No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
The party game that lives around you, not the cloud. Trivial Trivialities turns the devices you already own into a game night. One person hosts, everyone else joins from their iPhone, iPad, Mac, Apple Vision Pro — or gathers around the Apple TV. Games run on a spontaneous network: no accounts, no sign-ups, no internet required. Just have Wi-Fi and Bluetooth on (the same network is more reliable). EIGHT GAMES IN THE BOX • TRIVIA — Nearly 12,000 questions across all subjects, from geography and science to the '80s, '90s, and 2000s. • SKETCH — Draw it, guess it. Rotating artists, team play, and a word pool with themes for kids, grown-ups, holidays, and everything in between. Objections are settled the old-fashioned way: by the people in the room. • BLUFF — A question with an answer almost nobody knows. Everyone secretly writes a convincing fake, the truth hides among them, and the room votes for what's real. Score for finding the truth — and for every friend who falls for your lie. • OPPOSITES — What's the opposite of a tree? Of Tuesday? There's no right answer, so everyone writes one anyway — then a couple of judges spend their points on the answers they love. Roles rotate. • BRACKET — Tournament packs of contenders worth fighting over. Everyone votes blind each round, and the room's true favorite emerges from fields of 8 to 64. Or bring your own: type a list of anything and let the room settle it. • WOULD YOU RATHER — Impossible choices, no points, no winners. The split of the room IS the scoreboard. • SORT OF — Does it belong or doesn't it? Vote on the items that sit right on the edge of a category, then defend your answer to a skeptical jury. • M·A·S·H — The schoolyard fortune-teller. Fill in a board with jobs, salaries, rides, places, pets and loves — or let the room fill yours — then roll the magic number and count it out yourself, crossing off answers until one survives in every row. A planted dud hides in every row you fill. BUILT FOR THE LIVING ROOM (or CAMPSITE) • KID MODE — Filters out some grown-up topics (nothing here is graphic, but still), screens what people type in M·A·S·H, and levels the playing field so kids can score alongside the adults (custom brackets or user entered content are generally not filtered). • TEAM UP — split the room into couches in the lobby, and every leaderboard tracks the team race across the whole night, on every screen including the TV. • Everyone plays on their own device — answers stay secret until the reveal. • Apple TV joins as a playable host: it runs the game on the big screen with stages, team boards, and callouts. For Sketch, Bluff, Opposites, and M·A·S·H it's the stage — the drawing, the ballot, the count, and the big reveal up where everyone can see. • PASS THE PHONE — With the Apple TV hosting, Sketch and M·A·S·H let a whole couch play through one device, everybody under their own name. • Game archive keeps recent rounds (7 days unless saved) — replay the sketches as a slideshow, reread the night's fortunes, or relive every reveal. • YOUR STATS — a lifetime record of game stats, counted on your device and nowhere else. • 20 GAME CENTER ACHIEVEMENTS to chase — strictly opt-in, and off until you turn them on. • Unanimous "one more round" voting, because there's always one more round. PRIVATE BY DESIGN Everything happens on your local network between your devices. No accounts, no tracking, no servers. Your game night stays in the room where it happened. The one optional exception: Game Center achievements sync through Apple's Game Center, and only if you turn them on. Privacy you can verify. No third-party analytics, advertising or tracking SDKs, data brokers, or services. Turn on Settings > Privacy & Security > App Privacy Report, play for a while, and see every domain the app contacts: only Apple-operated services, plus Game Center if you enable achievements. Privacy claims should be inspectable, not merely promised.
Trivial Trivialities price history
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| F2P | 748.8K | 92% | Free | |
| F2P | 285.9K | 93% | Free | |
| F2P | 249K | 94% | Free | |
| F2P | 144.5K | 96% | Free | |
| F2P | 122.9K | 93% | Free | |
| — | 101.3K | 93% | $6.99 |