
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.6Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The art style, the hidden secrets, the entire setup of discovery. Tunic is a fascinating game that pulls you in as you uncover more. The Manual Pages you discover reveal more and more vital information for you to progress harkens to an older time where you'd reread game manuals over and over again, helping you through a stuck spot on whatever game you were playing.
game of the decade but nobody knows??
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
생각보다 볼륨이 크고 퍼즐 요소가 상당합니다. 솔직히 후반부 꽤 많은 퍼즐이 공략 없이 혼자서 돌파할 수준의 난이도가 아니었어요. 숨겨진 요소가 지나치게 많아 혼자 평범하게 플레이하면 놓치고 가는 보상도 많습니다. 스토리를 정직한 활자로 보여주지는 않지만, 상황을 보며 '아 어떻게 된거구나' 하고 유추하는 재미가 있어요 탐험하는 맛, 쫄깃한 전투의 요소, 어려운 퍼즐 등 전반적으로 재밌었습니다.
I got lost and died
Fantastic game which really feels brings out the amazing feeling of discovery, and rewards you for it. Also makes excellent use of an isometric-style game in order to hide things, along with a solid combat system. The booklet is amazingly designed, as it both teaches the player along with immerses them in the world. For those just starting, no - you don't need to learn the language, and once you get to the final puzzle... well, good luck. :)
My opinion of this game swung from very high in the beginning to very low by the end. Pros: --Absolutely gorgeous in-game manual that's essential to playing the game and learning the lore/story --Nice 3D art style --Great sense of mystery and exploration for the first portion of the game Cons --The combat is sluggish and not very fun. What's worse, the game inexplicably decides to stop being a Zelda-like and instead become a Souls-like in terms of difficulty, with some obnoxiously punishing boss battles without a complex enough combat system to make them feel rewarding like a good Souls boss. --Most of the items you unlock are very stale Zelda items. Bombs. A not-bow. A not-hookshot. Different coats of paint for tools I've unlocked in many Zelda games before. --Much of the story is told as "lore" in the in-game manual, which is mostly written in an unintelligible original written language. You can kind of guess at everything just from the visuals, but if you want "the truth" you need to figure out the language. While you might be able to figure out how the language works from the manual hints, I knew after looking up the solution that I would never have gotten it despite finding many "rosetta stone" words in the world to use as guideposts. And the process of decoding the language and translating all the text has to be entirely outside of the game - there is no mechanic to translate the text in-game once you've cracked it. This would have required untold hours of tedious translation work. I would have greatly preferred a system like Al Bed from Final Fantasy 10 where the language gets uncovered late in the game once you've "earned" it. And the worst part is that the additions to the story weren't all that interesting once I read all that text via translation guides. I would have been happier if they had made the text intentionally untranslatable and dedicated themselves to using visual storytelling to create an experience like the original version of The Dark Crystal. --Beating the game the "normal" way gives you a Bad End and you're encouraged to collect all the manual pages to get the True End. I got the Bad End by about the 10 hour mark and I quickly realized after a few end game puzzles that the process of solving all the requirements for the True End would easily take another 20 hours, if not more. That's not to say that I felt incapable of solving the puzzles, but that the process of solving each individual puzzle was so tedious and time-consuming that it killed all interest I had in continuing to solve the mysteries on their own terms. For example, I would come across a puzzle, instantly know the general solution, then have to sit for 10-20 minutes laboriously recording that solution so I could input it somewhere. Repeat for 20-30 end-game puzzles, some of which I'd estimate might take an hour or more to decode. These puzzles feel designed for groups of people to solve ARG style (which was long completed by the time I played), not fun for a lone player to grind through. I feel zero regret just reading the puzzles and saving myself dozens of hours. --The last biggest puzzle was especially frustrating. All the end-game puzzles and page unlocks culminate in one big puzzle that opens a grand mysterious door that's been haunting you since early in the game. Behind that door was a massive disappointment to such a degree that I was motivated to write this review. Overall, an at-first-fantastic Zelda-like that eventually dissolves into a bad Souls-like and then into a painful ARG-style puzzle game. Rating: 2/5 - Didn't like it.
Amazing Game.
[b] Feel like a kid again. [/b] It's just pure gameplay, because when we were kids, we didn't read anything in games, maybe except the booklet that came with the game. Here, you can feel the true joy of exploring and discovering. A true adventure. Basically, it's a Puzzle Metroidvania, and I wouldn't tag this game as a Souls-like. [i] * If you're worried about the combat being too difficult, there are settings that make it a lot easier. [/i]
If you like puzzles
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.4M | 28.9K | 94% | $19.99 | |
| $11.5M | 11.8K | 82% | $39.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 |