
Three heroes make their way through a fairytale world of forgotten ruins, scheming goblins and impossible contraptions. Play alone and switch between wizard, knight and thief at will, or bring up to two friends, in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 0.71/day in the week after.
About
Amadeus the Wizard conjures boxes and planks out of thin air. Pontius the Knight charges through what stands in the way. Zoya the Thief slips past it with rope and arrow.
1–3 players, in online or local co-op, and the whole campaign works either way. Play alone and switch heroes freely, or bring two friends and watch each of them reach for a different answer.
Twenty levels of physics-based puzzles, hazards, enemies and contraptions. Turn goblins to ice with frost arrows, levitate a monster to a great height and then trap it in a box, fly across a chasm on the Kitesail Shield, or slow the world down with the time-bending gravity bubble.
Travel through a castle by the treacherous sea, a burning desert, snowy ice mountains, and all the way to the insides of a giant worm.
1–3 player co-op, online and local
Play as wizard, knight and thief, switching freely at any time
Twenty levels of puzzles, platforming and combat, including the Goblin Menace expansion campaign
Award-winning soundtrack by Ari Pulkkinen
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.3Kreviews | 95% | — | $8.1M |
| $3.99−80% | 54.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's just kinda worse in a LOT of little ways. Way too zoomed in, and the physics seem floaty and sluggish. Every thing is way too easy except some things are virtually insta-kill. Characters feel inept, and if you focus on box/platform upgrades you can bypass almost all the puzzles pretty early on. Most levels are super flat, often making me feel like I've missed something. Sometimes long sections have zero vertical at all. Feels like a completely different team made this game Edit: I've played it a lot more because I'm a masochist and want 100% and I am doubling down. 4/10 at best unless all you care about is "it looks pretty"
♥ One love ♥
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 14.8K | 52% | $19.99 | |
| $8.1M | 78.4K | 87% | $5.99 | |
| $8M | 12.1K | 66% | $19.99 | |
| $8M | 8K | 60% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 12.8K | 95% | $14.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| — | 950 | 90% | $2.99 | |
| — | 0 | — | — | |
| — | 485 | 92% | $3.99 | |
| $22.4M | 72.9K | 97% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1354.6/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, French*, German*, Italian, Spanish - Spain*, Czech, Hungarian, Korean, Portuguese - Brazil, Romanian, Russian +3 more
| $3.99−80% |
| 485ratings |
| 92% |
| — |
| not modelled |
| Free | 66ratings | 84% | — | not modelled |
| $19.99 | — | 89% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally cleared Trine 1 & 2 with my wife. It was our nightly ritual after dealing with our kid’s endless energy all day. Lol
This is a great game for couch co-op to play with kiddoes. Music is good. The visuals are way better than I expeted them to be. If I have any criticism of the game it's that sometimes I felt like I brute-forced my way through a puzzle without solving it the 'correct' way. Overall a great fun time.
Trop beau, trop bien ! L'histoire est simple, belle, fonctionne Je recommande <3 :)
The game is not bad at all. Just mind it does not run on Linux and so, probably same on a deck. It also attempt to connect to the internet but can easily be blocked for a local play with the right application firewall.
小时候在游戏风云看的,当时玩到胖子,开局害怕那个藤蔓都不敢过桥,当时印象最深的就是后面的大触手,好像叫恐怖通道,还以为得四十多关,结果再玩发现就十几关,后来上初中发现还有dlc,又重新打通了一遍,两个箱子直接起飞,现在来补个票
[h2]Absolutely EXCELLENT co-op puzzle platformer![/h2] If you're here you [i]might[/i] have played Trine 1? And if so, you already know what you're getting into. If not, go play that first, cause this is a complete evolution on that formula directly following up on it, and I've already left a review explaining that game back when I 100%ed that one. Anyway! Trine 2. This is often seen as the best game in the series and it's honestly kind of earned that title. Think the first game, but with the confusing inventory system removed, the controls refined, more mechanics touched up, the existing ones rebalanced a bit, and the visuals cranked up to A MILLION. The gameplay is polished more, broken mechanics like Amadeus' platforms are reworked or rebalanced in some way, and entirely new things are added, such as Zoya's gravity arrows. All still obtained as perks from levelling up by exploring and finding XP flasks, of course. There's no inventory or stats this time around, which some [i]could[/i] argue is a downgrade? But honestly most upgrades were such minor stat boosts or such situational passive effects that it ultimately felt unfocused and didn't really add much to the experience while being kind of clunky to manage. It's probably better that everything's been streamlined into permanent skilltree upgrades this time. Co-op is as fun as ever, too! The extra mechanics allow for even more interactivity between both players and teamwork, and it doesn't really do anything wrong that the first game didn't. The level design's got MUCH more interesting settings and setpieces too! It's still... well, a relatively standard medieval high fantasy setting, but they make much better use of it this time, with stuff like the giant animals in the forest, the eldritch-monster-infested sewers, the neat goblin architecture in the desert area, the flying islands with steampunk machinery, or the [spoiler]worm stomach level[/spoiler]. Just to give some examples. You weren't gonna see this stuff in the first game, which is still a good game mind you! But this one just does WAAAAY more interesting stuff so it's even better. Anyway, back to the [b]graphics[/b] I briefly mentioned. Seriously, this 2011 (2013 is for the complete edition) game does not at all look like a 2011 game, in the same way Trine 1 did not at all look like a 2009 game, but even MORESO here. In the best way possible. Trine 1 already looked really really pretty for its time (no doubt helped by the fixed camera and deliberate scene setups that it allowed for), but this game is genuinely [b]incredibly gorgeous[/b], even today. The only thing I'd say looks slightly rough is the character animations for cutscenes, but even then you only notice how slightly stiff they are on the few occasions where it zooms in all the way so you can notice. Outside of that, this game is pure eye candy. The [b]music[/b] is... Well, it's good! It's still good, like the first game. Better than that I'd say, considering there's actually a couple songs I actually remember this time around because of their catchy melodies (e.g. the main theme or the boss theme which is a banger). But it does suffer a little bit from "generic" syndrome where most of it is just standard medieval fantasy-type orchestral fare with not very interesting melodies. It works perfectly well in-game! It's just that outside of like 2-3 songs it's nothing I'd go out of my way to listen to outside of the game. The [b]story[/b]'s a bit more interesting, too. Instead of just fighting an evil necromancer who's evil because he's evil to get him to stop spawning skeletons all over the kingdom, you're pulled back into adventure by the Trine (something that would become tradition for the series going forward), as it, without a word as usual, just takes you where you need to be to help the kingdom with its problems. In this case, having to do (without spoiling anything) with a goblin invasion and a feud between royalty. Then the DLC (included in this version at no extra charge which is good) is just a straight up all-out against the goblins as they seek revenge from the events of the main game. And that DLC is shorter than the main game, but it's somehow even MORE polished, with more detailed cutscenes, entirely new and original environments, and I'd almost say prettier environments and setpieces. And as if that's not enough, there's a TON of achievements to get if you wanna squeeze some extra playtime out of the game like I did! The first game had some of that, yeah, but this game has like [i]twice[/i] as much stuff to do by comparison. Really, the only flaw I'd say I see in this game is how weirdly easy it is, especially on bosses. You get infinite respawning, enemies stay dead, and bosses STAY DAMAGED, allowing you to just bang your head against every boss encounter and die and respawn 30 times and still win. It's kind of weird that they don't at least reset [i]bosses[/i]. Granted, Hardcore mode allows for a more proper challenge! But considering it's basically per-stage permadeath (only one resurrection per checkpoint and then you have to restart the whole level), it doesn't really feel like a proper solution, just more of a bandaid that swings in the complete opposite direction and is really really hard instead because of those heavily limited respawns. [b]Anyway, TLDR![/b] Really, REALLY good physics-based puzzle platformer, essentially a complete improved evolution of the first game. Extremely fun in co-op, super pretty visuals, super cheap price, I can't recommend it enough.
[h2] 前言 [/h2] 以下内容纯属个人意见,仅供参考 [h2] 游戏整体【10 / 10】 [/h2] [table] [tr] [td]游戏性[/td] [td]10 / 10[/td] [/tr] [tr] [td]创意性[/td] [td]7 / 10[/td] [/tr] [tr] [td]内容[/td] [td]10 / 10[/td] [/tr] [tr] [td]剧情[/td] [td]- / -[/td] [/tr] [tr] [td]画面[/td] [td]10 / 10[/td] [/tr] [tr] [td]音乐[/td] [td]7 / 10[/td] [/tr] [/table] [h2] 游戏评价 [/h2] 首先,这款游戏作为市面上少有的三人合作游戏,很好地解决了四个人不够,双人多一个的尴尬处境。作为三位一体系列的第二部作品,画面沿用了一贯的风格,依旧相当精美,并且比起第一部有了很明显的提升。其次游戏内容依旧是非常丰富有趣,整体仍然以三人的合作解密为主并且夹杂了些许战斗,设计了将解密与战斗融合的boss关卡。并且关卡数量也从第一部的16章增加到了20章。 操作方面也与上一部相同,简单易上手。游戏本身难度不大,仍旧适合手残党游玩。不过第二部相较于第一部在战斗上的难度略有提升。 游戏流程大约6个小时左右,全成就大约只需要不超过10个小时。对成就党来说,这款游戏全成就仍旧没有压力。 [h2] 个人感想 [/h2] 画面还是和第一部一样精美,甚至更好。看到游戏在稳步进步我也就放心了。
Bienvenido al maravilloso mundo de bótox
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