
The Trine heroes in full 3D. Explore a fairytale world of breathtaking sceneries and enchanting creatures, solving puzzles as wizard, knight and thief, alone or together in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 9.2Kreviews | 63% | — | $4.8M |
| $5.99−80% | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is much better than I expected. A welcome change to the 2D and clearly the devs went back to 2D for the next 2 games in the series. It's not as good as 1 and 2 (which I've played recently) but I loved it actually!
good grafics
Oyuna derinlik katalım demişler ama olmamış. Bunu fark etmiş olacaklar ki 4. oyunda düzeltmişler.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 381/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Danish, Norwegian, Russian*, Swedish, Portuguese - Brazil*, Japanese*, Simplified Chinese +1 more
| $4.39−80% |
| 223ratings |
| 68% |
| — |
| not modelled |
| Free | 56ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a fever dream of a game lol - Wife and I had some fun regardless, but we were honestly thankful that it ended so early/abruptly. Feels like the dev team quit halfway and they just shipped what they had at that point. More content than a demo, but not by much. The 3D aspect should have been used for more complex puzzles than it did. In reality, the 3D only made the agony of an uncontrollable camera angle go up by over 9000. Would only recommend to buy if its sub $5 and if you're just looking for a quick co-op fix I suppose. But then, there's the other Trine games you could play instead...
super good game
Издевательство над некогда приятной для времяпровождения в коопе серии игр, в которой было интересно подумать над решением головоломок и насладиться сказочным повествованием. У игры потрясающая графика и даже добавленный русский дубляж, однако всё это абсолютно испорчено донельзя экспериментом с трёхмерным пространством : камера постоянно теряется, крайне сложно рассчитать пространство при фиксированном угле зрения, абсолютная фрустрация от продолжающегося игрового процесса не оставила никакого другого выбора кроме как забросить прохождение. Если вы ожидаете тот же приятный Trine, что и в прошлых частях - забудьте, здесь вы получите знатную порцию мучений, багов (да, их тоже на удивление немало) и разочарований.
本来想着游戏毕竟是第一次转3d,有很多缺点可以理解。资金不足导致游戏流程较短也能接受。 战士的个人试炼设计邪恶低语垃圾的不行,本来3d版本的战斗就已经很是依托了。经常对不准,但是地面单位可以用aoe解决。邪恶低语直接给你来了3波一模一样的杂兵配了1,2,3个飞行法术单位。飞行单位全部都要打4,5下,简直逆天的不行。一直放那个aoe地刺法术。还经常对不准。跳起来是可以打到,但是很容易打歪。最傻逼的设计。本来大部分试炼就没啥设计感,完全没有解密要素。明明战斗就是自己的短处还要做好几个战斗凑数,资金不足不是让你这么敷衍人的。 技能系统什么的全没了,有优有劣吧,不用像以前一样升完级才是完全体。 第一次引入了大关卡和小关卡的标题。再也不用反反复复来回跑找漏了哪的宝石了。这个值得点赞。 此外也不用再打困难难度加专家模式也还不错。 在游戏里加了按下可以挂边,这个应该是三代引入的,这个优化还挺舒服的。法师和战士都加了下砸作为aoe手段。盗贼给绳子加了连线的功能,这个也体验不错。这一代优化了跳跃浮空的按钮,只要空中按住跳跃键就可以滑翔。因此这一代骑士的体验倒是最好的。当然是在不说恶心的个人关的情况下。 3d体验还行吧,但是经常会有对不准的问题,特别是没有任何参照物的情况。单人视角还行,多人视角依托。 但是分量太小加个人关卡敷衍恶心直接判了死刑。 6小时就全成就了,实在太短了。就这还是有几个恶心人设计的个人关卡。
А мне игра понравилась. Да, есть проблемы. Попытка в трёхмерность не совсем удалась: появилось довольно много багов, проблемы с камерой, которая иногда непонятно куда показывает ваще, из-за чего периодически ты куда-то проваливаешься и дохнешь. Освоиться действительно тяжелее, чем в предыдущих двух частях. Но головоломки прикольные. Мне они понравились даже больше чем в первых двух частях, и игра показалась сложнее (особенно финальный босс). Графика красивая и сочная, как всегда. Сюжет да, не закончен. Игра обрывается где-то на середине повествования. Но зато короткая, и за 5-6 часов игры с друзьями можно пройти её полностью, от начала до конца. Стоит копейки. Не понимаю марамоев которые ноют что зря деньги потратили. 93 рубля на распродаже, щас за эти деньги даже шавуху не купишь. Да и кооп игр не так много хороших, тем более за такие деньги. Короче кринж. А игру советую не пропускать, если нравится серия Trine. Да, эта часть немного другая, но как по мне в ней есть своя изюминка. Молодцы разрабы, что осмелились попробовать что-то новое, хоть и не совсем удачно. 6/10
Overall not a bad game but clearly below the standard of the previous two entries. Not worth the full price but on a sale at 50 to 75% its worth it if you like the trine saga, though if you haven't you really should play the 1 & 2 instead. Lets start with the positives : * As usual, the art design is beautiful, with a lot of vibrant color and interesting world design. * The characters have all their skills from the start, i find it nice not to have to grind for skills that i might only use for one level. For the mixed points : * Character control is smoother than ever, which feel really great from time to time, wall jumps in particular are really nice. On the other hand the new 3d aspect really throw that part out of the windows a lot of the time * The boss fight is great, the 3d aspect really shine there but the game only has one real boss fight and its overall really easy, i lost a character only because i ended falling of the platform by accident. * The game is not grindy, i 100% it in 5 hour, starting blind, only having played the previous two entries. Its good that its not a slugfest like trine 2 could be at time but its also a shame that its that short. But to be fair, grind for xp aside, trine 1 was also pretty short. * The bonus levels are for the most part nice challenge and interesting to play, but they are also half the game and don't really have any story, lore or stunning environment for most of them. As such they don't feel that much like a bonus and more like a collection of unfinished ideas. The negative : * Everyone has already talked about it but the new 3d aspect is by far the weakest point of the game. Almost all the level design is oriented for 2d and you can feel it a lot. There are very few puzzle that took really advantage of the 3d aspect. The 3d is also really often janky, sometime its annoying at best and other time its actively harmful. * The story is unfinished, the game end on a cliffhanger that won't be picked up for trine 4. Coupled with the short play time, the game overall really feel unfinished, like we only played half of it. Conclusion : i still recommend the game, mostly because despite all its fault, its still a nice game and for less experienced players there is a couple hours of gameplay but its really not worth full price. Get it on sale and if you haven't already, play trine 1 & 2 instead.
[b]Trine 3 is to Trine what Windows 8 was for Windows.[/b] What I mean is that the features brought by T3, as good as they can be, are all overshadowed by the jankiness of it all. I feel like the characters' controls especially are well adjusted to the new 3D environments, and despite being simple (without a skill tree for each of them), they are quite balanced (although Amadeus is a bit odd to play). The game is also very beautiful, and it feels fun exploring the levels unlike the previous iterations of the series (at least for me). So that's a good point for the 3D. However, while exploring is fun, it's true that the perspective makes the platforming parts hard and frustrating, and that is very, very bad for a platforming game. [b]I can't believe the developers didn't notice that – so WHY would they add so many pits, spikes, lava lakes or acid lakes that kill you so easily![/b] Obviously, the game is unfinished – maybe they didn't have time to test it enough. In a way, it's good that the game is short. So knowing all of this, I must say I still had a bit of fun playing it with my girlfriend. There are levels worth playing, so get this game for cheap and give it a try.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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