
Embark on a wild adventure and discover the unbreakable bond between Troll and Otto, two outcasts struggling to survive and find their way back home.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PAID: $2.99. Full price is $29.99 as I write this, regularly going on steep sale. HARDWARE: i5 3570, Win10x64, 16GB, GTX 1070, SSD. I'm going to give this a positive review, although I'm a llittle irked right now. The opening cinematic was well-written and well-acted. The first view of the environment, I thought was evocative. Then I was in the game proper, on my first mission, and...the WASD keys did not work; I could not move. Every other key worked; if I pressed CTRL, I walked, and if I pressed SHIFT, I ran. But I could not STOP moving or change my direction. After some debugging on my end, a web search indicated this was a known game bug that was supposedly patched out shortly after release. I force-validated my STEAM files, and...no patch. So I attached an Xbox 360 controller, and was able to play with that (and it's probably a better choice anyway, as the overall keyboard layout, which did not appear to be remappable, looked rather irritating to use). There's no excuse for such a class "A" bug to still be in a release build a year after launch. Anyway, the game: You're given a partial tutorial which does a good job evoking the forest game environment, and then dumped right into the (melo)drama,.And then come the Indiana Jones insta-death reflex puzzles, the first of which I repeatedly failed until I memorized the pattern. And immediately after that... a second insta-death reflex puzzle! I decided I'd had enough after getting impaled and splatted a few times, and decided to play something more relaxing, like Amnesia. Takeaways: - You need a controller. - You need to enjoy timed reflex puzzles. There may be exploration, combat and platform climbing later, but the first few minutes of the game, at least, are all timed reflex puzzles that you must pass to progress. - There does appear to be some fun to be had, and the negative reviews seem in large part to be relative to the price paid; apparently this was AAA priced on release. The other complaints seem to be mostly about dysfunctional co-op play, but if you're like me and intend to play alone, that won't matter.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr verbuggt, teilweise hammerhart, teilweise zu einfach und ohne öde, Story so lala, macht keinen Spaß zu spielen.
This game is worth none of your money. If gifted this game, decline it.
Issues falling asleep? Play this game and in a matter of few minutes you will fall asleep!
这个游戏我下了3天难道国内真的没有资源么???游戏内容后期可以双人配合,如果你们看的惯上下屏幕那还是一款不错的双人游戏。如果不想两个人一起玩,那切记请不要插着手柄玩。如果你非要插着手柄你会发现另一个角色他不会自己动的。
Heureuse car reçu en cadeau par une personne très sympa ! MAIS : IMPOSSIBLE d'y jouer Bug trop Jeu même pas en early access et terminé ???? WTF ! Dommage l'histoire paraissait plutôt pas mal mais aucune fluidité et injouable ! Non, je ne recommande absolument pas ce jeu FUYEZ !!!
Troll and I has a bit of a reception for being a notoriously bad game, and while it is indeed a game, I don't believe it deserves the low reputation it has; far from it. The game tells the tale of a forlorn teenager named Otto, like the bus driver in The Simpsons, and a monstrous looking eponymous troll as they work together to return back to their families. You fight, solve puzzles and collect secrets through beautiful Scandinavia while the villain Nico and his men hunt the troll down. It isn't just man that threatens you, it's also the diverse nature hazards and the hostile mountain goblins that use a variety of weapons to hurt both you and Troll. The skeleton crew that made this game have been extremely ambitious in their attempt of creating a bond between man and monster, and sometimes they succeeded. Each have their own strengths such as Otto being able to sneak, get back-stabs, craft gear and gather food while Troll can throw rocks to disable goblin spawn points, bellow at enemies to stun and even go invisible. And it all works pretty well. The main issue is where they work together as it often provides no main benefit that you can't get from playing separately and having the AI badly handle their own combat encounters. A perfect example of this is ordering the troll to follow you; many times he would get stuck in terrain that is relatively easy to avoid and instead it's quicker to simply mount Troll and guide both at once. Often it is visually cool to see a large battle between three forces fight but those situations are extremely rare. Many of the issues I had with the AI could be solved by playing in co-op mode. The issue I have is of course, being a loner. It has no online co-op limiting you to a controller for one person, and keyboard/mouse for the other. So I can't really comment but I'm sure it will make the game even much more enjoyable. However, there are definitely touching moments through the campaign that are heartbreaking and I think the game should be played for these very few moments even if alone. The world design is impressive and similar to Dark Souls believe it or not. Multiple times you will come across rocks that block locations because you do not have a spear strong enough to break them. They are just a colour swap of the spears so it is difficult to remember these locations as they blend it with the rest of the environment, which is simply just plains, rocks and trees. There is also no map, but still a mini-map for some reason, which can further complicate things when wondering if backtracking is necessary. As the game progresses you do come across buildings that have good vertical design with many floors and plenty of secret idols are well hidden. These idols can be used to upgrade your characters skills such as health but they don't introduce new combat mechanics. Going on this adventure being hunted should of course have a mental impact on Otto, and initially it does. However not long after, Otto seems to show no remorse for the humans he is killing and would even finish off people with a flurry of combo attacks long after they died. Maybe because there is no blood effects, these “people” aren't actually human but that seems too deep of a story for this game. One neat thing about these animations is that they change depending on what weapon you are using, but the parry animation stays the same. A concern I have for potential buyers is the prevalent issue of bugs (not the insect kind) that worsened as the game went on. Some weren't too bad such as getting stuck at the top of stairs and throwing invisible spears, but there are a couple that require restarting the chapter because Otto gets stuck in the air continuously falling. One bug was so severe that I had to restart the game from the very start due to Troll being stuck in a unmovable state that didn't fix itself. This could have been softened with the ability to save in multiple slots, but you can't. What hardened the blow was the new game I created DID save into a new slot. Overall, Troll and I might be a hidden gem as absurd as it is to say. The game takes clear nods from The Last Guardian and The Last of Us, and sometimes comically so, but those aren't bad games to take inspiration from. It can feel quite monotonous exploring such similar environments over the course of 7 hours but the story segments that show off an incredible friendship are worth witnessing even if like me you have to redo 75% of it.
FIX THE BUGS PLEASE! So many crashes and gliches. It's like this game was not even tested. Did they even have a QA at all? One of the few games I can play with my wife and it seems like it could be somewhat enjoyable but we just keep going over the same areas over and over because of a crash or glitch. Controls are strange and janky, sometimes the enemies don't even know you are there and you can't attach them. You can access areas before you are suppose to causing the game to not function right. So many many slow animations for everything you do makes for really slow going gameplay.
If there's one guy, just one guy, who'd lay down his life for Troll and die, It's hard to say it. I hate to say it, but it's probably me. (taken from Ten Summoner's Tales, Sting)
More like Troll bye bye heh
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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