
Three heroes make their way through a fairytale world of forgotten ruins, scheming goblins and impossible contraptions. Play alone and switch between wizard, knight and thief at will, or bring up to two friends, in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 0.71/day in the week after.
About
Amadeus the Wizard conjures boxes and planks out of thin air. Pontius the Knight charges through what stands in the way. Zoya the Thief slips past it with rope and arrow.
1–3 players, in online or local co-op, and the whole campaign works either way. Play alone and switch heroes freely, or bring two friends and watch each of them reach for a different answer.
Twenty levels of physics-based puzzles, hazards, enemies and contraptions. Turn goblins to ice with frost arrows, levitate a monster to a great height and then trap it in a box, fly across a chasm on the Kitesail Shield, or slow the world down with the time-bending gravity bubble.
Travel through a castle by the treacherous sea, a burning desert, snowy ice mountains, and all the way to the insides of a giant worm.
1–3 player co-op, online and local
Play as wizard, knight and thief, switching freely at any time
Twenty levels of puzzles, platforming and combat, including the Goblin Menace expansion campaign
Award-winning soundtrack by Ari Pulkkinen
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.3Kreviews | 95% | — | $8.1M |
| $3.99−80% | 54.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Первое впечатление игра оставляет не очень положительное. Несмотря на крутой графон и музыку лучше чем в первой части, сразу бросается в глаза отсутствие вкладки с артефактами, дающими пассивные эффекты. Прокачка умений героев тоже кажется более урезанной, чем в первой части. Но по ходу исследования уровней обнаруживаешь, что пазлы в игре стали куда более изобретательными. Теперь это не просто использование физики игры, а еще и нтерактивные объекты с разнообразными свойствами, которые нужно правильно применять. Возможности героев тоже оказались более разнообразными и интересными. Если не считать секретные сундуки с бесполезным хламом внутри, то в остальном прохождение игры оставляет исключительно положительные впечатления и эмоции. Игра оказалась лучше первой части.
Trine 2 — это продолжение первой части, но уже намного более расширенное и улучшенное во всех аспектах. Во-первых, здесь замечательная, яркая и приятная графика. Шикарная музыка, как и в остальных частях, создаёт настоящую атмосферу сказки. Вторая часть по сравнению с первой стала заметно длиннее: больше миссий, больше разнообразия и усложнений в механиках — это несомненный плюс. Есть полная русская озвучка — за это отдельный респект. Что касается сбора достижений, тут отдельное спасибо разработчикам — пришлось с ними знатно попотеть :) Начиная от сбора опыта и заканчивая прохождением на хардкорном режиме — игра дала жару. Игру советую всем однозначно — шикарный платформер. Берите, не пожалеете. Всем добра и лёгких платин!)))
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1354.6/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, French*, German*, Italian, Spanish - Spain*, Czech, Hungarian, Korean, Portuguese - Brazil, Romanian, Russian +3 more
| $3.99−80% |
| 485ratings |
| 92% |
| — |
| not modelled |
| Free | 66ratings | 84% | — | not modelled |
| $19.99 | — | 89% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Equal in quality to Trine 1 - a must play.
i like the fact you can find the way out in many ways
Вот вроде бы со стороны и кажется, что сиквел внёс даже какой-то прогресс, небольшие нововведения тут и там, но на деле играется душно и мучительно, задерживаться не хочется. Постоянно тебя что-то убивает со всех сторон, сам же ни на минуту не почувствуешь превосходство над окружением, будь ты хоть до максимума прокачан часто бесполезными улучшениями. Из-за похожих способностей с прокачки третий игрок становится третьим колесом. Головоломки стали вгонять во фрустрацию своей функциональной ограниченностью, и порой они скорее проходятся любыми другими способами, но не по предполагаемой задумке разработчиков. Из плюсов можно отметить только похорошевшую картинку и внешнее разнообразие локаций, особенно в DLC.
отличная игра, но более затянутые уровни и нет предметов так что траин 1 лучше
O enredo do jogo não é lá essas coisas, mas recomendo para quem goste de quebra-cabeças "fáceis". Não joguei solo, somente o modo coop, o que deixa qualquer jogo divertido. Muito bom para passar raiva com os amigos, ops, quero dizer passar o tempo. :)
Unironically my favourite platformer game, this ♥♥♥♥ too good...
Trine 2 has quite a bit of improvements over Trine 1 to make it a good sequel. It has better level design, more music variation and just way more complex and fun puzzles to solve. Graphically though, it looks much worse, with a terribly extreme level of bloom that just ruins the art style, and worse environmental design, which can make it unclear what's safe to walk on, and more annoyingly, what can be grappled on to, leading to a lot of unfair deaths. The sound design is also somehow much worse than Trine 1. You can adjust the volume for each type of sound effect, but equal values doesn't result in equal levels, so I had to keep adjusting the levels until the end of the game, and it never sounded right. It just makes it feel like they included the individual sound levels as a workaround for the terrible sound design. The main reason for the thumbs down however is just, like Trine 1, the addition of Epic DRM years after release. I also assume it breaks online co-op, like Trine 1, but I didn't test it, and just went straight to the old build without the Epic DRM, and there online co-op works fine at least.
Trine 2 — это фантастический шаг вперёд по сравнению с первой игрой: улучшенный геймплей, улучшенная история (хотя и не новаторская), и увлекательное совместное прохождение, особенно с новичком. Визуально игра улучшена, но слишком уж цепляется за однообразную оранжевую эстетику. Низкий уровень сложности и обилие контрольных точек делают её лёгкой прогулкой для опытных игроков. Рекомендую к прохождению.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.9M | 12.8K | 95% | $14.99 | |
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| $22.4M | 72.9K | 97% | $14.99 |
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|---|---|---|---|---|
| $8M | 14.8K | 52% | $19.99 | |
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| $8M | 8K | 60% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 |