
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.6Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只有经受过类魂的拷打、领悟过见证者的引导、又跑遍过类银的地图,才会不查攻略的玩下去这款游戏吧。而只要玩得下去,绝对会是绝佳的体验。 ——如果没有,还是不要尝试为好,否则就不可避免的被弯弯绕绕的地图折磨、被365里路折磨、被丢失的引导折磨。
Очаровательная.
超好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
更正一下,游戏很有意思,意向不到的另类好玩: 首先游戏不适合那些习惯看提示和急性子的人,这个游戏的魅力是自己去摸索,包括游戏里面的教程都是要自己去捡,并且大部分都是乱码,解开之后的成就感很足。我是玩了15个小时之后感觉到了游戏的魅力,如果心急的话这个游戏可能不适合你。 ///下面是旧版评测 玩了几个小时有几个个人不是很喜欢的点: 1,游戏的所有道具都没有描述,所有关于描述的字体都是非地球语言,需要查攻略或者是去猜。(我玩了好久才知道可以奔跑) 2,游戏大量的隐藏地图,旮旯角落藏着通往其他地图的路或者是道具。 3,游戏会有隐藏的快捷通道,通常是走过一遍之后就会发现,但是这个道路要自己去记,没有任何的标识,可能睡一觉第二天就会忘记了。 4,战斗系统也有点问题,很多怪的攻击力高的吓人,但是攻击频率非常的低,就会导致容错率很低,所以影响整个游戏的节奏,并且击败之后没有什么正反馈(一个精英怪给5个金币,一个消耗品道具要33金币),反馈都来自隐藏道路的宝箱。 5,玩了好久才知道,攻击力防御这些可以升级的,你不查攻略或者捡地上的说明书,根本不知道道具的作用。 只能给个中评6/10
Great game! I felt like a kid again playing Zelda for the first time. Good soundtrack, challenging puzzles and combat. Absolutely love the cute Fox!!!
丘尼卡传说 108的价格买款可爱的小狐狸探险,乍一看丝毫没有性价比可言 但话又说回来,steam特别好评,人送外号“狐尔达”,多少也得有点东西 丘尼卡传说是一款俯视角探索解谜游戏 但别被可爱的画风给骗了,可爱画风之下掩盖的东西,包括但不限于 最纯正的谜语 魂一般的战斗体验 基本等于没有的新手教程 以及怎么都解不明白的谜 玩家要操控小狐狸在精心设计的地图上进行探索,收集更多的道具、战斗击败不同的怪物,以及解谜! 战斗体验: 战斗方面,该有的盾反、闪避、和各种花里胡哨的战斗辅助道具确实不少 基础攻防手段就是手中的剑和盾,屏幕左下角三个长条分别是血、蓝以及要命的精力条,除了剑和炸弹这种消耗品外,后续解锁的大多数武器都要依赖蓝条进行攻击,武器上也很贴心地标明了剩余蓝量可释放次数,怪物的种类也算丰富,设计都比较贴合当前地图风格 但手感一言难尽,打起来魂味儿十足,难度曲线不太合理,甚至有相当一部分敌人还是多动症患者,和玩家前期坐轮椅般拉跨的机动能力形成鲜明对比 其实游戏设计思路是好的,从小木剑到铁剑,从只能闪避到可以举盾抵挡攻击,循序渐进增强角色的可操作性去应对更多的战斗场景,但关键就是和游戏流程进度并没有那么匹配,有很长一段时间战斗相关的游戏体验都稍显折磨 好在官方自带外挂提供了两个选择,锁血和无限体力,解谜党可以直接开无敌纯享解谜 但想要原汁原味战斗解谜两手抓的普通玩家就遭老罪了,要解谜脑子本来就不太够数,战斗上还要再被虐一轮,甚至不少玩家打了一半流程才知道原来攻击力生命值这些还能升级……多少有点绷不住 地图、美术设计: 丘尼卡的地图设计十分出色,在有限的地图中疯狂堆料,不起眼的角落,视线的死角,任何一个你想到或者想不到的地方都有可能塞着隐藏房间或者收集物 甚至就算你进入了隐藏房间也不妨碍隐藏房间里还有一个隐藏房间 当然也不是所有宝箱都藏在犄角旮旯里,还有不少就在明面上,但你死活拿不到,无可奈何只好继续前进,没看攻略,费了不少力气才解开谜题,突然发现,原来解谜的出口,正通向那个求而不得的宝箱,那个爽感真是厚积薄发 也不只是地图,美术设计同样非常出色,时不时穿插的场景转换更是让玩家顿感眼前一亮 最重要的是,狐尔达的地图设计和解谜的融合非常棒 而解谜,才是这游戏的核心玩法,让人又爱又恨 解谜内容: 丘尼卡解谜相关的提示,几乎都来源于一个手册,但很可惜,手册只是残页,且上面都是些狐里狐气的狐话,你要结合一路上的解谜流程和图画去猜是个什么意思,而且手册也需要玩家在地图探索过程中慢慢收集拼凑 你很少能在观看一个游戏的攻略视频时,看到满屏幕的弹幕再问:为啥这样搞啊,这顺序怎么看出来的啊? 举个例子 某张地图上有一个小解谜是这样的,需要玩家将四个特殊的红色头骨扔进一个小水坑获得秘密宝藏,那么提示在哪里呢?手册上不起眼的小角落里 如果说解谜是狐尔达的核心玩法,那手册就是丘尼卡的神来一笔,在这个谜语人世界,你什么都看不懂,也不知道发生了什么,但随着手册逐渐拼凑完善,揭露的不只是解谜的逻辑,还有应对怪物的方法、各种道具的作用,甚至是你错过的每一条秘室暗道的标记 收集手册并逐渐解锁一些指引内容的设计固然很有趣,但同样带来了较高的游玩门槛,这不是养成手游角色升级强化总能蟒过去,丘尼卡需要的,是一个在不断变强的玩家 作为一个没什么脑子的解谜小垃圾,在大半看攻略小半自己摸索通关后,甚至还有个别的解谜我压根没搞懂原理,即便如此还是玩得津津有味,也算侧面反应了游戏确实是好玩的 基础体验: 基础体验算是较差了,尤其是对没玩过这种类型的游戏的玩家而言 教程是没有的,解谜方式是要半思考半开悟的,默认键位不调整是不舒服的,道具有什么作用不浪费两个试试是知不道的……这些东西在前期不看攻略就非常容易劝退 包括战斗前期也是个劝退点,可能也正是因为官方给了外挂,所以对战斗合理性的把控也就没什么所谓了吧 还有很多点,比如几乎没有实用意义超长前摇的盾反、堪比杀父夺妻级别的仇恨值、莫名其妙的堆怪、从交互闪避到翻滚奔跑都离不开巨忙的空格、以及矿山部分 血量上限被削减后的光污染等等…… 总结 虽然缺点列了一大堆,但事实上,丘尼卡绝对值得一玩 就凭一个优秀的地图设计就足够好评奉上了 玩家单纯出于探索的乐趣在陌生的地图上冒险游历,打开宝箱,解锁密室,穿越雪山矿洞,打败一个个飞天入地强到变态的怪物,再回过头看那些仍有所遗漏的宝箱和收集物,可能会选择坦然接受这段不完美但过程足够精彩的旅程,也有可能会开启二周目拿下那个必不可少的全成就…… 但不管怎样,只要你不是为了战斗爽,也不是被可爱的画风骗进来杀,对探索解谜不排斥反感,那丘尼卡传说绝对能在短短的十几个小时里给你一场难忘且纯粹的游戏旅程
Increible
[h1] Tunic – You Forgot You Were Still That Child [/h1] [i] A detailed review of Tunic [/i] [hr][/hr] [h2] A Game That Trusts Its Players [/h2] Very few games manage to recreate the feeling of discovering what a video game truly is for the first time. [b]Tunic[/b] does exactly that, and it does so brilliantly. At first glance, it seems almost deceptively simple. A small fox wakes up in a mysterious world, finds a stick, fights a few enemies, opens shortcuts... you've probably played games like this before. The beautiful isometric world, the gorgeous soundtrack, and the charming visuals immediately pull you in. That was my first impression too. I enjoyed exploring, admired the art direction, and loved the music, but the combat itself didn't completely win me over. It was good, just not enough to make me think I was playing something truly special. I'm incredibly glad I kept going. [hr][/hr] [h2] More Than Secrets [/h2] Many games hide collectibles. Many games hide optional bosses. [b]Tunic hides understanding itself.[/b] The game constantly asks you to observe instead of following markers. It rewards curiosity instead of routine. Every new discovery completely changes the way you look at the world, and places you've already visited suddenly become filled with possibilities you never realized existed. Its incredible in-game manual is one of the smartest mechanics I've ever seen. It isn't just a collectible for completionists; it's your tutorial, your map, your source of knowledge, and one of the biggest puzzles in the entire game. Every page feels meaningful, and every new piece of information becomes another key that unlocks not just doors, but your own understanding of the game. The world itself deserves endless praise. Although it appears relatively small, it is astonishingly dense. Every path, every shortcut, every hidden corner has a purpose. Revisiting familiar areas never feels repetitive because you're constantly seeing them through a completely different lens. [hr][/hr] [h2] The Moment Everything Clicks [/h2] There was a point where I had to stop playing Tunic like an adult trying to optimize everything. Instead, I started looking at its world like a child. I questioned everything. I paid attention to every strange shape, every unusual wall, every tiny detail that normally wouldn't deserve a second glance. Suddenly, exploration stopped being about reaching the next objective and became pure curiosity. That feeling is something I hadn't experienced in years. Then came the true ending. I've finished hundreds of games throughout my life, but I honestly don't remember another ending giving me this level of satisfaction. Not because of a spectacular cutscene or an emotional twist, but because [b]I had earned it[/b]. Every revelation, every solved mystery, every connection made along the way led to one final moment that felt deeply rewarding. [hr][/hr] [h2] It Won't Be for Everyone [/h2] Tunic doesn't hold your hand. Sometimes the lock-on system can feel a little clumsy, and a few puzzles can become genuinely frustrating, especially when [spoiler] a long sequence of inputs is ruined by a tiny mistake[/spoiler] . Likewise, players looking primarily for fast-paced combat may find the action itself less exciting than the exploration. But none of these issues define the experience. The game's true strength lies elsewhere. It is a game about observation, patience, experimentation, and trusting your own intelligence. [hr][/hr] [h2] Conclusion [/h2] Tunic won't appeal to everyone. It doesn't rely on nostalgia. It doesn't try to remind you of your childhood. Instead, it quietly asks a different question: [b]What if that child is still there?[/b] The one who jumps from one white stripe to another at a crosswalk because touching the ground is lava. The one who sees faces hidden in clouds or strange shapes in street signs. The one who couldn't walk past a mystery without trying to solve it. To me, that's what Tunic is really about. Growing up doesn't mean losing your sense of wonder. It simply means forgetting that you still have it. [b]Tunic reminded me.[/b] And that's why this isn't just one of the best games I've ever played. [b]It's my favorite game of all time.[/b]
Крутая метроидвания, с интересными задумками, но не дожатой реализацией. В первые часы игра кажется интересной и оригинальной (по крайней мере для меня), особенно заинтересовали идеи с лисьим языком и картами+гайдбуками. По мере прохождения лор становится все интереснее, что привлекает еще больше. Хочется узнать больше о лисах, волках, их истории, нынешней ситуации, хочется погрузиться в историю и мироустройство. Но тут ты проходишь очередного босса, и неожиданно игра говорит, что это уже конец. И ты остаешься наедине с кучей недожатых крутых идей, которые можно было бы реализовать гораздо лучше, но увы. Игра определенно стоит прохождения и ознакомления, но к сожалению до уровня hollow knight не дотягивает. Я бы сделал лучше, дебилы
설명서를 잘 읽읍시다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $11.3M | 6.6K | 69% | $59.99 | |
| $11.5M | 20K | 92% | $19.99 |
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