
Three heroes are bound to a magic artifact and sent to save a kingdom in this physics-based puzzle platformer. The wizard conjures, the knight smashes, the thief shoots — and you switch between them freely, or bring up to two friends along.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 16Kreviews | 96% | — | $7.4M |
| $2.99−80% | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Guerreiro, mago e ladra presos num mesmo artefato mágico, cada um com habilidades bem diferentes que se complementam pra resolver puzzles baseados em física. Conceito simples mas muito bem executado. A direção de arte é de tirar o fôlego, tipo um conto de fadas europeu vivo, e a liberdade de resolver cada puzzle usando qualquer um dos três personagens (ou misturando as habilidades deles) dá uma criatividade rara pro gênero. O co-op também funciona muito bem, cada jogador controlando um herói diferente. Não é um jogo muito desafiador no quesito combate, que é bem simples e secundário comparado aos puzzles, e a física às vezes se comporta de um jeito meio bugado quando você tenta ser muito criativo. A campanha também não é muito longa. Um dos platformers de puzzle mais bonitos e charmosos que já joguei, vale muito a pena principalmente pra jogar acompanhado.
É um jogo muito legal
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
| $2.99−80% |
| 950ratings |
| 90% |
| — |
| not modelled |
| Free | 106ratings | 86% | — | not modelled |
| $14.99 | — | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢解谜 冒险 的小伙伴值得入手
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
A bit wonky, but it's an older game. I love the way you have to use all three characters to get through the levels, slowly getting harder puzzles as you go along.
Great platformer and worth every penny. I wasn't fan of the story and it's presentation, but the gameplay was just fun!
The last chapter is so ♥♥♥♥♥♥♥♥
Very fun and adorable! Looks and feels great playing it even in 2026!
Ну да
TRINE is an OG side-scrolling platformer that first came out in 2009 and was remastered in 2014 called Enchanted Edition, and both versions still look good more than a decade later and run without issue on modern systems, with perhaps the only shortcoming being the Enchanted Edition's slight overbloom induced blur, and its framerate still capped to 100 FPS. The story is about a kingdom falling into civil strife and a series of brief and ineffective rulers after the death of its original and powerful, but heirless king, and being taken over by darkness and the undead in the ensuing chaos. Three heroes, a thief, a knight and a wizard, all make their way to the now abandoned Astral Academy for different reasons; one to steal, one to guard and one because he lives there, and come across the Shrine to Ancient Treasure previously protected by wards that had made it inaccessible, but which are now gone, and containing an artifact that looks like a blue goblet, which each of them touches and then can’t let go of. By doing so, their souls get sucked into the artifact, known as the Trine, and bound to one another. The three heroes then embark on a journey to undo the magic by finding the tomb of the Guardian deeper in the Astral Academy’s basement. So while playing this game, you can switch between characters whenever you wish to, and each plays differently. The thief can fire a grappling hook and swing from it, able to do jumps the other two can only dream of, as long as there is an object protruding from the ceiling. She is also initially the only character that can deal ranged damage with her bow by firing arrows that can also knock vials containing experience or mana down from lofty pedestals. The knight is a melee monster and can block incoming projectiles and blows by raising his shield in any direction (including things falling from the top). The wizard can manipulate objects like boxes by moving them with his telekinetic powers, or even conjure a box out of thin air by drawing a square shape in the air, although he is initially limited to only one such created box at a time. While he may give the impression of being unarmed as he cant cast any spells to fight enemies, he can drop boxes on enemies and thus kill them and also use the floating box as a shield, but can’t move while he is manipulating an object. As you make your way through the beautiful fantasy world with impressive backdrops and vibrant colors, your characters pick up green vials that contain experience and blue vials that contain mana. Initially, only the wizard uses up his mana each time he creates a box, but as you gain experience, they are eventually able to improve their abilities by leveling them up, like conjuring two boxes or shooting two arrows, or even unlock new abilities (they need to find and learn first), like fire arrows or a magnetic shield that can attract and then launch objects. Another type of collectible is the Treasure chest which is harder to get to, but contains an artifact that any one of the three characters can equip (you can transfer them between inventories by opening up the appropriate menu), and blue orbs are checkpoints that also restore some health. If a character is killed, you are forced to continue the level without them using only the abilities of your remaining character(s), but they respawn with some health restored at the next checkpoint. Each level is 20 to 30 minutes in length, depending on how long you take to figure out how to jump the platforms to get across and whether you spend extra time trying to get to the hard to reach areas that contain more experience bottles or not, and there are around 15 levels in total. The game only uses still images instead of pre-rendered cutscenes during narration, but the narrator and also the characters themselves have good voice acting and remind me of another narrator-driven platformer classic called The Cave that came out 4 years later. So in a sense, you can call TRINE as the game that started it all, namely popularizing the platformer genre for PCs, when before 2009 it was mostly only associated with nintendo and sony. TRINE has a decent story that lasts 6 hours, so it feels more fleshed out than later entries to the genre like Little Nightmares or DARQ that were over in about 3 hours. Over the past 15 years, TRINE has evolved into a series with several numbered sequels with crisper, better graphics and even more beautiful and varied locations. But instead of blindly diving into the latest (and most expensive) installment, for those seeking to start the journey from the very beginning, TRINE 1 delivers a solid experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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