
Triplicity is a fast paced and dynamic collectible card game in a stylized world of puzzles.
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Languages: English, French, Italian, German, Spanish - Spain
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Triplicity, as you might have guessed, is a CCG based around threes. Three cards in your hand. Three spaces on the board. Three mana each turn. Three puzzles in between matches...wait, puzzles? Yep, it's a CCG/puzzle hybrid, and after spending some time with it, I'm convinced it's the "best indie game no one's playing" right now. The card-battling portion of the game is similar, at first glance, to something like Magic or Hearthstone: you and your opponent each start with 30 life, and you're taking turns playing creatures and attacking to try and get your opponent's life down to 0. However, it's got some significant differences from other CCGs that really set it apart. You always have three mana to work with each turn, and all of the cards cost either 1, 2, or 3 mana to play. This eliminates the typical "curve" found in other CCGs, and makes the matches exciting right from the start. Want to throw down a single huge dude on your first turn? Go for it. You'd rather fill the board with smaller guys instead? Knock yourself out. The fact that you always draw back up to three cards each turn, and everything essentially has "trample" (to borrow a Magic term), rewards aggressive play over miserly eking out card advantage. It's a system that's clever in its simplicity, and it leads to snappy, back-and-forth games that usually last no more than 5-10 minutes. I'm not personally much of a puzzle game player, so I can't really compare this portion of the game, but the puzzles seemed well-crafted with varied mechanics, and ramped up nicely in difficulty as the game went along. The puzzles themselves don't really have any connection to the CCG, and it does feel a little like taking turns playing two different types of games. But hey, I could say the same thing about the Gwent / walking simulator mashup that my Witcher playthrough turned into, so why not? The puzzles are a nice break from the card battles, and the cards hidden throughout the puzzle worlds (three on each level, naturally) provide good incentive to push forward. I'd also be doing a disservice to not mention the artstyle and general polish of the game. The chunky, minimal aesthetic (with music to match) gives the game a very relaxing vibe that makes it perfect for winding down with. The card art - incredibly, all done by a single artist - is a pretty unique style that feels like a cross between early Magic card art, back when it was more "raw", and...like, some sort of weird fever dream, or something. It's probably not going to be everyone's cup of tea, but I like it. Props to the clean, functional UI as well; you won't even notice it, which is the mark of a great UI. A few other things to consider: - The game is entirely single-player, so don't come in expecting seasonal ladders to climb, or anything like that. The upside is you're never waiting for a match, or for your opponent to act, and you can walk away for a break even mid-match. The AI is decent, but not amazing; you'll definitely notice the occasional misplay, but it (mostly) puts up a good fight. - Balance seems a little wonky, especially at first. With only three mana costs, the power of the cards isn't as granular as in other CCGs, so there are quite a few instances of higher-rarity cards being "strictly better" versions of more common cards. Effectively, this means your boring early-game deck full of vanilla creatures doesn't stand a chance in the practice/tournament hall (a side area with unlimited matches against random opponents), but the campaign itself is balanced with this in mind. Just be aware that the first hour or two might feel like a bit of a slog, but you get new cards rapidly and almost everything is an upgrade early on. The game really hits its stride once your deck starts tangibly improving. - On that note: upgraded cards. Every single card in the game has a rare chance of spawning as a gold-bordered, "upgraded" version that has either a stat boost or one of many different abilities randomly added on. So you might have several upgraded versions of the same card, but one with flying, one with double strike, one that does direct damage when it hits the board, and so on. It's possibly the greatest innovation in the whole game, as it leads to a [i]ton[/i] of variance in the card pool, and you could be chasing down different upgrades virtually indefinitely. - Length and replay value: I'd say the campaign took me about 8-10 hours to reach the end of. Not [i]beat[/i], mind you, because the final boss is insanely difficult, in the best possible way. Improving my deck enough to beat it is now giving me a welcome goal while doing tournaments (both standard and draft) and collecting new cards. There's plenty of longevity here, although obsessive card collectors might be disappointed by the lack of a card album to complete. I'm not sure how that would work with the random upgraded cards, though. - Special mention to the dev (yes, it's just one guy) for being awesome. He's active on the discussion boards, and when I posted a bug report, he released a fix within the hour. You know the ideal of the indie game with a passionate, dedicated dev who really listens to the players? This is that game. So does this hidden indie curiosity deserve your time and money? If you're into CCGs: yes, without a doubt. It's cleverly designed and very addictive, once it finds its groove, with a very real danger of "just one more game...oh, hey, it's 3am." If you're into puzzle games: possibly. Unlike the CCG aspect, the puzzles are finite, but they're well-done. And you might decide you like the mini-"puzzle" that is each turn in a CCG, especially one as good as this one! [i]Note: review copy provided by the developer, without consideration for review content. The opinions presented here are my own.[/i]
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[h1]A puzzle game mixed with a Collectable Card Game...[/h1] You'll spend roughly 70% of your time doing movement puzzles and 30% playing cards. The card playing is difficult (due to opponents having more powerful decks) but you get a new card added to your collection EVEN IF you lose, so that's pretty cool and means that you'll be able to beat your opponent EVENTUALLY, no matter what. As for the puzzles, it's your basic 'movement puzzle' where by you have to move the green block to the green space, red to red, blue to blue, yellow to yellow, etc. And it can get pretty difficult, but it's more or less just trial and error and the solution eventually becomes obvious (longest I've spent on a single puzzle was about 4minutes). Overall it's a good game for what it set out to do... and that is: Provide you with puzzles whilst breaking the monotony with card battles. Recommended. Some gameplay: https://www.youtube.com/watch?v=wXgxBTvtK7I For more reviews, visit my curator page: https://store.steampowered.com/curator/7851637/ For my full recommended list of games: https://steamcommunity.com/id/lfpg/recommended/
Solitaire this isn't, but addictive it is! Triplicity is relaxing and family friendly for those looking to give good entertainment value to the PC Game PLay list. While this game is no different from most card games, you will need to play over and over again to find your grove let alone learn the system and win some hands. The concept is simple, you get a deck of 30 cards and each round you place up to 3 of those keeping in mind 3 point tier system which applies through out game-play. Your moves determine whether you'll play aggressive or defensive, but in most cases aggression can be best move if you have the cards for it! While winning or losing it will increase your card count and allow for new deck construction and advancement in the game. While I am no enthusiast of the Magik Genera, I did enjoy playing this game. I found that the mini puzzles within the game where more entertaining and to my liking then the actual game! Triplicity is a great time killer and with all the practice and tournament mode I am sure the replay value for this one will be well worth it.
The card game is simple, but tricky. You must build a deck to win the match. The puzzleaspect is well executed. To me, it feels not necessary, but leads towards your next opponent. Like in every good cardgame, the more you play it, the more you get back. Give it a shot. It deserves to be played. One of the better games I purchased this year.
Triplicity is a highly engaging puzzle and trading card game that one might characterize as the result of an imaginative cross between Pokemon, Monument Valley, Yu-Gi-Oh, and Magic The Gathering. The object of the game is to navigate through a series of worlds by solving puzzles. The puzzles in each world are organized around a unique motif and increase in difficulty as one proceeds through the world. Solving the puzzles unlock gym-style challenges against the computer featuring a card game called Triplicity. The card game itself is quite original and easy to learn, and generates surprising combinations and strategic possibilities given the simplicity of its rule set. The single player aspect of the game is completed by defeating all the Triplicity challenges in all of the worlds. I enjoyed the balance between the puzzle-solving and card game challenges, but I can imagine that the back-and-forth rhythm between these two gaming genres might distract someone who particularly enjoys one or the other of these. I will also note that the card game does not appear to admit of the variety of stable playing styles that one often discovers in trading card games like MTG. So players will not find an experience analogous to the comparatively complex and strategically rich environment of MTG. Nevertheless, I found the game play to be remarkably nuanced and rewarding. In summary, this is definitely a game worth playing if you have a predilection for unique trading card games, labyrinth-like puzzles, and abstract art styles.
Puzzles are good, not too difficult, but satisfying. Card game is pretty fun too!
This game reminds me a lot of Monument Valley, but there is a card game component added to it. The aesthetic of the world is minimal and charming, and the card game is well balanced with challenge and reward. You can tell the developer put a great deal of time and thought into this game. I also really liked the game soundtrack, it's peaceful. I can see myself getting wrapped up in this game for hours. :)
This is a fun and relaxing game. I especially like the card combat. There is an elegance to the design that keeps it simple, but still allows for very strategic play.
What I like about this game is how it managed to mix two different genres to become a completely unique title. Needless to say, there aren't a lot of card games where you need to solve puzzles between matches, but this is what makes Triplicity so different to its predecessors. At first, I thought it was going to be way too similar to Monument Valley since the aesthetics of the settings are alike. However, it ended up being something completely different to what I was expecting and I was really impressed. I will continue to play this game to get better cards and customize my deck. If you are looking for a card game that's different from anything you've played before, you should really consider adding this title to your Steam library.
Card game is watered down and unoriginal. Gameplay is pure autopilot yet also painfully slow. You get no extra cards to start, and only the slowest trickle as you play, so any deckbuilding fun is locked away behind hours of mashing your bland default deck. Puzzle part is bland, fiddly, and poorly implemented. I love puzzle games generally, I love card games like Magic or Slay the Spire, and I've enjoyed other simple card games (eg. Card City Nights), but I can't find anything to like here.
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