
Demolish streams of antroids and advance the progress of science in the process! A pixel futurism tower defense game with rogue-lite elements, where you build turret robots (“Turbotz”) to annihilate research fodder. Upgrade both sides and push explosive research to its limits!
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About
Turbotz Testing 20XX is a tower defense game infused with clicker gameplay and rogue-lite elements. Join the Turbotz Institute in researching the explosive potential of turret robots by testing them under diverse conditions and parameters.
Collect research, unlock new elements to experiment with, and push the limits of existing turbotz through dynamic transformations. Discover the countless varieties of antroids and the creative ways to obliterate them!
Change the world, one explosion at a time.
Everything is clickable.
Breakables provide early boosts.
Antroid power is their strongest attribute.
Researching more upgrades can lead to breakthroughs.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
If Vampire Survivors and Loop Hero and Factorio joined forces to make a clicker game! Tower defense idle game that quickly gets frantic. Loving it so far!
Wasn't sure what to expect but once I got going it was a good concept and I had fun with everything going on.
I bought it because the art was cute, but it was really fun to play, too. I'm not someone who reads instructions usually so it was good that you can still achieve something by clicking on stuff. I like how all the robots make musical sounds so it feels fun to make them shoot things - and things get really crazy the more you play it so the chaos is fun too.
A cute lil tower defense game with progression. Here's a quick little pros and con list for everyone Pros - satisfying game play loops that incentivise replayability - engaging progress though an upgrade tree, not only for perminate upgrades - a hidden ARG??? I've only gotten a little bit into it but there is something more here - beeps and boops all over the place - okay the single greatest feature in this game is as your bots blow up enemies they drop money on the ground, and you have to click to collect it. You can accumlate a massive pile of money, and when you collect a GIANT amount of money it's [i]*chef's kiss*[/i] - a smash ball?! - developer is attentive, already implamented an option I requested to turn on or off bit flinging - enough content there to keep your little ADHD brain ont his one for a while. This certainly isn't a demo Cons - the art style is rough, and is sometimes hard to parse - confusing to know if you're winning or losing - not all towers are immedently viable, so if you find one you like you kinda gotta care for it like a newborn baby - some bugs that won't allow you to finish some levels in rare cases - [strike] if you're rapidly clicking you can accidently fling your money around which is frusterating [/strike] developer addressed this. Overall I would recommend this one, I kinda expected to run into something that would entirely put me off of this one, but instead I found myself drawn in and enjoying my time enough to explore more of what this game has to offer. If you like Vampire Suvivors at all with number go up, Turbotz is defintily worth your conideration! [i] (plus I have it on good athority that the developer would like to do more with this title if more people support it! And can really envision what some polish would do to this title!) [/i]
Fun little tower defense game. A little rng heavy in terms of each run getting different towers. Also, could use tower targeting settings, but maybe you unlock those during meta progression.
This game is AWESOME! Despite not being much of a gamer, I've always loved tower defense games but I've never experienced one so diverse and involved! The level of complexity woven into the game map and bot operations really got my strategic brain ticking. I loved how colourful every aspect of the visuals are, from the opening screen to the bots themsleves. And I especially appreciate how forgiving the game is because Im not very dexterous but the fact that I got to keep all the research I collected, even when I didnt beat the levels was really ancouraging to keep playing! Would recommend for anyone who likes puzzles, strategy and/or just being challenged by a new approach to tower defense game play!
Pretty great game! A good tower defense game, with some rougelike elements with selecting your bots and upgrades.
The game's idea is great, but there are a few bugs and balance issues that I would like to point out to anyone willing to play (and the dev if they are still even managing this project) BUGS - Clicking on the Netbotz (purple one that shoots bouncing webs) too many times can completely freeze your game. Pillars still break and sounds still play, as well as time still passing, but nothing else works. Then if you don't reboot the game, all antroids will follow the same path as whatever level you were previously playing. (NOTE: this bug was only tested on Prestine Highway and IT Plaza) - Sometimes when pulling back a bolt to shoot, the bolt will not shoot. This usually only happens if the distance you pulled was short, could also be an intended feature. BALANCE ISSUES - it seems like the only way to win a level is getting a turret evolution, and 9 times out of 10 they are so powerful that you can evolve enemies 4 times and they will just get shredded by one turret. - The cross patch between the boom bot and sniper bot has the sniper's area explode, not the actual antroid hit. While this seems intended, it is ultimately useless. If you are like me and can overlook these bugs and balance issues, the game is fun and really seems like a roguelite tower defense game. It would definitely better if things were fixed, but for now, I'll just avoid clicking netbotz.
Tight tower defense with Survivor-like run replayability
A visually stunning tower defense style game with an interesting story behind it. I was able to understand and play the game through minimal trial and error.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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