auto-battler. It has a good variety of builds, a satisfying gameplay loop, and a gorgeous visual style. This game definitely deserves more attention, and I really hope it gets more content in the future!
This game requires a bit of thinking, but if you do you should be well rewarded. You can't simply spam stuff and think you are going to do well. So far I'd say that's a plus. A bit slower, more thoughtful, and a bit fidgetty, but good. The thing I'd love to see improved is a way to sort your items. The game seems not to have that functionality and I think it really needs it. Otherwise, good stuff. :)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This deserves way more attention, it's a really great game <3
15 hours in and I'm bored of it, the first round seems to be a complete roll of the dice which sets the mood for the rest of the match. The crossover was an immediate turn off for me, I don't like them (crossovers) in any game I play and that kind of further set a bad mood that annoyed me every time it got shoved in my face. Got my moneys worth? I guess, but not something I would tell my friends to shell out money on.
if you like strategic autobattlers that reward planning, ignore the negative reviews and play the demo. ive played the bazaar and backpack battles regularly for a year and turnbound is the only other autobattler ive played that came close to hooking me like those two did. i played the demo for this game when there were only two characters and finally got around to playing it now that its 1.0. this game has the sauce. + unique visual style (no AI!) + gameplay is much more strategic than other autobattlers ive played id say its worth $15 but you should probably buy it on sale (or the founders pack if youre cool...)
Штош - берем манкикинга или страдаем , найс баланс.
Has been fun. played during early access. I do wish new tiles were added a little more often or skins were added more often to work towards anything of that nature through playing the game. I feel like once i hit the second to last and the last ranking um sections? idk whatever theyre called, ive definitely seen a shift to more experienced players and have been enjoying the learning curve.
遇到天胡好局的话十连胜完全不够爽,再给我一直打下去啊! 周边怎么放还是很关键的,多凑点联动效果出来。
Пока не особо играбельно. Нужно серьезно заниматься балансом, особенно подбором противника
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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