
Trifox is a colourful and cartoonish twin stick action-adventure featuring a phenomenal fox with a multitude of talents! Choose from a trio of classes – Warrior, Mage, Engineer – or mix-and-match abilities to create a tailor-made hero! Inspired by the golden age of 3D platformers.
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 63reviews | 83% | — | $34.3K |
| $19.99 | 49ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot of great ideas were thought of and combined into this game. Unfortunately, it's all in the execution - and the execution here is not great. First, this is an isometric twin stick shooter with light puzzle elements, 9 stages, and 4 boss stage connected by a hub world. This game is clearly unfinished based on the story and layout of the hub world. Being that this review is posted in 2024, I think we can say the game is officially dead. Was the game fun? Not really. And I'm a huge twin stick fan. It's like they tried to merge crash bandi with a twin stick, to make for a fun 3d-platform-like game, but the limited content makes this not even worth trying for the twin stick fan. Also, despite being twin stick, there are only 2-3 real weapons and the rest are highly limited secondaries that don't really demand the twin stick aspect. I don't think the dev ever decided if they were going for a platform vibe or twin stick vibe... and unfortunately the intersection of both genres just doesn't strike with this title. I will also add that the 9 actual levels get progressively longer and more tedious - although never increase in actual difficulty. That makes this game a slog and I'm glad to have it uninstalled. Kudos to the dev for attempting a new genre blend. It's unfortunate this game didn't sell - because a better, more completely implementation would certainly draw in new players. Best of luck with the sequel. Will give it another go for sure.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3K | 104 | 88% | $11.99 | |
| $34.3K | 321 | 88% | $5.99 | |
| $34.3K | 149 | 96% | $9.99 | |
| $34.2K | 351 | 85% | $4.99 | |
| $34.2K | 128 | 97% | $11.99 | |
| $34.2K | 387 | 90% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $398K | 915 | 95% | $29.99 | |
| $640.9K | 1.2K | 77% | $29.99 | |
| $14.3K | 63 | 90% | $8.24 | |
| $13.4K | 79 | 70% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Dutch, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish*languages with full audio support
| $4.99−75% |
| 9ratings |
| 66% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 75%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crash Bandicoot with class-based skills to custom gameplay. Doesn't have the polish, character charm or level design to match a main-line Crash Bandicoot game but the flexibility of skills from a warrior, mage or technician class and the ability to combine these skills makes the gameplay very fun, flexible and refreshing from start to finish.
An imperfect but satisfying title that plays like an indie version of Ratchet and Clank. The fixed camera angle leads to some platformating frustration, and there's no default melee weapon to fall back on. Having to customize your loadout in a separate room is a choice that requires some planning, but I would have preferred being able to change weapon loadouts in game than restarting a level all over. It's a 7/10: a little short and not perfect but as a R&C fan I enjoyed it.
Charming little action platformer reminiscent of Jak and Daxter. The actual platforming and movement was a little clunky/slow but the game made up for it with a variety of enemies and builds that you can mix and match. The boss fights in the game felt suitably challenging and the achievements weren't too grindy.
ehhh
https://youtu.be/TLAL4OkhPC8 Providing a lot of play variety is commendable, which unfortunately weakens the level design significantly as everything is built to a lower common denominator of abilities.
7/10.
While the indie feel and charm of this game work for its benefit in the first half, the lack of polish begins to shine through much more in the latter half making for incredibly frustrating and often tedious gameplay. I'd only recommend as a deep sale or part of a bundle, not worth the purchase otherwise
Lots of good ideas, especially the way you can mix and match abilities from different trees freely, but the camera and the weird 3D aim that's always a bit off from your cursor really aren't helping: add in some questionable balancing, and you'll find yourself running past as many fights as possible and spamming summons when you can't run away.
👍
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.