
Explore an avant-garde cubist dream, stimulate your visual senses and immerse yourself in a surreal TRIP. A visually tantalizing open world artware that culminates the player to relax and enjoy a safe enviroment for them to explore at their own pace. There are no objectives, no rules, just art.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love psychedelia, either in music, art or playing psychedelic looking games, unfortunately I was quite disappointed in TRIP: Steam Edition after experiencing it for nearly 10 hours in bite-sized chunks over the last 24 hours since I purchased it; that is, at least in its present state. As it is early access I may change my opinion as time progresses, but that will depnd on what the developer does for the game. It says the artware is an open world environment; for me that conjures up the thought that you are able to explore every part of the world you find yourself in. Sadly I found there were many places I wasn't able to explore, for example trying to get from many places via hills, you aren't able to climb anything steeper than about 45 degrees, this basically locks off loads of area of the world so far created. I tried for hours to find ways to access certain area's, but was always held back by the inability to climb anything too steep. The actual artware/game (I include game because Steam imply that its also a game when it asks the question, 'Approximately how long will this game be in Early Access?') is basically an exploration game, nothing else, just wandering around looking at the weird shapes and colors. For several minutes I found this quite exciting and stimulating, but eventually found it a little bit too much after an hour of wandering around. I was determined to contine, but had to break the experience up into chunks. I know the developer has said they intend expanding the game and adding different worlds. I'm sure those additions will add a little more interest. also they said that the game was a visually tantalizing open world artware that culminates the player to relax and enjoy a safe enviroment for them to explore at their own pace and that there are no objectives, no rules, just beauty and art. Yes, I can agree with that, it does definitely help you to relax, but why are we calling it a game , or more truthfully selling it as a game. As a piece of experimental artware, I'd be happy, but I wanted a game.. Okay, I read the description and still purchased the 'artware'. Still I wasn't expecting it to be so tedious. Lets hope the additional content the developer has promised will materialize and expand on what's already here and in fact evolve it into more than just artware; lets see an artware based game with some substance to it. for example: I really think think the game/artware needs a little more than just more places to explore. We need some incentives to carry on exploring the world; maybe some puzzles to unlock hidden area's, mini games, or even a mode that allows some sort of co-operative play or PvP. These would certainly add interest and IMO would increase the numbers buying this game three fold or more. Thankfully the price of the game even without the initial release discount is quite cheap at £4.49 (probably even cheaper in the US), but, unless you really like games with little content apart from weird, colorful and pretty visuals, I'd steer clear unless it goes on sale or the developer adds some thing more to do apart from wandering around. To be honest, I can't believe I've spent 10 hours on this game. (Maybe I was enjoying myself so much i didn't realize the time, though it's more likley I fell asleep at times at the keyboard. :) To the developer. If you do read this, I'd like to say, I really want to like this game, the color palette you've used is excellent, the visuals are pretty awesome and the game has loads of potential, but please please please add some content (some examples quoted above) that gives the player an incentive to carry on playing, or at least add the ability to interact with other players or NPC's, maybe make the odd characters and animals (eg the camel) that I found in game actually animated rather than just statuesque. I really did loved the visuals and look forwards to seeing more, but I can't recommend this to my friends as it stands.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dollichan dice que este juego fue un desperdicio xD
Some weird pointless art project nonsense. While this game has sound settings, they don't actually work, the mouse sensitivity is really high and it doesn't lock to the game window which is a huge pain if you have multiple monitors.
OYUNDAN BIRSEY ANLAMADIM AMA ASIRI EGLENCELI GELDI :D
Looks like an unfinished walking simulator. It seems you would be able to collect some sprites that are floating in the world, but that seems to have never been implemented. Beside this, the worlds are really interesting and beautiful, and you'll enjoy them a lot if you like surrealism and/or abstract art. Really good to play at night on a dreamy state.
Waste of money. Just a mindless walking simulator with no real gameplay. The worlds are tiny, and the attempt to convey a trippy experience doesn't succeed even slightly.
Eu gosto de jogos artisticos. Nao acho que jogos precisam utilizar mecanicas bem definidas para serem um jogo. Gosto de walking simulators. Mesmo assim, TRIP pareceu nao ser um jogo para mim. Voce apenas caminha por cenarios. Sao belas artes piscicodelicas (para quem gosta do estilo). Mas nao ha interaçao nehuma. Nem colizao ocorre com algumas partes do cenario. Acho que o jogo ganharia muito com alguma forma de interaçao
Спасибо боту, который даёт бесплатные ключи. Хотел гта 5, но зачем она мне когда есть этот ШЕДЕВР
Whoa, dude, this game TRIP: Steam Edition is like, trippy and all with its weird shapes and colors. It's supposed to be an open world exploration game, but I couldn't explore many places because I couldn't climb anything too steep. The game is visually tantalizing and helps you relax, but it gets boring after a while. I wish there were more things to do in the game like puzzles, mini-games, or even co-op play. The developer needs to add more content to the game to make it worth playing for a longer time. The price is cheap, but unless you're really into just looking at pretty visuals, you should probably wait for a sale or until the developer adds more content. I really want to like this game because the visuals are awesome, but it needs more substance to it.
I love the concept. Nice and simple and beautiful.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $28.7K | 404 | 86% | $4.99 | |
| $0 | 0 | — | Free | |
| $5.1K | 26 | 100% | $5.99 | |
| $4.5K | 18 | 100% | $7.99 | |
| $4.3K | 124 | 75% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 50 | 88% | $5.99 | |
| $9K | 71 | 93% | $7.99 | |
| $9K | 161 | 74% | $1.74 | |
| $9K | 272 | 78% | $1.49 | |
| $9K | 149 | 60% | $1.88 | |
| $9K | 96 | 88% | $3.99 |