
Enjoy an adventurous vacation to a 1960's parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.14/day in the week after.
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Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
解谜还行,不难。剧情算软科幻?我觉得也不深刻吧,有点荒诞,比较无厘头吧。美术特别好,虽然也是鼠标走路,走得也不快,但双击快走响应挺快,不像极乐迪斯科那样让我红温。一周目慢慢看文本时长五个半小时左右,二周目两个小时就够了。第一章重玩了好几次,就为了俩对话成就,游戏都重装了一遍,最后发现是我问话选项选得不够正确,没问干净。气晕了。
Sweet and short.
Just Get It and Play Trüberbrook is one of those games where I don't really feel the need to overthink the review. I played it, I enjoyed the experience, and that's really all I can say. It's a charming little adventure that I had a genuinely good time with, and sometimes that's enough. Just get it and play it. I think you'll enjoy the experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 108.75/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Russian, Ukrainian, Japanese, Korean, Polish, Traditional Chinese, Czech, Simplified Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风不错,音乐不错,猫猫(狐狸)不错。就是剧情稍微短了点,10小时出头即可完成二周目全成就。总得来说蛮有特色的,值得一玩!
没点耐心都玩不了,一点提示都没有
Großartiges Spiel, tolle Graphik.
Bardzo spoko przygodówka, ale im dalej w las z historią to tym bardziej odlatywała w kosmos, a wolałbym żeby została na ziemi.
Не плохой поинт клик на 5 часов с приятной кукольной анимацией.
Truberbrook a quirky and murky, yet interesting 1960's sci-fi post ww2 Germanic story. like a movie you control. In English the title would be "Gloomy Brook/ Murky Stream". You don't need to speak German to understand it, the translations for the game its all very good as the main character is an American. Aesthetically it is quite interesting, haven't seen a game like it prior, Looked great! The story had quite a bit of symbolism from a German perspective, especially if you understand the history of the nation. Some puzzles you might need to get a walkthrough even though you know the answer, as things might not be placed exactly where you might expect. But I would say the puzzles are satisfyingly weird, and strangely intuitive. Overall would recommend if you're looking for an odd yet unique 1960's sci-fi Germanic story and have roughly ~7 hours to complete the 5 chapters.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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