
Three heroes make their way through a fairytale world of forgotten ruins, scheming goblins and impossible contraptions. Play alone and switch between wizard, knight and thief at will, or bring up to two friends, in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 0.71/day in the week after.
About
Amadeus the Wizard conjures boxes and planks out of thin air. Pontius the Knight charges through what stands in the way. Zoya the Thief slips past it with rope and arrow.
1–3 players, in online or local co-op, and the whole campaign works either way. Play alone and switch heroes freely, or bring two friends and watch each of them reach for a different answer.
Twenty levels of physics-based puzzles, hazards, enemies and contraptions. Turn goblins to ice with frost arrows, levitate a monster to a great height and then trap it in a box, fly across a chasm on the Kitesail Shield, or slow the world down with the time-bending gravity bubble.
Travel through a castle by the treacherous sea, a burning desert, snowy ice mountains, and all the way to the insides of a giant worm.
1–3 player co-op, online and local
Play as wizard, knight and thief, switching freely at any time
Twenty levels of puzzles, platforming and combat, including the Goblin Menace expansion campaign
Award-winning soundtrack by Ari Pulkkinen
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.3Kreviews | 95% | — | $8.1M |
| $3.99−80% | 54.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Trine 2 — это фантастический шаг вперёд по сравнению с первой игрой: улучшенный геймплей, улучшенная история (хотя и не новаторская), и увлекательное совместное прохождение, особенно с новичком. Визуально игра улучшена, но слишком уж цепляется за однообразную оранжевую эстетику. Низкий уровень сложности и обилие контрольных точек делают её лёгкой прогулкой для опытных игроков. Рекомендую к прохождению.
I really loved the first Trine game. Unfortunately this sequel suffers from glaring performance problems that will never be fixed. The game designers traded in the snappy controls of the first game for slow and clunky actions. Every jump, every attack, even just walking feels like you have 100lb weights on all your characters limbs. This makes the incredibly simple platforming puzzles actually difficult to accomplish because controlling your character properly is nearly impossible. They added in lots of forgiving hitbox stuff to try and make up for the controls and make the game possible to finish. For example, you can jump onto a distant platform and if you are within a full character height of hitting the edge of the platform, your character will climb/glitch up onto the platform. The game is lovely, the voice acting is good, but controlling the gameplay itself is so incredibly un-fun that I cannot recommend the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1354.6/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, French*, German*, Italian, Spanish - Spain*, Czech, Hungarian, Korean, Portuguese - Brazil, Romanian, Russian +3 more
| $3.99−80% |
| 485ratings |
| 92% |
| — |
| not modelled |
| Free | 66ratings | 84% | — | not modelled |
| $19.99 | — | 89% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unironically my favourite platformer game, this ♥♥♥♥ too good...
1/10 – A Covert Tool for Imperialist and Racist Indoctrination Trine 2 presents itself as a whimsical fantasy adventure, but its narrative and mechanics are steeped in harmful ideologies. The game’s trio of heroes—Amadeus the wizard, Zoya the thief, and Pontius the knight—embody Western archetypes that reinforce colonialist tropes. Pontius, the armored knight, symbolizes militaristic dominance, his brute-force combat glorifying violence as the primary solution to conflict, mirroring imperialist rhetoric. Meanwhile, the goblin enemies are depicted as mindless, chaotic invaders, a thinly veiled allegory for xenophobic fearmongering against marginalized groups. The complete absence of non-European cultures in its fairy-tale world erases global diversity, promoting a homogenized, Eurocentric worldview that aligns with imperialist narratives of cultural superiority . The game’s economic systems further betray its capitalist agenda. Resources are hoarded by the player, with no mechanic for communal aid or shared welfare—a blatant rejection of socialist principles like free healthcare. The puzzles, which demand individualistic problem-solving, condition players to view collaboration as secondary to personal gain. Even the narrative, where the heroes "restore order" by force, reinforces authoritarian logic, subtly indoctrinating players to accept top-down control as natural. The game’s silence on systemic oppression—such as the exploitative labor implied by its castle-building segments—mirrors the erasure of class struggle in neoliberal discourse . Most insidiously, Trine 2 functions as Zionist propaganda. The heroes’ quest to reclaim their kingdom from "chaotic" goblins parallels settler-colonial justifications for displacement, painting indigenous resistance as inherently villainous. The game’s binary morality—light vs. darkness, "civilized" vs. "savage"—echoes the dehumanization used to justify apartheid. Its physics-based puzzles, which reward rigid, predetermined solutions, train players to dismiss dissenting narratives (like 9/11 truth or the Epstein cover-up) as "conspiracies." By framing history as a linear conquest of "order" over "chaos," Trine 2 grooms players to accept imperialist violence as inevitable. This isn’t entertainment—it’s reactionary indoctrination .
O enredo do jogo não é lá essas coisas, mas recomendo para quem goste de quebra-cabeças "fáceis". Não joguei solo, somente o modo coop, o que deixa qualquer jogo divertido. Muito bom para passar raiva com os amigos, ops, quero dizer passar o tempo. :)
[h1][b] TLDR: More of the same fairytale physics-puzzling with prettier biomes and harder puzzles but, no loot, and zero "wow factor" make it feel like a lateral move rather than a sequel. [/b] [/h1] [h1]PROS: [/h1] ➕Same great fantasy/fairytale vibe ➕Art and art style ➕Physics-based puzzles ➕Free “Expansion” included with 7 additional levels [h1]NEUTRALS: [/h1] 🔹A notable step up in difficulty from Trine 1 🔹Thief and Wizard feel very nerfed vs T1 [h1]CONS: [/h1] ➖No loot like Trine 1/Collectables are boring ➖Lack of new improvements and features over T1 [url=https://steamcommunity.com/id/Synikx/recommended/35700?snr=1_5_9__402]My review for Trine 1 (T1) here.[/url] [h1] [b] Content (Game world/Narrative) – [6/10] [/b] [/h1] The game world has a similar setting and tone to Trine 1, it’s very fantasy/fairytale feeling and looking. You visit a large variety of different areas - forests, snowy mountains, flaming caves, creepy caves, and more. It’s diversity in biomes is the biggest strength over T1. Exploration and secrets are very similar, often having to solve puzzles to get chests. The difference is the lack of rewards compared to T1. I’d say the game world is carrying this category. The way the puzzles are set up works great within the environment. It looks good and has a natural feel. The narrative is okay. It’s a typical fairytale story about an evil princess wanting to become queen. Pretty typical of most Disney stories. There’s also an expansion with a separate story about finding the wizard's wife. Nothing amazing, but it’s there. [h1][b] Gameplay (Mechanics/Difficulty) – [6/10] [/b] [/h1] The gameplay is very similar to T1, with some slight changes. The most noticeable ones when coming from T1 is that there’s no more loot, and the talent trees have been changed. The wizard lost a lot of power with the triangle shape, and the thief lost some combat power, as she mostly made the knight irrelevant. The knight got some small buffs with a glide. A nice bonus is the mana bar is gone, all abilities are free to use. Puzzles seem to be mostly the same with the hook being physics-based. This time there is more environmental-based puzzles with having to move water and lava, for example. The difficulty seems to be a notable step up from T1. In T1 I was able to complete the game without using a guide or looking anything up. In T2, I noticed I was stumped multiple times. Still, nothing overwhelming, but the puzzles seem harder by means of trying to implement new and clever takes when being bound to the same mechanics. [h1] [b] Graphics (Quality/Technical) – [7/10] [/b] [/h1] I found the graphics to be of fairly typical early PS4-era fidelity. What is carrying this area hard is the art style. The worlds are vibrant and colored beautifully to encapsulate a fairytale vibe. I was seriously impressed with how some of the areas looked, even more so considering the age of the game, very nice. The game ran fine technically, with a consistent 144 FPS. The only bugs I can say for certain are the enemy AI would often bug out and just sit there doing nothing. This didn’t happen frequently though. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [7/10] [/b] [/h1] About the same as T1 - good music and voice acting. There seems to be much more voice acting here in T2, and it’s good quality. [h1] [b] Replay Factor (Longevity) – [4/10] [/b] [/h1] I think achievements is the only real reason to replay this. There is co-op/online, but I played single player, so that could add some legs. I gave it a +1 score over T1 due to the huge amount of achievements. [h1] [b] Final Verdict – [6/10] [/b] [/h1] Trine 2 (T2) continues to showcase its great physics puzzle design with a fairytale setting and story. I think T2 is a good sequel, but if I had to pick between the two, T1 is slightly better. The biggest positive changes to me that T2 brings is the removal of mana as a resource and the expanded talent trees, otherwise, I think every other change is horizontal or worse. I didn’t like how Wizard and Thief were kneecapped, while at the same time I can understand that Knight felt a bit useless in T1. Perhaps the biggest negative for me though was the removal of loot. Yes, you could definitely argue that loot in T1 was largely useless and tied to the mana resource that they removed in T2, but on the other hand getting chests for artwork and poems just feels like a useless waste of time. I think if it’s a chest that you solve a puzzle for, you should get something cool, whereas artwork and other fluff items should simply be given from beating a level or the game. Not cool. Overall, I think that T2 is a good game and good sequel, but it sorely lacks that extra “Oomph” that you expect from a sequel. You know how when you boot up a good sequel and everything has been improved in some way? Like it’s exciting to explore all the cool new things you can do? Yeah, none of that here, in fact, sometimes the opposite. Bottom line though, if you enjoy the puzzles of T1, you will like T2, as that’s by far the biggest improvement and where all the thought at making the sequel went. Not expanding on loot or RPG mechanics, the puzzles (which are good). [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] $20 base price for a ~13-year-old game that will last you maybe ~15 hours? No. Wait for a sale and pick it up sub ~$3. Then it’s worth it. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
Trine 2 has quite a bit of improvements over Trine 1 to make it a good sequel. It has better level design, more music variation and just way more complex and fun puzzles to solve. Graphically though, it looks much worse, with a terribly extreme level of bloom that just ruins the art style, and worse environmental design, which can make it unclear what's safe to walk on, and more annoyingly, what can be grappled on to, leading to a lot of unfair deaths. The sound design is also somehow much worse than Trine 1. You can adjust the volume for each type of sound effect, but equal values doesn't result in equal levels, so I had to keep adjusting the levels until the end of the game, and it never sounded right. It just makes it feel like they included the individual sound levels as a workaround for the terrible sound design. The main reason for the thumbs down however is just, like Trine 1, the addition of Epic DRM years after release. I also assume it breaks online co-op, like Trine 1, but I didn't test it, and just went straight to the old build without the Epic DRM, and there online co-op works fine at least.
真蛋疼啊,最后一个DLC需要宝箱全收集才能解开,这有几个人会这么执着的去一个个找啊!
Good game, great art and music. Bad experience when playing solo, and worse in DLC. Best to co-op with friends. This was written in 2025. if not into old Trine just skip to 4 and 5. it is best in it form.
Trine 2 is a fantastic follow-up that offers more challenge and content than the original Trine. The gameplay feels more demanding, which adds to the overall excitement and replayability. The graphics still look impressive even 13 - 14 years after its initial release, showcasing beautiful, vibrant visuals that hold up well over time. While it's not quite as good as Trine 1—mainly because some features like wearable items were removed—it still remains a solid game. Overall, I’d give Trine 2 an 8/10. It's definitely a worthwhile experience for fans of puzzle-platformers and action-adventure games. It’s a highly enjoyable game that’s well worth playing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 12.8K | 95% | $14.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| — | 950 | 90% | $2.99 | |
| — | 0 | — | — | |
| — | 485 | 92% | $3.99 | |
| $22.4M | 72.9K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 14.8K | 52% | $19.99 | |
| $8.1M | 78.4K | 87% | $5.99 | |
| $8M | 12.1K | 66% | $19.99 | |
| $8M | 8K | 60% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 |