
The Trine heroes in full 3D. Explore a fairytale world of breathtaking sceneries and enchanting creatures, solving puzzles as wizard, knight and thief, alone or together in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 9.2Kreviews | 63% | — | $4.8M |
| $5.99−80% | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Оценивать новое творение Frozenbyte нелегко — по сути, мы имеем дело с обрывком того, что можно было бы счесть полноценным произведением. Да, в игре хватает наполнения, чтобы занять вас на приемлемое количество часов. Более того, Trine 3 восхитительно выглядит, приятно звучит, недорого стоит, да и возможность пройти её с друзьями вовсе не лишняя. Но как воспринять треть чудесного приключения? Чего стоит небольшая часть отличного фильма или захватывающей книги без всего остального? Важно ли, в конце концов, чтобы история имела логическое завершение? Думаю, ответ очевиден. Выйди Trine 3 после первой части — и крику вокруг нее было бы стократ меньше. Но вторая часть содержала такой объем игрового опыта, который при нынешних реалиях (включая трехмерность) повторить не удалось. Постороннему человеку Trine 3 не покажется особенно бедной — с таким-то стилем и развеселым кооперативом. Не так уж много на свете игр, где друга можно спихнуть в яму с копьями. Только в Trine 3 методов спихивания стало раз в десять меньше, да и ямы уже не такие хитроумные.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 381/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Danish, Norwegian, Russian*, Swedish, Portuguese - Brazil*, Japanese*, Simplified Chinese +1 more
| $4.39−80% |
| 223ratings |
| 68% |
| #247 |
| not modelled |
| Free | 56ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok, it's good enough but... Where are the other 2/3 of the game?
Свиное Dерьмо свиного Dерьма
[h1] Это не игра! [/h1] [u] Trine 3 – это технодемка, замаскированная в триквел [/u], которую продают как полноценную игру. Техническое состояние можно описать одним предложением: когда игра работает нормально, это ощущается, как какое-то допущение, как какая-то ошибка. Она ПОЛНОСТЬЮ состоит из багов, в нее НЕВОЗМОЖНО играть без пива и друзей. Главный твист сюжета заключается в том, что вам выдадут только его маленький обрубок и со словами "ня пока" покажут титры. Это настолько на отвались сделано, что они даже не попытаются сгладить углы, оставить это на длц или следующую часть. Они просто покажут вам кат сцену, которая должна была перекидывать вас в следующий акт, и игра закончится. Это просто пик гениальности. Почему игра, художники которой, я уверен, умирали за свое дело и выкладывались на 200% получается такой? Почему багов в линейном заскриптованном платформере на пару часов столько же, сколько в киберпанке на релизе? Почему вы делаете такой смелый эксперимент в 3D и используете это только пару раз в головоломках? Вы могли хотя бы отполировать вашу технодемку так, чтобы к ней было минимум вопросов, это бы вызвало хоть какое-то понимание, могли бы снизить цену и продавать игру за четверть от ее нынешней цены, что тоже было бы справедливо. Вы не успели сделать игру, но вы получили деньги от преданной фан базы, которой было относительно немало. 3 нормально работающих момента из 1000000
This game is a bit of a mess. They changed it from a sidescroller type of game to a more free roaming one with forced camera angles that made me a bit queasy at times. They managed to ruin the whole reward system too, while you can no longer gain abilities from collection points and are stuck with the initial abilities, which are sorely lacking, you are now also FORCED to collect said points to proceed with the quests even though not everyone wants to do so and there's zero incentive except proceeding the storyline now. The abilities are clunky and boring. The warrior no longer has any hammer abilities nor any other special abilities. The thief is the same, can no longer hide, place scarecrows, the shooting is VERY awkward in every sense of the word, the rope is awkward to use and often ends up on the wrong thing and the controls for lowering and raising it sucks, the wizard took the worst hit, no longer having abilities like trapping or levitating monsters, can't make anything other than A SINGLE BOX for the entire game and the placing of said boxes are incredibly bad mechanically and it's hard to target what you want. The free roaming aspect just makes everything difficult without refined programming and this has none of that. The game is quite short, these 15 hours logged is with me being AFK for roughly 6 hours or more. The puzzles are uninspired and very limited, rarely do they feel clever and there's many ways to pass them, you often don't need to switch characters but can just rush through most of it and because the wizard can only produce a single box, he's very rarely needed, especially with the ability to side jump on walls. Simply not fun when they stay the same from start to end and the whole trio helping each other feels useless. The story feels very unfinished, as if we quit right in the middle. I had a hard time understanding what was going on and the flow sucked real bad. It didn't feel like a journey but a mismatched mesh of small adventures, I couldn't really see how we got from one point to the next, as if we jumped into another story altogether. It all just ended during what felt like a midway point. Overall, I can't in good conscience recommend this game, they really screwed up with bad game design overall. At a steep discount, like what I bought it at, I suppose it's worth playing simply as a part of playing all the games, but this is clearly the worst of all the games. I fail to see what they were thinking when they thought it was a good idea to remove all kinds of abilities, make every character's strengths less relevant, not putting more emphasis on controls (or trying this type of 3d movement before being ready to implement it properly) and removing the reward system entirely. Maybe because the new 3d movement style made it more difficult to program the abilities so they just skipped out on doing it properly? Cheap shortcuts? That's what it feels like, like they bit more off more than they could chew and had to cut down various features including halving the story to meet deadlines and budget constraints.
It's very literally unfinished. It just ends at what you assume is about 40%~ through it, even to the point of introducing what the next major thing (should've) been, then just credits roll.
Много гневных комментариев, но ни в одном нет претензии на резкий конец истории на полуслове. Не могу понять то ли я игру не прошел до конца (хотя все ачивки открыты), то ли люди, кто писал гневные отзывы не прошли. Где законченность истории? Почему после полного прохождения игры у меня ощущение, что по объему сюжета еще 2 таких же игры надо сделать, чтобы история была полностью завершена
хорошая забагованная мерзость, рекомендуется к ознакомлению. благо для этой игры не нанимали тестировщиков, они бы все испортили.
On its own, it is a beautiful and fun game. But as a follow up to Trine 1 and 2, it is the weakest in the series: The story feels incomplete, the introduction of 3D is hit & miss, it is significantly shorter, and the removal of level-up upgrades makes things feel more shallow.
I really liked this game but the failure of the developers to properly finish it will always be a disappointment. Play knowing this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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