
Dive back into Disney's iconic TRON universe and explore the Arq Grid, a server on the brink of collapse. Meet new and interesting characters, influence warring factions, and unlock intriguing mysteries as you immerse yourself in this thrilling all-new TRON storyline.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 130reviews | 71% | — | $50.9K |
| $19.99 | 112ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《在霓虹网格里奔跑与回溯——TRON: Catalyst》[/h1] 《TRON: Catalyst》给我的第一感觉,是它把“TRON”最核心的气质抓住了:冷色霓虹、电子世界、光盘对战、光轮驰骋,还有那种带点距离感的未来主义审美。哪怕你不去细究系统细节,只是站在场景里看一眼,游戏也确实有那种“这很TRON”的味道。城市、荒原、建筑内部和不同阵营的区域区分得比较清楚,UI和整体视觉语言也统一,属于那种很容易让系列粉丝先被氛围打动的作品。 但这款游戏的问题也很明显:它很会“摆设”,却不太会“展开”。它把时间回溯、循环修正、信息重置这些设定讲得挺花哨,可真正落到玩法里,回溯更多像是一个功能性的重开按钮,而不是能让玩家自己玩出变化的核心机制。很多时候你并不是在思考“我要怎样利用回溯改变局面”,而只是按着流程往前推,系统告诉你该回去了,你就回去;系统告诉你该换一条路,你就换一条路。它看起来很聪明,实际上比较线性,甚至有点把“时间循环”做成了剧情包装。 战斗方面也属于“刚开始觉得还行,打久了就开始疲劳”的类型。光盘近战、投掷、蓄力攻击、格挡反击这些动作都有,前期确实能打出一点节奏感,尤其是反击和某些代码偷取后的强化效果,爽点是有的。但问题在于敌人种类和行为模式都不够丰富,战斗很快就会进入重复循环;再加上技能树内容不算多,很多升级带来的变化又不够明显,打到后面就会有一种“我已经知道接下来会发生什么”的倦怠感。更麻烦的是,格挡在某些强化下过于强势,强到会把战斗设计原本想要保留的博弈感直接冲掉,最后变成一套效率很高、但也很容易腻的处理方式。 关卡和任务设计同样偏保守。游戏里有不少来回跑图、找人、取物、触发对话的任务,配合强制战斗和重复场景刷新,游玩过程中很容易产生“我明明已经来过这里了,为什么还要再走一遍”的感觉。地图不算小,光轮也确实提升了一点移动的形式感,但整体节奏还是偏拖,尤其当你已经熟悉路线之后,重复劳动会把最初的新鲜感磨得很快。换句话说,它不是没有内容,而是内容的组织方式不够利落。 不过我还是愿意承认,“TRON”并不是一无是处。它的美术、音乐和世界观塑造,确实撑起了“TRON”应有的门面;而且它并没有把自己做成纯粹的粉丝向摆件,至少在移动、探索、战斗和叙事之间,它还是努力维持着一个完整作品的样子。只是这种“完整”更像是及格线上的完成度,而不是那种会让人眼前一亮、反复回味的成熟设计。它最适合的受众,大概还是对TRON这个IP本身有情结、愿意接受系统偏浅、节奏偏重复的玩家。对我来说,它像一场气氛到位但就是让你兴奋不起来的歌舞厅:你能感受到它想做出什么,也能看见它的野心,只是最终呈现给玩家时,还是差了一口气。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 40ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 28 | 79% | Free | |
| $0 | 0 | — | $7.99 | |
| $231.6K | 632 | 88% | $15.29 | |
| $218.8K | 364 | 72% | $29.99 | |
| $185.1K | 421 | 77% | $19.99 | |
| $49.3K | 115 | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.9K | 165 | 100% | $11.99 | |
| $50.9K | 324 | 79% | $9.99 | |
| $50.9K | 252 | 41% | $6.99 | |
| $50.9K | 313 | 81% | $6.59 | |
| $50.9K | 161 | 75% | $14.99 | |
| $50.8K | 59 | 66% | $31.49 |