
The Trine heroes in full 3D. Explore a fairytale world of breathtaking sceneries and enchanting creatures, solving puzzles as wizard, knight and thief, alone or together in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 9.2Kreviews | 63% | — | $4.8M |
| $5.99−80% | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On its own, it is a beautiful and fun game. But as a follow up to Trine 1 and 2, it is the weakest in the series: The story feels incomplete, the introduction of 3D is hit & miss, it is significantly shorter, and the removal of level-up upgrades makes things feel more shallow.
The game could not switch to 3D. The controls are janky, the game feels laggy, characters has no weight at all, they are like balloons, also orientation could not be achieved with 3D. You do not exactly know wher eyou will land, what you will shoot etc. Also, voice acting is bad.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 381/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Danish, Norwegian, Russian*, Swedish, Portuguese - Brazil*, Japanese*, Simplified Chinese +1 more
| $4.39−80% |
| 223ratings |
| 68% |
| #247 |
| not modelled |
| Free | 56ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]The Trine franchise sure went downhill when it went 3D[/h1] Trine 1 and 2 were games I really enjoyed. The beautiful graphics, exquisite soundtrack and fun tag team gameplay made for great puzzle platformers that you can either enjoy solo or in 3 player co-op. The same cannot be said about this third installment in the series, however. Starting off with the positives, you can now skip in-engine cutscenes, a feature I wish Trine 2 had. Collectables are now tracked in each individual area so you know which sections of levels still have stuff to find which is appreciated. The graphics are beautiful like always and the music fits the atmosphere really well. Unfortunately, that's where my praise for this game ends. Just about everything that could go wrong with a 2D to 3D transition went wrong here. All three characters are way worse to play as this time around, except for Pontius who is by far the best character in the game and the one I spent the vast majority of my play time with. I never used either of the other 2 characters unless I had to, which goes against the appeal of having 3 characters working together. Zoya's arrows are harder to use here than they were in the 2D games. The game tries to rectify this with a lock-on feature for aiming but it barely works and often times targets the wrong enemies. There is no way to switch targets when aiming like in a Zelda game. Her new ability to tie hooked objects onto other objects often doesn't work either, making what could've been a good inclusion to the game an exercise in frustration. She's still far better than Amadeus, who was not enjoyable to play as at all. Conjuring boxes is now done with a simple button press. Lifting objects also feels far more clunky than it should; you can now move while lifting objects, but to move objects into the fore/background, you have to hold RT which stops you in place. I also got flung all over the place on occasion when lifting blocks, resulting in falling into a pit or lower sections of the level. The automatic targeting for both lifting objects and the grapple often doesn't work as it should. I could be standing right next to an object I want to target, even facing right in front of it, and I'll still target something far away in the opposite direction. There are no target indicators to let you know where you'll target when you hit the button. The only way to select a target yourself is to hold RT and use the right stick, which is also the only way to display targets. So many aspects of this game felt like they wanted to make a 3D Trine game, but without a good idea on how to properly convert the 2D formula into 3D. The 3D platforming is also among some of the worst I've ever experienced. I'm a huge fan of 3D platformers, but I could not enjoy it at all here. The fixed camera perspective makes it very hard to tell where you're going to land, resulting in many missed jumps that would otherwise be very simple in other games. This game has drop shadows to assist with landing jumps, but they barely help at all. Depth perception was never an issue for me in other platformers with a fixed camera like Crash Bandicoot, yet it's a consistent problem here. There is no way to control the camera yourself, either. There's also plenty of side-scrolling sections that retain the 3D movement of the hallway segments, and the bad controls that ruined the 3D gameplay also ruin the 2D sections for a lot of the same reasons. There's a lot more of these than you might think, which makes me wonder why they even made this game 3D in the first place when it would've been far better off as a 2D only game. Sadly, other problems this game has aren't even the result of being 3D. Switching characters locks your movement controls until you let go and press the direction again which never happened in the previous games. The skill tree present in the first two games is gone altogether; the abilities you have at the start of the game are all you get. No fire or ice arrows, no planks, no hammer and no picking up enemies or throwing them. XP Vials are now replaced with Trineangles that are required to unlock later levels. If you're not seeking them out during gameplay, you cannot progress through the story, unlike the first two games where you were encouraged to explore the levels to make characters stronger as you progress thus creating a satisfying game loop. Secret chests containing special items or artwork are also nowhere to be seen. In a series known for its puzzles, there are barely any interesting puzzles in this game. Not a single one got me thinking of any clever solutions, and the one I couldn't solve I was able to skip entirely with Pontius' wall jump and glide combo which also breaks several sections of the game. I play these games solo, but I'm sure they're even more fun when played with friends. This game is the only exception, though. Not just because of how bad it is to experience, but there are also several mini bonus levels that can only be played as a single character, removing co-op play altogether. Why even make this a co-op game when a good chunk of the game's levels can't be played in co-op at all? These bonus levels are nothing special, anyway. Most of them are just fighting waves of enemies in an arena as you try to survive until the end, with very bland combat that has no variety whatsoever except for one combat arena where you play as Amadeus whose only means of attack is to slam blocks onto the ground. It's as fun as it sounds. Each bonus level only gives you up to 25 Trineangles for completing them and are not worth playing. This game is very short, too. The first two games could take about 7-8 hours to finish, with even more play time added for those looking to fully complete it. This game took me only 6 hours to 100%, but it felt like some of the longest 6 hours I've had with any game. There are only 8 levels, 4 if you don't include the 3 tutorial levels and the [strike]first[/strike] final boss. Normally, I don't spoil endings in reviews, but this is a very special case. There are three artefacts the heroes need to seek out in order to stop the main villain, Sarek, for good, and you eventually face the guardian that holds the first artefact. Once you defeat him, the artefact is claimed. The trio then seek out the other two while Sarek and other villains wait for their eventual arrival along the way. And then the game just... ends! No conclusion, no payoff, the story ends on an unresolved cliffhanger! This game feels unfinished, and that's because it is. Even the developers themselves [url=https://steamcommunity.com/app/319910/discussions/0/528398719797223737/]admit that they ran out of money before they could finish the game they wanted to make[/url] resulting in the product we got. They even had plans to continue/finish the story with future updates and DLC, but this game has since been abandoned due to its poor reception. Yeah, this is one of [i]those[/i] games. It also explains the various glitches, unpolished mechanics, removed features and lack of actual levels. Trine 1 and 2 are also somewhat harmed by this game as they show an ad for Trine 3 every time you quit out of either game. This was never removed at all, nor do they plan on doing so despite its age and reception, which means 2 good games now have to be associated with this mess. This feels like the kind of business practice I would expect from a greedy corporation like EA or Ubisoft, not a passionate indie studio that I know poured their heart and soul into these projects. Let this game be a lesson for aspiring game developers on what to avoid when making a game. I cannot recommend this at all, not even on sale. The moment I finished this game, I quickly rushed over to the Uninstall button. I would never subject my friends to this, and neither should you. Seek elsewhere if you're looking for a good co-op game to play with friends.
[h1]Сначала игру тянет графика, но дурацкая камера, простейшие механики и головоломки, а особенно концовка - меня огорчили[/h1] [b]Примерное время прохождения:[/b] 4 часа. [h1]Геймплей[/h1] Есть 3 героя. Волшебник может создавать только 1 куб (чтобы куда-то запрыгнуть, стукнуть им по голове или на что-то "надавить") фиксированного размера, и перемещать некоторые физические объекты магией. Воровка может зацепляться за некоторые объекты, качаясь или тащя их (почему-то некоторые объекты волшебник не может тянуть), а также терпимо стрелять из лука. Рыцарь может ... эм ... пару раз отбить щитом выстрелы из пушек, и издавать дурацкие звуки. Игра пошла в сторону трёхмерности, но камера не от 1/3 лица, а на дурацких фиксированных позициях. Проиграть практически невозможно, здоровье восстанавливается после получения урона, а погибшего персонажа можно почти сразу воскресить. [h1]Сюжет без спойлеров[/h1] "Герои" узнают немного про артефакт Тройка, хотя, лично у меня стало только больше вопросов, а концовка просто растягивает сюжет со "знакомством" на потом, в то время как сюжет и так преподносится по капельке. [h1]Понравилось:[/h1] [b]+ [u]Графика[/u][/b] Неплохая яркая графика, хотя, бывает многовато свечений, а на уровнях "в книге" бывает темновато; [b]+ [u]Чекпоинты[/u][/b] Первые этапы достаточно короткие, и можно не рассчитать свободное время начав долгий этап, но любой чекпоинт позволит продолжить игру с него. [h1]Не понравилось:[/h1] [b]- [u]Камера[/u][/b] Ищешь по углам жёлтые штуковины для ачивки, и сваливаешься вниз, не видя обрыва. Прыгаешь с платформы на платфоры, и сваливаешься вниз, не видя что платформы не на одной линии. Пытаешься атаковать летающего врага, но не понимаешь его местоположение. Пытаешься атаковать врага по голове физическим объектом, но не понимаешь местоположение объекта. Да, тени находятся не под врагами/объектами; [b]- [u]Персонажи[/u][/b] Волшебник не может сделать несколько кубов, как в прошлых частях, а также не может делать платформы. Всю игру он может делать только 1 куб фиксированного размера. У воровки нет никаких улучшений стрел, она долго натягивает тетеву, так что приходится стоят перед врагом. А если куда-то запрыгнуть, то враги просто будут стоять на месте, так что их можно спокойно расстреливать. Рыцарь может бесконечно шлёпаться об землю (либо ломать физику игры, проваливаясь через платформы), оглушая врагов вокруг, и также не имеет никаких улучшений; [b]- [u]Загадки для детского сада[/u][/b] Самой сложной загадкой будет прицепить верёвку к одному кольцу платфтормы, перепрыгнуть через штырь, а затем прикрепить верёвку к другому кольцу платформы, так что штырь поднимет платформу; [b]- [u]Концовка[/u][/b] Скучный затянутый финальный босс с всего 2 атаками, которого можно ранить только бросками железных сфер. Тема с тройкой не закончена, и вся Trine 3 это просто какая-то Demo закуска по сюжету. [i]Разработчики не стали обновлять игру, даже цену не понизили. Как-то мне не охото после такого следующие части брать.[/i]
Trine 3 is the weakest installment and a downgrade. I won't deny that the levels are beautiful and full of vivid colors. Judging the game on its own, I would say it is nice enough and I managed to find some fun. But as part of the Trine games, it is an absolute disappointment.. The story once again was weak but worst of all UNFINISHED and ending on a cliffhanger that isn't resolved in Trine 4 or 5. The developers simply abandoned this game! They claim finances were the issue but we all know it is BS. It is very short and feels incomplete compared to the chunky Trine 2. Frozenbyte devs got too ambitious and like many others followed the trend to adopt 3D, and failed spectacularly. (Why is 2D hated so much even by 2D game devs? Aren't you people the ones who should champion it the most?!?) Just a couple of months prior, "Ori and the Blind Forest (2015)" came out and proved how the 2D platformer metroidvania is supposed to be. Trine 3 is dirt compared to the masterpiece that is Ori. The puzzles were easy and the new features were cool but underused. The collectibles were not even a challenge like in the prequels. The combat was lame. Due to 3D, maneuvering and aiming was janky and it was simpler just to stomp on enemies. All the cool abilities were lost as well. Without them the puzzles were dumbed down even further.. Trine 3 feels more like an intermediary mobile phone game. More like Trine 2.5. How dare they promote this game by forced ads in Trine 1 and 2? They should be ashamed of this garbage and hide it. A not really bad game but insultingly average. You won't miss out on anything, the story is of no consequence. Trine 3 can be CONFIDENTLY skipped.
İlk İki oyunun 2 boyutlu side-screen yapısı,skill ve item sistemi(toplandığında bazı karakterlere ekstra güç veren toplanabilir eşya) dışında üçüncü oyunun 3 boyutlu olarak yapılması zaman zaman gözünüzde kaçabilecek toplanabilir kristaller'i veya atlanabilir parkur yerleri engellemesine yol açabiliyor(bazen bu sorun yüzünden kaç kere öldüğüm veya birşeyler toplanabilir olduğunda kaçırdığıma şahit olmuşumdur) fakat bu demek değildir ki oyun kötü !!! yine kalitesini hem grafikleriyle,sanat eseri tadında çizimleri ve zaman zaman biraz beyin yoran bulmacaları ile kalitesini yine ortaya döküyor. İlk iki oyunda skill ve item sistemini kaldırıp, Trine 3'de daha kolay bir yapıda oluşturmuşlar. kimi oyuncuları bu üzebilir(bende dahil) veya yeni oyunculara kolaylık olsun diye onları da sevindirmiş olabilirler :))) lafın kısası şahsi fikrim ikinci oyun kadar güzel olmasa da seriyi sevenler için oynanabilir ortalama üstü güzel bir oyun yaptıklarını düşünüyorum.ve son olarak da önceki serilerinde ''Türkçe'' dili sıkıntılıydı tam olarak bazı yazı ve metinler çevrilmemişti fakat bu oyunda böyle bir sıkıntı görmedim.
И опять отличная часть! Прошли с друзьями! Волшебник, рыцарь и воровка снова вместе! https://steamcommunity.com/sharedfiles/filedetails/?id=2830965817
If this game wasn't called Trine, it would have much higher ratings. It's a departure from the first two and ends unexpectedly (probably due to being too ambitious), but it's extremely well done and deserves more love.
Не плохая Сказка, которая требует продолжения
Falto de contenido y de final anticlimático, pero lo suficientemente entretenido (al menos en coop) como para divertirse en 8 niveles muy agradables a la vista.
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