
Fight through endless hordes in trials bestowed by constellation patrons. Upgrade skills, collect relics, and craft broken builds in true roguelite fashion! Rediscover the fantasy behind the words hack and slash and bullet heaven. Will you survive the densest monster Survivor-like ever created?
Modeled estimate, not a reported figure. How we estimate →
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About
Trials Survivors is a roguelite that fuses the simplicity of survivor-style gameplay with the loot-driven depth of hack and slash RPGs. Each skill is hand-crafted and endlessly upgradeable, letting you forge unique builds as you face trials set by the constellations. Overcome the odds, embrace the loot, and ascend into an unkillable god.

As an agent of the stars, you must complete their Trials, survive impossible odds, and push back the encroaching darkness.
Choose from multiple archetypes to define your starting loadout. Your main spell is aimed manually, while all other spells auto-target nearby enemies, letting you focus on movement, survival, and securing loot.

Each run is divided into Trials, cosmic challenges that test your skills, such as surviving for 3 minutes or defeating a set number of elite enemies before time runs out, escort relics or destroy ominous totems...
Completing Trials rewards you with experience and upgrades. Collect new spells, enhance your powers, and build devastating synergies to unleash chaos.

Collect Relics, powerful remnant of power that boost any of your stats.
Relics are a part of the permanent progression and unlock more player power in every run...
Each relics has an associated cost, leveling gives you increased relics capacity and it's up to you to shape the fantasy you want to play.
Also, there is no level cap, you can keep leveling to infinity and beyond.
Each Relic grants stats: from global additional projectiles, to increased pierce, extra chain count, bonus damage, and more !
If a stat exists on a spell, chances are there’s a Relic that can supercharge it. The result?
Absolute build freedom, and total disregard for visual clarity.

We love monster density. This game was built from the ground up to handle absurd numbers of enemies and projectiles on screen.
Our dream? To let you craft an overpowered build worthy of the greatest Hack&Slash games, in under 30 minutes of survival gameplay. And we truly believe we can deliver on that promise.
If that sounds like your kind of chaos, we’d love to have you on board.
5 Classes
7 Constellations
95 Spell Evolutions
2 Biomes
Relic Merchant (It's a fox)
Tons of Monsters
Super Cool Soundtrack
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese, Polish, Portuguese - Brazil +17 more
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
시간 가는 줄 모르고 하게 됩니다! 해봤던 뱀서류 중에 제일 재밌어요!
сойдет, но скажем честно соулстон сурвайворс не переплюнула. но играть весело
게임 재밌다! 도감이랑 진화 더 추가 해주세요 벤 주사위 갯수 1개 소모로 바꿔야함
Dinamico, Optimizado, entretenido
재미있어요
拿到传播之冰霜风暴技能玩了不笑的是给
Fun bullet hell. Will update more as I play.
simple fun. feels like the gameplay loop will get stale later on unless something more is added. needs bosses.
I very much enjoy this game. For under £10 its already only 50p an hour of entertainment and I won't be stopping anytime soon. Devs are currently updating frequently with additions and balances. some abilities and characters are 100% harder to use than others but the devs seem keen to work on that. Different abilities are all quite fun to use and evolve. They feel satisfying and are quite pretty to look at. Currently a varied, even if small range of abilities to use, but again the devs are actively adding new abilities. Gameplay loop feels good. Repetitive in a nice way (easy to chill out with). Progression between runs feels good and unlocking characters is well paced imo. Moving up the difficulties feels nice and the new endless mode is great, so many times my build has only really become powerful in the last missions of the run and the run completes before having a chance to really use it so this is perfect. I've seen some critiques of the escort mission type, idk I like it personally, means you need a build that can hold its own over just finding a chokepoint and hunkering down. Good value game if this kinda thing is your bag. However: At later rounds there's a lot of visual clutter on screen (different mob types, ability spams etc) and multiple times a run I'll lose the mouse cursor so some accessibility or other options to fix that would be great (transparency settings for abilities?, customisable cursor?) I'm also convinced though that if, for example, I design a build for a fire run, every ability APART FROM THE FIRE ONES will cycle through >:0 I'd really like to see some kind of damage merging in future. Fire currently causes ignite and cold causes chill, I think it'd be cool if I hit an enemy with both and it causes another effect like shatter which might ramp up damage the more its hit or something. Just hope the devs stick around :)
好玩的。。就是地图太少了,火球最后能变冰球很有意思,希望可以多一些这种新意上的变化,而不是死板的传统3选1会比较枯燥
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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